Kiero
2008-12-14, 10:49 AM
For a long time now, I've had it in my head that I'd love to run a Star Wars game set just after the end of the second KotOR game, drawing heavily on both that and the kinds of things we see in the new KotOR comics. I simply love the era and the openness of having everything happen after the "canon" for the time period ends. You get all the richness of being able to draw on what's been done by other people, yet at the same time it's wide open to do what you want with it.
I'll probably never run this, but that's no reason not to share my ideas with other people. While I'm unlikely to use Saga Edition were I to do so, it's still a nice fit for a large part of my ideas, and a neat system. Again, means it's more useful to other people than just a bunch of ideas.
Inspirations
I love the Old Republic. For me when the first KotOR game came out, it was the first time in a long time that something really felt like Star Wars again, without just rehashing all the tired old crap with the characters from the original trilogy. No Skywalkers, no secret Imperial Remnant superweapons, no Rebellion, no baggage. We had Star Wars distilled back down to it's essence and given a new lease of life and creativity.
I love the sweeping scale of it, I love that the Republic is vast and unwieldy, chaotic and yet still vibrant, there's still a sense of wonder. Dodgy **** happens, but it's not sclerotic and corrupt like that in the Rise of Empire era. Furthermore, the Jedi are more interesting. They similarly haven't yet ossified into a monastic order of puritan killjoys so scared of the dark side they'd bleed the life and spontaneity out of everything they touch. The Unifying Force hasn't triumphed at the expense of the Living Force.
I love the backdrop of all these galaxy-spanning wars that bring change. The Great Sith War (http://starwars.wikia.com/wiki/Great_Sith_War), the Mandalorian War (http://starwars.wikia.com/wiki/Mandalorian_Wars), the Jedi Civil War (http://starwars.wikia.com/wiki/Jedi_Civil_War), The Dark Wars (http://starwars.wikia.com/wiki/Dark_Wars). It's a galaxy in turmoil and change, one ripe for heroes to save the day. Because ultimately that's what Star Wars is really about for me - heroes who rise up to oppose the dark. That's why I really hate Imperial campaigns, or mercenaries who are only in it for profit. It's also why I don't have much time for tramp freighters smuggling and trading from system to system, just trying to stay alive.
What I loved about the second game was the dark atmosphere of it all. The Republic and the galaxy were really in danger. If the Exile didn't do something, the light of all that was good would be forever expunged.
My campaign assumes the light-side endings to both games, as per canon on Wookiepedia. Both Revan and the Exile have disappeared, though their disciples are hard at work helping with the serious task of rebuilding. The whole point is that the darkest of times have now passed, but that doesn't mean life is easy. A lot was destroyed or harmed by the wars, winning the peace will take just as much effort as winning the war did.
The shattered remnants of the losing sides are still active and can be a local threat in places far from the heart of the Republic that are ignored or just too far away to be responded to quickly. It's in one such place on the Outer Rim that the game will take place.
When
3,950BBY, the end of the Dark Wars. The Sith have collapsed and the monumental task of rebuilding the Republic after 15 years of near-constant warfare and strife must begin.
It's a deliberate choice that puts us immediately after the events of the second KotOR game. Those events are complete, but not resolved.
Where
The Nilgaard Sector (http://starwars.wikia.com/wiki/Nilgaard_sector), on the Outer Rim. It borders the Meridian Sector and is along the Perlemian Trade Route (http://starwars.wikia.com/wiki/Perlemian_Trade_Route).
As somewhere on one of the major spacelanes, it has strategic importance. However it's a long way out, and isn't among the first priorities of the Republic to restore it's authority to. It's on their wish list of places they'd like to bring back into the fold, but it's simply beyond their present resources to do so.
Who
The Republic
A decade and a half of war nearly broke the Republic. Not just politically, with many worlds deciding they could do better on their own, but also financially. Trade broke down, infrastructure critical to the functioning of entire systems was destroyed, populations slain or displaced. The efforts of the Exile to create some alternatives for the worst-hit places prevented outright collapse. But there is still a lot to do for the best minds the Republic has.
This has created something of a vaccuum, into which the criminal elements and other enterprising individuals have rushed. Some worlds have yet to formally return to the fold, choosing to remain independent, and treaties have to be re-negotiated. New Senators, with differing ideas of where the Republic should now go struggle with the old guard of survivors who just want things back to the way they were.
The Republic has little formal presence in the Nilgaard Sector, and it does not have a Senate representative. Republic agents are active in the region though.
The Jedi Order
None of the Masters of the previous era survived the series of wars that shook the Republic. Not even Master Vandare Tokare, who survived the Jedi Civil War, made it through the Dark Wars. A new generation of Masters, who were Knights or even Padawans during the wars have grown up and stepped into the role of leading the rebuilt Order.
The Council consists of the disciples of two Jedi who were pivotal in the galaxy's salvation: Revan and the Exile. Bastila Shan and Jolee Bindo are some of the few survivors from the old era, and they are joined by Mical, Brianna, Mira, Atton Rand, Bao-dur and Visas Marr. They spend little time on Coruscant, their attentions taken up with two missions; aiding the Republic wherever they are needed, and training a new generation of Jedi.
They've had to be pragmatic in how they approach these goals, Bindo is a strong voice for moderation over dogma. They accept anyone who can be trained, no matter what their history, and they have even made peace with some former enemies. One such former enemy is the Watchman of the Nilgaard Sector.
The Jedi Watchman
Overseeing the Nilgaard Sector as the Jedi Watchman for the region is Master Tyro Sken. He is a former Revanchist (http://starwars.wikia.com/wiki/Revanchist_(faction)) who was dispatched here with a small force during the Mandalorian Wars. Then as now it was an important sector, yet one which little could be spared to defend. So he was left to do what he could, working with the local peoples to organise a defense force and discourage Mandalorian advance troops. It cost the peoples of the sector greatly, but they held. The Mandalorians never managed to get a foothold in the sector, and eventually decided other places were a better use of their resources.
When Revan and Malak turned on the Republic, Sken ignored their call, preferring to stay in the region and help them deal with the fallout of the war. He was called upon to lead once more when one of Malak's fleets tried to take the region, and this time the allied forces trounced the interlopers. They were even aided by a band of Mandalorian warriors who had come to call the region home.
With the Dark Wars, Sken was badly wounded by an assassin, and left for dead. But thanks to his allies, he survived. The experience made him realise how important the Jedi were to the region, and if he died that would be the end of them here. So he founded a school in the wilderness of Reaper's World (http://starwars.wikia.com/wiki/Reaper%27s_World) (NB: this is pre-ecological desolation) and began recruiting.
He would train anyone with the gift of the Force, but had one condition: he wouldn't take children. Infants found strong in the Force he would note and ask that their parents sent them to him when they were much older, but he preferred to train older students, teenagers and young adults. If he had learned anything in his time as a warleader, it was that people from a range of backgrounds made for a stronger team.
He doesn't have many Padawans, but already he trusts them with taking the lead in dealing with the myriad disputes and problems that arise in trying to maintain peace and security in the sector. They are aided by the Volunteers, a cadre of non-Force-using individuals who assist the Jedi.
Who are the PCs?
Senior Jedi students and Volunteers working for Master Sken. They're all 4th level, and those who are students at the school cannot take their 1st level in Jedi. Each character's 1st level class represents their life before they came to the school and began training. There's no requirement for students to take on all the tenets of the Jedi way (ie they don't have to take Jedi levels at all), Master Sken believes in strength through diversity. Some of his older students (including the PCs) aid in the training exercises and tend to take the lead.
What are the hazards?
There are all sorts of problems. Overzealous Republic agents trying to scheme the sector into the Republic, and opposing independence activists. Roving bands of Mandalorians and pirates taking advantage of the absence of the Republic's fleets. While the sector has a security force comprised largely of war veterans, they're underfunded and sometimes hamstrung by rivalries between the various worlds and cultures. Occasionally Sith survivors and artifacts turn up and cause mayhem, which require a response from Master Sken's students. The Exchange (http://starwars.wikia.com/wiki/Exchange)has a powerful chapter run from a moon orbiting Dalos IV (http://starwars.wikia.com/wiki/Dalos_IV).
People are generally mistrustful of the Jedi, though they haven't had a lot of contact with them. They often know who Master Sken is and are glad he's around, but that doesn't stop them being suspicious they'll all go mad and start killing each other. After all there's little difference to them between a Jedi and a Sith. They also tend to struggle to see past their own city, or their own world. It's the frontier out here, and people look to their own interests. Furthermore, many of the leaders amongst the communities of the sector are secretly envious or even fearful of Master Sken. He's personally popular where some of them are not, some see his school as training the next generation of rulers in a Jedi-led empire.
I'll probably never run this, but that's no reason not to share my ideas with other people. While I'm unlikely to use Saga Edition were I to do so, it's still a nice fit for a large part of my ideas, and a neat system. Again, means it's more useful to other people than just a bunch of ideas.
Inspirations
I love the Old Republic. For me when the first KotOR game came out, it was the first time in a long time that something really felt like Star Wars again, without just rehashing all the tired old crap with the characters from the original trilogy. No Skywalkers, no secret Imperial Remnant superweapons, no Rebellion, no baggage. We had Star Wars distilled back down to it's essence and given a new lease of life and creativity.
I love the sweeping scale of it, I love that the Republic is vast and unwieldy, chaotic and yet still vibrant, there's still a sense of wonder. Dodgy **** happens, but it's not sclerotic and corrupt like that in the Rise of Empire era. Furthermore, the Jedi are more interesting. They similarly haven't yet ossified into a monastic order of puritan killjoys so scared of the dark side they'd bleed the life and spontaneity out of everything they touch. The Unifying Force hasn't triumphed at the expense of the Living Force.
I love the backdrop of all these galaxy-spanning wars that bring change. The Great Sith War (http://starwars.wikia.com/wiki/Great_Sith_War), the Mandalorian War (http://starwars.wikia.com/wiki/Mandalorian_Wars), the Jedi Civil War (http://starwars.wikia.com/wiki/Jedi_Civil_War), The Dark Wars (http://starwars.wikia.com/wiki/Dark_Wars). It's a galaxy in turmoil and change, one ripe for heroes to save the day. Because ultimately that's what Star Wars is really about for me - heroes who rise up to oppose the dark. That's why I really hate Imperial campaigns, or mercenaries who are only in it for profit. It's also why I don't have much time for tramp freighters smuggling and trading from system to system, just trying to stay alive.
What I loved about the second game was the dark atmosphere of it all. The Republic and the galaxy were really in danger. If the Exile didn't do something, the light of all that was good would be forever expunged.
My campaign assumes the light-side endings to both games, as per canon on Wookiepedia. Both Revan and the Exile have disappeared, though their disciples are hard at work helping with the serious task of rebuilding. The whole point is that the darkest of times have now passed, but that doesn't mean life is easy. A lot was destroyed or harmed by the wars, winning the peace will take just as much effort as winning the war did.
The shattered remnants of the losing sides are still active and can be a local threat in places far from the heart of the Republic that are ignored or just too far away to be responded to quickly. It's in one such place on the Outer Rim that the game will take place.
When
3,950BBY, the end of the Dark Wars. The Sith have collapsed and the monumental task of rebuilding the Republic after 15 years of near-constant warfare and strife must begin.
It's a deliberate choice that puts us immediately after the events of the second KotOR game. Those events are complete, but not resolved.
Where
The Nilgaard Sector (http://starwars.wikia.com/wiki/Nilgaard_sector), on the Outer Rim. It borders the Meridian Sector and is along the Perlemian Trade Route (http://starwars.wikia.com/wiki/Perlemian_Trade_Route).
As somewhere on one of the major spacelanes, it has strategic importance. However it's a long way out, and isn't among the first priorities of the Republic to restore it's authority to. It's on their wish list of places they'd like to bring back into the fold, but it's simply beyond their present resources to do so.
Who
The Republic
A decade and a half of war nearly broke the Republic. Not just politically, with many worlds deciding they could do better on their own, but also financially. Trade broke down, infrastructure critical to the functioning of entire systems was destroyed, populations slain or displaced. The efforts of the Exile to create some alternatives for the worst-hit places prevented outright collapse. But there is still a lot to do for the best minds the Republic has.
This has created something of a vaccuum, into which the criminal elements and other enterprising individuals have rushed. Some worlds have yet to formally return to the fold, choosing to remain independent, and treaties have to be re-negotiated. New Senators, with differing ideas of where the Republic should now go struggle with the old guard of survivors who just want things back to the way they were.
The Republic has little formal presence in the Nilgaard Sector, and it does not have a Senate representative. Republic agents are active in the region though.
The Jedi Order
None of the Masters of the previous era survived the series of wars that shook the Republic. Not even Master Vandare Tokare, who survived the Jedi Civil War, made it through the Dark Wars. A new generation of Masters, who were Knights or even Padawans during the wars have grown up and stepped into the role of leading the rebuilt Order.
The Council consists of the disciples of two Jedi who were pivotal in the galaxy's salvation: Revan and the Exile. Bastila Shan and Jolee Bindo are some of the few survivors from the old era, and they are joined by Mical, Brianna, Mira, Atton Rand, Bao-dur and Visas Marr. They spend little time on Coruscant, their attentions taken up with two missions; aiding the Republic wherever they are needed, and training a new generation of Jedi.
They've had to be pragmatic in how they approach these goals, Bindo is a strong voice for moderation over dogma. They accept anyone who can be trained, no matter what their history, and they have even made peace with some former enemies. One such former enemy is the Watchman of the Nilgaard Sector.
The Jedi Watchman
Overseeing the Nilgaard Sector as the Jedi Watchman for the region is Master Tyro Sken. He is a former Revanchist (http://starwars.wikia.com/wiki/Revanchist_(faction)) who was dispatched here with a small force during the Mandalorian Wars. Then as now it was an important sector, yet one which little could be spared to defend. So he was left to do what he could, working with the local peoples to organise a defense force and discourage Mandalorian advance troops. It cost the peoples of the sector greatly, but they held. The Mandalorians never managed to get a foothold in the sector, and eventually decided other places were a better use of their resources.
When Revan and Malak turned on the Republic, Sken ignored their call, preferring to stay in the region and help them deal with the fallout of the war. He was called upon to lead once more when one of Malak's fleets tried to take the region, and this time the allied forces trounced the interlopers. They were even aided by a band of Mandalorian warriors who had come to call the region home.
With the Dark Wars, Sken was badly wounded by an assassin, and left for dead. But thanks to his allies, he survived. The experience made him realise how important the Jedi were to the region, and if he died that would be the end of them here. So he founded a school in the wilderness of Reaper's World (http://starwars.wikia.com/wiki/Reaper%27s_World) (NB: this is pre-ecological desolation) and began recruiting.
He would train anyone with the gift of the Force, but had one condition: he wouldn't take children. Infants found strong in the Force he would note and ask that their parents sent them to him when they were much older, but he preferred to train older students, teenagers and young adults. If he had learned anything in his time as a warleader, it was that people from a range of backgrounds made for a stronger team.
He doesn't have many Padawans, but already he trusts them with taking the lead in dealing with the myriad disputes and problems that arise in trying to maintain peace and security in the sector. They are aided by the Volunteers, a cadre of non-Force-using individuals who assist the Jedi.
Who are the PCs?
Senior Jedi students and Volunteers working for Master Sken. They're all 4th level, and those who are students at the school cannot take their 1st level in Jedi. Each character's 1st level class represents their life before they came to the school and began training. There's no requirement for students to take on all the tenets of the Jedi way (ie they don't have to take Jedi levels at all), Master Sken believes in strength through diversity. Some of his older students (including the PCs) aid in the training exercises and tend to take the lead.
What are the hazards?
There are all sorts of problems. Overzealous Republic agents trying to scheme the sector into the Republic, and opposing independence activists. Roving bands of Mandalorians and pirates taking advantage of the absence of the Republic's fleets. While the sector has a security force comprised largely of war veterans, they're underfunded and sometimes hamstrung by rivalries between the various worlds and cultures. Occasionally Sith survivors and artifacts turn up and cause mayhem, which require a response from Master Sken's students. The Exchange (http://starwars.wikia.com/wiki/Exchange)has a powerful chapter run from a moon orbiting Dalos IV (http://starwars.wikia.com/wiki/Dalos_IV).
People are generally mistrustful of the Jedi, though they haven't had a lot of contact with them. They often know who Master Sken is and are glad he's around, but that doesn't stop them being suspicious they'll all go mad and start killing each other. After all there's little difference to them between a Jedi and a Sith. They also tend to struggle to see past their own city, or their own world. It's the frontier out here, and people look to their own interests. Furthermore, many of the leaders amongst the communities of the sector are secretly envious or even fearful of Master Sken. He's personally popular where some of them are not, some see his school as training the next generation of rulers in a Jedi-led empire.