Frojoe21
2005-07-01, 01:09 PM
Description
The gates of this costal city seem ordinary enough. The guards seem freindly enough and let you inside. There, a magnificent sight awaits you. Stores and businessmen litter the streets, conducting commerce. There are many information kiosks, all of which have notices for adventures and quests. To either side of the city are grand mountains, where mining, exploring and archeology take place.
Stats
Metropolis [25,001+ population]
Population (adult): 70,000 (40% humans, 25% Dwarves, 15% Elves, 10% Gnomes, 10% other)
GP limit: 100,000gp
Primary Exports: Fish, Metals, Ore
Background Information
Physical Description
Aicy was origionally formed by a large band of nomads over 700 years ago. When they first moved into the land, they began to settle, creating huts and living in layers, with the defenders at the edges and the sages, mothers and other members of the non-warrior demographic were in the middle. When other settlers came and built their homes and buildings, they kept to the pattern.
This means that Aicyd is built in a radial structure, similar to Paris, France. In the middle of the city is a giant tower where all of the major polititcs take place. There is a police building in every quarter of every "ring". In total there are 23 "rings" that make up the city. A "ring" is basically a circular block, and all street have signs saying what ring and quarter they are in. This allows newcomers to navigate the city streets with ease. Quarters are known as such: North - Quarter 1, East - Quarter 2, South - Quarter three, West - Quarter 4
At either end of the city, there is a beautiful landmark. To the Northeast there is a magnificent ocean. To the Southwest there is a massive mountain range. Each of these provide jobs for everyone.
Arts and Culture
Littered througout Aicyd are over a dozen theaters and concert halls. Plays performed at the theaters generally are some half wit mage showing off, tradgedies and comedies. Concert halls contain musicians of considerable talent, perfoming classical, contemporary and folk.
Art does not take its place in the gallery, but on the street. It is highly unlikely that anyone can walk for about five minutes without seeing a charicature artist, landscape painters and sculpters.
There are two types of citizens in the city. The first are the rich people who have made their fortune and maintaining a business from behind a desk. They generally walk the streets in the latest fashion and spending their money only on the highest standards of food, perfume and other luxuries. The other is the working class, be it miners, artists, low level politicians or anyone else of that sort. They make average to low pay and take up the majority of the city.
Economics
The entire city of Aicyd is controlled by commerce. To the southwest, there are huge ore rich mountains. To the northeast there is a huge ocean filled with fish of all kinds. Though fishing and mining are Aicyd's prime exports, there are many other goods as well. One of the first being adventurers. There are many collectors, employers and other such people who desire things that they cannot recieve. They put out signs and adventurers come flocking to their doorstep. This solves the homeless crisis, and the government has actually set aside a large sum of money to provide perpetual adventurers with the goods to start off.
Religion
Followers of almost every religion reside in Aicyd. Most shrines or places of worship are also the homes of some of their highest ranking clerics and preists. Many citizens are upset that these people have been granted larger space for their homes, but the religious communities voice has been heard more clearly in this matter.
The following exceptions to the rule are:
The temple of Perlor in ring 3, quarter 2
The temple of Fharlanghn in ring 9, quarter 1
The Shrine of Obad Hai in ring 19, quarter 3
Government
Aicyd's government is composed of a group of three executive members, a small senate and several commities that give suggestions to the senate. Elections are held once every 3 years, with no limit to how many times an individual can run. There are no political parties to assure that anyone who is qualified to run can. Currently, the government is reachings its 3rd quarter, indicating an election coming soon.
The Executive members are Tormech, a prominent dwarf businessman with much say as what is going on within the cities mining activities, Fervrin, an elven diplomat who has gained high praise for her actions involving law inforcement and Zi, a doppleganger who's interests mainly involve costal activities. The senate is comprised of 250 members, randomly selected at the halfpoint of every term.
There are over 500 commities who are pitching Ideas to the senate, who disucss it with the Excecutive members. In order to form a commity, the group needs to consist of at least 35 people, handed in a 50,000gp deposit and have been approved by the senate or Executive cousel.
Crime
As prosperous and peaceful as Aicyd seems, there is still a very high crime rate. Every year on average there are a recorded 850 murders. There are also many crime gangs, cabals and numerous other causes of judicial unrest. Because of the physical nature of most of Aicyd's income, there are many a protest about unfair treatment of workers. About 1/3 of these protests escalate into riots.
The police force is composed of 6000 men and women of every race, and that is often not enough. Many people are afraid to get into a job in law enforcement due to the danger, thus the force is understaffed. It is in debate whether to have secondary volunteer forces dispersed throughout low crime areas to allow the main force to focus on the high crime areas.
The Monument
Aicyd is a marvel to behold on its own, but one of the most recognizable landmarks is the tower in the center of the city. Not only does it house the senate and other political offices, it is one of the most beautifully desingned structures out there. The nomads who lived there before the settlers came and populated the land built a large watchtower in which they could spot and ready defenses against enemies. That tower was stripped down and a new one, over three times the hight of it was built. It has intracate designs and is warded agains magic and teleportation, making it a safe place for the politicians to work.
An image will be displayed in the map section shortly.
Power Struggles
With all forms of politics, there is always a power struggle. In fact, the only politicians who are not in conflict are the ones in the senate, because they are selected at random. The Executive branch, Consisting of Zi, Tormech Blackappron and Fervin Silverleaf, are always watching for conspirators and daggers in their backs. The position of an Excecutive member of government is one that is severely sought after. There has actually been 44 recorded cases of murder in the last 500 years, the motive being calling for a bi-election. Zi and Fervin have both been re-elected several times with very few threats at their life.
The other struggle for power is between the various crime bosses in the city. Several of the big names are Tedo Cleps, Ishmael Trugsy, Nasty Fingers Tomasson and Tesh'ar Areiz'ez. All of these gang leaders have been at war for as long as anyone could remember, and the civilian casualities caused by the gang war total to over 300. Contrary to popular beleif, it is better for the gangs to be distracted with their war. That way none of them can have a big influence of the politics of the city.
Adventure Hooks:
An assasination attempt on one of the Executive members (Tormech Blackapron, Fervin Silverleaf or Zi) is suspected to be the work of a rival candidate looking to secure his place in the cousel. With the PC's as the only witnesses (or suspects), they are sent to find the assasin and bring the people responsible to justice. Will the PC's find out in time, or will a lurking shadow consume them all?
A collapse in a mining shaft has killed one of the city's most prominent businessman. The wife sends out a cry for help to find her husbands body and a cause for the collapse. What will the PCs discover during their investegation? Why is the only witness trying to hide?
A renound performer has a show scheduled sometime this week and has sent out for bodyguards. An ex-lover appears and begins cause all sorts of a ruckus.
Several people begin dissapearing right off the streets. They all fit the same description, red hair, tall and in the 4th quarter of every ring. Suddenly, a body is pulled up in a fishing net, matching the description of the first man missing. What is happening to all of the tall read headed men of the city? Will a potential candidate for the upcoming election be next?
Export transports has been dissapearing for the past two months. Are these simple raids or something more? Why did a recently started city nearby begin start expanding at an excelerated rate?
[hr]
Please, no comments as of yet.
The gates of this costal city seem ordinary enough. The guards seem freindly enough and let you inside. There, a magnificent sight awaits you. Stores and businessmen litter the streets, conducting commerce. There are many information kiosks, all of which have notices for adventures and quests. To either side of the city are grand mountains, where mining, exploring and archeology take place.
Stats
Metropolis [25,001+ population]
Population (adult): 70,000 (40% humans, 25% Dwarves, 15% Elves, 10% Gnomes, 10% other)
GP limit: 100,000gp
Primary Exports: Fish, Metals, Ore
Background Information
Physical Description
Aicy was origionally formed by a large band of nomads over 700 years ago. When they first moved into the land, they began to settle, creating huts and living in layers, with the defenders at the edges and the sages, mothers and other members of the non-warrior demographic were in the middle. When other settlers came and built their homes and buildings, they kept to the pattern.
This means that Aicyd is built in a radial structure, similar to Paris, France. In the middle of the city is a giant tower where all of the major polititcs take place. There is a police building in every quarter of every "ring". In total there are 23 "rings" that make up the city. A "ring" is basically a circular block, and all street have signs saying what ring and quarter they are in. This allows newcomers to navigate the city streets with ease. Quarters are known as such: North - Quarter 1, East - Quarter 2, South - Quarter three, West - Quarter 4
At either end of the city, there is a beautiful landmark. To the Northeast there is a magnificent ocean. To the Southwest there is a massive mountain range. Each of these provide jobs for everyone.
Arts and Culture
Littered througout Aicyd are over a dozen theaters and concert halls. Plays performed at the theaters generally are some half wit mage showing off, tradgedies and comedies. Concert halls contain musicians of considerable talent, perfoming classical, contemporary and folk.
Art does not take its place in the gallery, but on the street. It is highly unlikely that anyone can walk for about five minutes without seeing a charicature artist, landscape painters and sculpters.
There are two types of citizens in the city. The first are the rich people who have made their fortune and maintaining a business from behind a desk. They generally walk the streets in the latest fashion and spending their money only on the highest standards of food, perfume and other luxuries. The other is the working class, be it miners, artists, low level politicians or anyone else of that sort. They make average to low pay and take up the majority of the city.
Economics
The entire city of Aicyd is controlled by commerce. To the southwest, there are huge ore rich mountains. To the northeast there is a huge ocean filled with fish of all kinds. Though fishing and mining are Aicyd's prime exports, there are many other goods as well. One of the first being adventurers. There are many collectors, employers and other such people who desire things that they cannot recieve. They put out signs and adventurers come flocking to their doorstep. This solves the homeless crisis, and the government has actually set aside a large sum of money to provide perpetual adventurers with the goods to start off.
Religion
Followers of almost every religion reside in Aicyd. Most shrines or places of worship are also the homes of some of their highest ranking clerics and preists. Many citizens are upset that these people have been granted larger space for their homes, but the religious communities voice has been heard more clearly in this matter.
The following exceptions to the rule are:
The temple of Perlor in ring 3, quarter 2
The temple of Fharlanghn in ring 9, quarter 1
The Shrine of Obad Hai in ring 19, quarter 3
Government
Aicyd's government is composed of a group of three executive members, a small senate and several commities that give suggestions to the senate. Elections are held once every 3 years, with no limit to how many times an individual can run. There are no political parties to assure that anyone who is qualified to run can. Currently, the government is reachings its 3rd quarter, indicating an election coming soon.
The Executive members are Tormech, a prominent dwarf businessman with much say as what is going on within the cities mining activities, Fervrin, an elven diplomat who has gained high praise for her actions involving law inforcement and Zi, a doppleganger who's interests mainly involve costal activities. The senate is comprised of 250 members, randomly selected at the halfpoint of every term.
There are over 500 commities who are pitching Ideas to the senate, who disucss it with the Excecutive members. In order to form a commity, the group needs to consist of at least 35 people, handed in a 50,000gp deposit and have been approved by the senate or Executive cousel.
Crime
As prosperous and peaceful as Aicyd seems, there is still a very high crime rate. Every year on average there are a recorded 850 murders. There are also many crime gangs, cabals and numerous other causes of judicial unrest. Because of the physical nature of most of Aicyd's income, there are many a protest about unfair treatment of workers. About 1/3 of these protests escalate into riots.
The police force is composed of 6000 men and women of every race, and that is often not enough. Many people are afraid to get into a job in law enforcement due to the danger, thus the force is understaffed. It is in debate whether to have secondary volunteer forces dispersed throughout low crime areas to allow the main force to focus on the high crime areas.
The Monument
Aicyd is a marvel to behold on its own, but one of the most recognizable landmarks is the tower in the center of the city. Not only does it house the senate and other political offices, it is one of the most beautifully desingned structures out there. The nomads who lived there before the settlers came and populated the land built a large watchtower in which they could spot and ready defenses against enemies. That tower was stripped down and a new one, over three times the hight of it was built. It has intracate designs and is warded agains magic and teleportation, making it a safe place for the politicians to work.
An image will be displayed in the map section shortly.
Power Struggles
With all forms of politics, there is always a power struggle. In fact, the only politicians who are not in conflict are the ones in the senate, because they are selected at random. The Executive branch, Consisting of Zi, Tormech Blackappron and Fervin Silverleaf, are always watching for conspirators and daggers in their backs. The position of an Excecutive member of government is one that is severely sought after. There has actually been 44 recorded cases of murder in the last 500 years, the motive being calling for a bi-election. Zi and Fervin have both been re-elected several times with very few threats at their life.
The other struggle for power is between the various crime bosses in the city. Several of the big names are Tedo Cleps, Ishmael Trugsy, Nasty Fingers Tomasson and Tesh'ar Areiz'ez. All of these gang leaders have been at war for as long as anyone could remember, and the civilian casualities caused by the gang war total to over 300. Contrary to popular beleif, it is better for the gangs to be distracted with their war. That way none of them can have a big influence of the politics of the city.
Adventure Hooks:
An assasination attempt on one of the Executive members (Tormech Blackapron, Fervin Silverleaf or Zi) is suspected to be the work of a rival candidate looking to secure his place in the cousel. With the PC's as the only witnesses (or suspects), they are sent to find the assasin and bring the people responsible to justice. Will the PC's find out in time, or will a lurking shadow consume them all?
A collapse in a mining shaft has killed one of the city's most prominent businessman. The wife sends out a cry for help to find her husbands body and a cause for the collapse. What will the PCs discover during their investegation? Why is the only witness trying to hide?
A renound performer has a show scheduled sometime this week and has sent out for bodyguards. An ex-lover appears and begins cause all sorts of a ruckus.
Several people begin dissapearing right off the streets. They all fit the same description, red hair, tall and in the 4th quarter of every ring. Suddenly, a body is pulled up in a fishing net, matching the description of the first man missing. What is happening to all of the tall read headed men of the city? Will a potential candidate for the upcoming election be next?
Export transports has been dissapearing for the past two months. Are these simple raids or something more? Why did a recently started city nearby begin start expanding at an excelerated rate?
[hr]
Please, no comments as of yet.