Elder Brain
2008-12-13, 04:52 PM
HD: d8
Good Saves: Reflex
BAB: As Cleric, except gains extra attack every 4th bonus, instead of every 5th
Weapon and Armor Proficiencies: Daggers, Light Armor
Class Skills: (6+int. Mod.) Balance, Bluff, Climb, Concentration (after 10th Level), Craft, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Innuendo, Intimidate, Jump, Listen, Move Silently, Open Lock, Profession, Sleight of Hand, Read Lips, Search, Sense Motive, Spot, Swim, Tumble, Use Magic Device, Use Psionic Device
Class Features:
1st-Two-Weapon Fighting, Sneak Attack +1d6, Double Knife Defense +1
2nd-Poison Use, Wep Foc. (dagger)
3rd-Sneak Attack +2d6, Uncanny Dodge
4th-Create Dagger, Augmented Damage: 1d6
5th-Double Knife Defense +2, Defensive Throw
6th-Sneak Attack +3d6, Nonproficiency (2-handed Weapons)
7th-Augmented Damage: 1d8
8th-Create Dagger (+1), Evasion
9th-Sneak Attack +4d6
10th-Spells, Blur 3/Day, Armored Casting, Augmented Damage: 1d10, Double Knife Defense +3
11th-
12th-Sneak Attack, Sneak Attack +5d6, Create Dagger (+2)
13th-
14th-Nonproficiency (One-Handed Weapons)
15th-Sneak Attack +5d6, Double Knife Defense +4, Plane Shift 1/day
16th-Create Dagger (+3)
17th-Dagger Swap 2/day
18th-Sneak Attack +6d6, Nonproficiency (all nondaggers)
19th-
20th-Double Knife Defense +5, Create Dagger (+4), Blur (at will) Plane Shift 3/day
Two-Weapon Fighting: As the feat, but only applies when the Bladethief is fighting with 2 Daggers. Bladethieves make the same number of attacks a round with both of their weapons.
Sneak Attack: As the Rouge Ability, Progresses every 3rd Level
Double Knife Defense: When a Bladethief dual-wields Daggers s/he gains a bonus to AC. This bonus increases every 5th Level
Poison Use: A Bladethief never risks poisoning her/himself when applying poison to a dagger
Uncanny Dodge: As Rouge Ability
Create Dagger: As an Immediate Action a Bladethief may create a Dagger from the particles around him/her. This Counts towards the Limit of one Immediate Action per Round. At 8th level the Created Daggers are treated as +1 Weapons for the purpose of overcoming Damage Reduction. This Bonus Increases every 4th Level.
Augmented Damage: A dagger in the hands of a Bladethief can be as damaging as any short, long, or hand-and-a-half sword. The Damage replaces
the base damage of a dagger
Defensive Throw: Bladethieves do not provoke attacks of Opportunity when they throw daggers
Nonproficiency: Bladethieves are so focused in Daggers that they wield large weapons unwell, taking an additional -4 penalty to all attack rolls with the listed type of weapon. If a Bladethief has proficiency of one of the listed weapons (from feats or multiclassing) s/he losses the proficiency of the weapon
Evasion: As the Rouge Class feature
Spells: Bladethieves can cast a limited number of spells. They Learn and cast spells as an Assassin of Bladethief Level -9, except that a Bladethief must be holding a Dagger for Spells with Somatic Gestures
Armored Casting: Bladethieves do not suffer Arcane Spells Failure when wearing Light Armor.
*Sorry about the Class Feature List-I don't know how to make a Chart, Otherwise I'd have put BAB and Spells Known/per day
*Again, Sorry that I repeated Words a lot. I know it's kinda redundant
Good Saves: Reflex
BAB: As Cleric, except gains extra attack every 4th bonus, instead of every 5th
Weapon and Armor Proficiencies: Daggers, Light Armor
Class Skills: (6+int. Mod.) Balance, Bluff, Climb, Concentration (after 10th Level), Craft, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Innuendo, Intimidate, Jump, Listen, Move Silently, Open Lock, Profession, Sleight of Hand, Read Lips, Search, Sense Motive, Spot, Swim, Tumble, Use Magic Device, Use Psionic Device
Class Features:
1st-Two-Weapon Fighting, Sneak Attack +1d6, Double Knife Defense +1
2nd-Poison Use, Wep Foc. (dagger)
3rd-Sneak Attack +2d6, Uncanny Dodge
4th-Create Dagger, Augmented Damage: 1d6
5th-Double Knife Defense +2, Defensive Throw
6th-Sneak Attack +3d6, Nonproficiency (2-handed Weapons)
7th-Augmented Damage: 1d8
8th-Create Dagger (+1), Evasion
9th-Sneak Attack +4d6
10th-Spells, Blur 3/Day, Armored Casting, Augmented Damage: 1d10, Double Knife Defense +3
11th-
12th-Sneak Attack, Sneak Attack +5d6, Create Dagger (+2)
13th-
14th-Nonproficiency (One-Handed Weapons)
15th-Sneak Attack +5d6, Double Knife Defense +4, Plane Shift 1/day
16th-Create Dagger (+3)
17th-Dagger Swap 2/day
18th-Sneak Attack +6d6, Nonproficiency (all nondaggers)
19th-
20th-Double Knife Defense +5, Create Dagger (+4), Blur (at will) Plane Shift 3/day
Two-Weapon Fighting: As the feat, but only applies when the Bladethief is fighting with 2 Daggers. Bladethieves make the same number of attacks a round with both of their weapons.
Sneak Attack: As the Rouge Ability, Progresses every 3rd Level
Double Knife Defense: When a Bladethief dual-wields Daggers s/he gains a bonus to AC. This bonus increases every 5th Level
Poison Use: A Bladethief never risks poisoning her/himself when applying poison to a dagger
Uncanny Dodge: As Rouge Ability
Create Dagger: As an Immediate Action a Bladethief may create a Dagger from the particles around him/her. This Counts towards the Limit of one Immediate Action per Round. At 8th level the Created Daggers are treated as +1 Weapons for the purpose of overcoming Damage Reduction. This Bonus Increases every 4th Level.
Augmented Damage: A dagger in the hands of a Bladethief can be as damaging as any short, long, or hand-and-a-half sword. The Damage replaces
the base damage of a dagger
Defensive Throw: Bladethieves do not provoke attacks of Opportunity when they throw daggers
Nonproficiency: Bladethieves are so focused in Daggers that they wield large weapons unwell, taking an additional -4 penalty to all attack rolls with the listed type of weapon. If a Bladethief has proficiency of one of the listed weapons (from feats or multiclassing) s/he losses the proficiency of the weapon
Evasion: As the Rouge Class feature
Spells: Bladethieves can cast a limited number of spells. They Learn and cast spells as an Assassin of Bladethief Level -9, except that a Bladethief must be holding a Dagger for Spells with Somatic Gestures
Armored Casting: Bladethieves do not suffer Arcane Spells Failure when wearing Light Armor.
*Sorry about the Class Feature List-I don't know how to make a Chart, Otherwise I'd have put BAB and Spells Known/per day
*Again, Sorry that I repeated Words a lot. I know it's kinda redundant