magic_unlocked
2008-12-15, 07:43 AM
Emperor Gargoyle
Huge Outsider (Chaotic, Earth, Evil)
Hit Dice: 24d8 +552 (744)
Initiative: +16
Speed: 60 feet, fly 80ft (average)
Armor Class: 46 (+22 natural, +16 Dex, -2 size), touch: 24, Flat Footed: 30
Base Attack/Grapple: +22/+48
Attack: Claw +40 melee (2d6 +17, 19/x2)
Full Attack: 2 Claws +40/+35/+30/+25 melee (2d6 +17, 19/x2), and bite +38/+33/+28/+23 melee (4d6+17, 20/x2) and gore +38/+33/+28/+23 melee (2d10+17, 20/x2)
Special Attacks: Overwhelming Smash
Special Qualities: Damage Reduction 15/Epic, cold iron and good, darkvision 180ft, freeze, hardness 10, regeneration 25, spell resistance 30
Saves: fort +36/ reflex +30 / will +25
Abilities: Str 45, Dex 42, Con 54, Int 18, Wis 33, Cha 21
Skills: 288 total skill points. +6 racial bonus on hide, listen and spot checks. +8 bonus to hide checks when against a background of stone (this stacks).
Feats: Awesome Blow, Dodge (B), Improved Critical (Claws) (B), Improved Bull Rush, Improved Flyby Attack, Improved Multiattack, Improved Natural Attack, Improved Toughness, Mobility (B), Power Attack, Multiattack.
Epic Feats: Perfect Multiattack*, Epic Prowess
* Perfect Multiattack works exactly like Perfect Two Weapon Fighting, except it applies on each of the creature’s natural attacks.
Environment: Any
Organization: Solitary or horde (1 Emperor Gargoyle and 100 gargoyles)
Challenge Rating: Pending
Treasure: Standard + double goods
Alignment: Chaotic Evil
Advancement: 25—40 HD (Huge); 41—55 HD (Gargantuan)
Level Adjust: —
An Emperor Gargoyle’s natural weapons are treated as Chaotic, Epic and Evil magic weapons for the purposes of penetrating damage reduction.
Overwhelming Smash (Su): The Emperor Gargoyle uses a full round action to use this ability. It slams its massive fist onto a creature or object, at its highest base attack bonus, +40, and deals 20d6 +25 damage. In addition to this effect, it must make a fortitude save DC 39, or take double damage and be stunned for 1 round. A successful save results in normal damage and the creature being dazed for 1 round.
Freeze (Ex): An Emperor Gargoyle can hold itself so still that an observer must make a DC 60 spot check to see if it is really alive.
So, i made this thing because my players wanted me to make an Epic-level game. I'm in the planning stages and made this BBEG. So... what does the playground say about his CR? o_O
Edit: Fixed the name of the Thread and reduced DR to 15. Changed the name from megaton punch to overwhelming smash.
Huge Outsider (Chaotic, Earth, Evil)
Hit Dice: 24d8 +552 (744)
Initiative: +16
Speed: 60 feet, fly 80ft (average)
Armor Class: 46 (+22 natural, +16 Dex, -2 size), touch: 24, Flat Footed: 30
Base Attack/Grapple: +22/+48
Attack: Claw +40 melee (2d6 +17, 19/x2)
Full Attack: 2 Claws +40/+35/+30/+25 melee (2d6 +17, 19/x2), and bite +38/+33/+28/+23 melee (4d6+17, 20/x2) and gore +38/+33/+28/+23 melee (2d10+17, 20/x2)
Special Attacks: Overwhelming Smash
Special Qualities: Damage Reduction 15/Epic, cold iron and good, darkvision 180ft, freeze, hardness 10, regeneration 25, spell resistance 30
Saves: fort +36/ reflex +30 / will +25
Abilities: Str 45, Dex 42, Con 54, Int 18, Wis 33, Cha 21
Skills: 288 total skill points. +6 racial bonus on hide, listen and spot checks. +8 bonus to hide checks when against a background of stone (this stacks).
Feats: Awesome Blow, Dodge (B), Improved Critical (Claws) (B), Improved Bull Rush, Improved Flyby Attack, Improved Multiattack, Improved Natural Attack, Improved Toughness, Mobility (B), Power Attack, Multiattack.
Epic Feats: Perfect Multiattack*, Epic Prowess
* Perfect Multiattack works exactly like Perfect Two Weapon Fighting, except it applies on each of the creature’s natural attacks.
Environment: Any
Organization: Solitary or horde (1 Emperor Gargoyle and 100 gargoyles)
Challenge Rating: Pending
Treasure: Standard + double goods
Alignment: Chaotic Evil
Advancement: 25—40 HD (Huge); 41—55 HD (Gargantuan)
Level Adjust: —
An Emperor Gargoyle’s natural weapons are treated as Chaotic, Epic and Evil magic weapons for the purposes of penetrating damage reduction.
Overwhelming Smash (Su): The Emperor Gargoyle uses a full round action to use this ability. It slams its massive fist onto a creature or object, at its highest base attack bonus, +40, and deals 20d6 +25 damage. In addition to this effect, it must make a fortitude save DC 39, or take double damage and be stunned for 1 round. A successful save results in normal damage and the creature being dazed for 1 round.
Freeze (Ex): An Emperor Gargoyle can hold itself so still that an observer must make a DC 60 spot check to see if it is really alive.
So, i made this thing because my players wanted me to make an Epic-level game. I'm in the planning stages and made this BBEG. So... what does the playground say about his CR? o_O
Edit: Fixed the name of the Thread and reduced DR to 15. Changed the name from megaton punch to overwhelming smash.