Obrysii
2008-12-17, 02:21 PM
I posted a version of this class just under a year ago, and after some significant revision, here is a new version. I would love any and all feedback on it. It is still missing flavor-text.
The Puppet Master
A caster-like class devoted to the manufacture and control of puppets.
Alignment: Any
Hit Die: d4
Class Skills: A Puppet Master’s class skills (and the key ability for each skill) are: Appraise (Int), Craft (Puppet) (Int), Disguise (cha), Knowledge (Architecture and Engineering) (Int), Perform (Puppetry) (Cha), Profession (Wis), Use Magic Device (Cha)
Skill Points at 1st Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Table 1-1: The Puppet Master
Lvl BaB Fort Will Reflex Class Abilities
1 +0 +0 +0 +2 Art of Puppetry (Humanoid); Menu E; Repair Light Damage 3/day
2 +1 +0 +0 +3 Small Puppets; Animate Rope 1/day
3 +1 +1 +1 +3 Skill Focus (Craft (Puppets)); Defensive Block
4 +2 +1 +1 +4 Menu D; Art of Puppetry (Animals, Vermin)
5 +2 +1 +1 +4 Large Puppets; Repair Moderate Damage 3/day
6 +3 +2 +2 +5 Summon Puppet; Handless Puppetry
7 +3 +2 +2 +5 Puppet Senses; Menu C
8 +4 +2 +2 +6 Tiny Puppets; Art of Puppetry (Animals II, Vermin II)
9 +4 +3 +3 +6 Hide in Puppet; Speak Through Puppet
10 +5 +3 +3 +7 Huge Puppets; Living Puppet; Menu B
11 +5 +3 +3 +7 Animate Objects 1/day; Repair Serious Damage 3/day
12 +6/+1 +4 +4 +8 Diminutive Puppets; Art of Puppetry (Dinosaurs)
13 +6/+1 +4 +4 +8 Gargantuan Puppets
14 +7/+2 +4 +4 +9 Fine Puppets
15 +7/+2 +5 +5 +9 Self-Puppet (Partial); Menu A
16 +8/+3 +5 +5 +10 Colossal Puppets
17 +8/+3 +5 +5 +10 Art of Puppetry (Dragons)
18 +9/+4 +6 +6 +11 Art of Puppetry (Corpse)
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12 Self-Puppet (Full)
Class Features:
All of the following are class features of the Puppet Master.
Weapons and Armor Proficiency: Puppet Masters are proficient the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
Art of Puppetry (Humanoid) (su): The primary means of fighting for a puppet master is through, of course, his puppets. There are many kinds of puppets that one can control, but all follow the following principles:
Puppets are considered separate entities, with their own speed score, saves, hit dice, ability scores, etc.
Puppets are Constructs with a number of Hit Dice equal to the Puppet Master’s class level.
Puppets are not self-animated, and must act on the Puppet Master’s initiative. They do not take actions themselves, but rather the Puppet Master uses his actions to control the puppet. For example, Puppet A is 30ft from a goblin. The puppet master wishes to attack. His puppet has a 30ft move speed, so he spends a move action to move the puppet 30ft. He then spends an attack action to attack using the puppet. Gaining control over a puppet requires a move action.
Attacks are resolved using the Puppet Master’s BaB + the Puppet Master’s dexterity bonus + any special bonus the puppet might have as a result of upgrades. Attack damage is based on the weapon equipped to the puppet plus the puppet’s strength, if it applies.
A Puppet Master controls his puppet using “strings” of magic, that are not visible and cannot be stopped by solid barriers. It has a range equal to Medium range (100ft + 10ft/level).
Puppets may possess their own feats (although none from HD), such as those that are part of the base model. A puppet may be proficient with a weapon the Puppet Master is not proficient with, as the puppet has been adjusted and fine-tuned to counter any awkwardness in wielding that particular weapon.
A Puppet Master can control a number of puppets at any one time equal to his Intelligence modifier. A Puppet Master, for example, that has Int 14 can control two puppets simultaneously. However, a Puppet Master must choose which puppet is his "main" puppet for the encounter. All other puppets have the ability to make only one move action per round. Changing which puppet is the "main" is a swift action. A Puppet Master may only control a number of puppets equal to the number of hands he possesses, until sixth level when that restriction is lifted.
A Puppet Master possesses one puppet at first level, typically given to him from his teacher. However, they can craft more using the Craft (Puppet) skill. Puppets are complex devices, and crafting even a basic model is a DC 20 craft check. Use the following table to determine the price of crafting the body.
As a Puppet Master gains levels, they gain the ability to craft larger and smaller Puppets. The added bonuses gained from different sizes is included on the following table (Table 1-2).
Table 1-2: Puppet Sizes
Size Price Str Bonus | Dex Bonus | Natural AC Bonus | Speed Bonus
Fine 2,000gps -8 +4 -2 -20ft
Diminutive 1,000gps -6 +4 -1 -20ft
Tiny 500gps -4 +2 -1 -10ft
Small 250gps -2 +2 +0 -10ft
Medium 500gps +0 +0 +0 30ft
Large 1,000gps +2 -2 +1 +10ft
Huge 2,000gps +4 -2 +1 +20ft
Gargantuan 4,000gps +6 -4 +2 +30ft
Colossal 8,000gps +8 -4 +2 +40ft
Types of Puppets
There are three types of basic humanoid puppet models. Attack, Defense, and Balanced. They have the following stats (at Medium-size. Use the above table to modify Strength, Dexterity, and Natural Armor).
Attack:
Ability Scores: Str 14, Dex 10
Offensive Slots: 6*
Armor Slots: 2
Defensive Slots: 2
General Slots: 4
Bonus Feats: Simple/Martial Weapon Proficiency, Light Armor Proficiency
*An Attack-type puppet has two arms, and can be equipped only with two weapons unless upgraded.
Defense:
Ability Scores: Str 10, Dex 14
Offensive Slots: 2
Armor Slots: 4
Defensive Slots: 4
General Slots 4
Bonus Feats: Simple Weapon Proficiency, Heavy Armor/Shield Proficiency
Balanced
Ability Scores: Str 12, Dex 12
Offensive Slots: 4
Armor Slots: 3
Defensive Slots: 3
General Slots: 4
Bonus Feats: Simple Weapon Proficiency, Light Armor/Shield Proficiency
Art of Puppetry (Animal and Vermin) (su): At fourth level, a Puppet Master gains the ability to create and control nonhumanoid puppets. These, in general, follow the same general rules as Humanoid puppets, but instead may use the statistics below. These puppets are more expensive and complex, requiring twice the normal price to construct. Upgrades are normally priced, however.
Feline:
Ability Scores: Str 12, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack as Primary attack; 1d12+str
--Two claw attacks as Secondary attacks; 1d4+str
--Speed: 50ft.
Equine:
Ability Scores: Str 16, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Hoof attack; 1d6+str
--Barding does not have to be especially made for Equine puppets
--Speed: 40ft.
Bird:
Ability Scores: Str 10, Dex 16
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--2 Claw attack; secondary attacks; 1d4+str
--Speed: 10ft; Fly 40ft. (poor)
Crab:
Ability Scores: Str 14, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Two claw attacks; 1d6+str
--Improved Grab as bonus feat
--Speed: 30ft., Swim 10ft.
--+8 bonus on Swim checks
Spider:
Ability Scores: Str 12, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite; 1d6+str
--Web (ex)*
--Speed: 30ft; Climb 30ft
-- Has a +8 bonus on Climb checks.
Centipede:
Ability Scores: Str 14, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite; 1d6+str
--Carrying Capacity: A Centipede puppet can carry twice the normal amount of riders on its back; a Large-sized Centipede can carry two Medium or four Small-sized beings, for example.
--Speed: 50ft., Climb 20ft.
-- Has a +8 bonus on Climb checks
Art of Puppetry (Animals II and Vermin II) (su): At 8th level, a Puppet Master gains the ability to construct more advanced animal and vermin-themed puppets: these are decidedly more complicated, and more powerful, than the base puppets he can normally construct. They cost triple the normal price for a humanoid puppet. Instead of being basic archetypes, these puppets are modeled after actual animals or vermin. They remain at base size Medium and can be modified up or down in size.
Whale:
Ability Scores: Str 16, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tailslap attack; 1d12+str
--Sealed Interior: A whale-puppet's interior is sealed, and provides enough air for one medium-sized being per size category above Medium to last for one day.
--Speed: Swim 50ft.
--+8 bonus on Swim checks
Elephant:
Ability Scores: Str 18, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tusk gore attack; 1d12+str
--Trunk: An elephant-puppet's trunk can wield a manufactured weapon as a primary attack; its tusk gore becomes a secondary attack
--Speed: 30ft
Giant Eagle:
Ability Scores: Str 14, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Talons 1d8+str
--Speed: 5ft., Fly 80ft. (poor)
Scorpion:
Ability Scores: Str 14, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Two claw attacks, 1d6+str;
--One tail strike, 1d4+any poison* equipped to it
--Improved Grab as bonus feat
--Speed: 30ft., Burrow 10ft.
*Poison (ex): The scorpion comes equipped with the poison delivery system (offensive) upgrade.
Stag Beetle:
Ability Scores: Str 16, Dex 12
Offensive Slots: 3
Defensive Slots: 2
General Slots: 2
Special:
--Bite-clamp attack, 1d12+str
--Natural armor +4
--Trample 2d6+str
--Speed: 40ft.
Dragonfly:
Ability Scores: Str 14, Dex 14
Offensive Slots: 3
Defensive Slots: 2
General Slots: 2
Special:
--Bite 1d8+str
--Speed: 5ft., Fly 60ft. (good)
Art of Puppetry (Dinosaurs) (su): At twelfth level, a Puppet Master gains the ability to construct new base puppets – those of Dinosaurs. These complex and powerful puppets are expensive and stronger than his regular puppets. They cost quadruple the amount of a normal humanoid puppet. Instead of being basic archetypes, these puppets are modeled after actual animals or vermin. They remain at base-size Medium and can be modified up or down in size as per Table 1-2.
Tyrannosaurus Rex:
Ability Scores: Str 16, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite 1d12+str
--Speed: 50ft.
--Improved Grapple bonus feat
Stegosaurus:
Ability Scores: Str 16, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tail Strike 1d10+str
--Speed 40ft.
--Natural Armor +6
Triceratops:
Ability Scores: Str 16, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Horns 1d8+str
--Speed 50ft.
--Powerful Charge bonus feat
Brontosaurs:
Ability Scores: Str 18, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tailslap 1d12+str
--Speed 40ft.
--Improved trip bonus feat
Art of Puppetry (Dragons) (su): At 16th level, a Puppet Master gains one of his most fearsome skills: he learns how to emulate the power and form of dragons in a puppet body. These puppets are extraordinarily powerful and cost quintuple the normal cost; additionally, the sheer power required to control these bodies make the dragons count as two puppets for purposes of determining how many a Puppet Master may control at time. As with the others, the stats given in Table 1-7 is for Medium-sized dragon puppets. There are three base forms of dragon puppets: Ground, Flying, and Aquatic. The damage these puppets do with their attacks is based on their size, as per the Dragon entry in the Monster Manual. Dragon puppets of Large-sized or larger have a tail-slap attack as well.
Ground:
Ability Scores: Str 22, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack
--2 Claw attacks
--Natural Armor +6
--Speed: 40ft., Burrow 30ft.
Flying:
Ability Scores: Str 16, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack
--2 Claw attacks
--Natural Armor +4
--Speed: 40ft., Fly 100ft. (poor)
Aquatic:
Ability Scores: Str 18, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack
--2 Claw attacks
--Natural Armor +5
--Speed: 40ft., Swim 60ft.
The Puppet Master
A caster-like class devoted to the manufacture and control of puppets.
Alignment: Any
Hit Die: d4
Class Skills: A Puppet Master’s class skills (and the key ability for each skill) are: Appraise (Int), Craft (Puppet) (Int), Disguise (cha), Knowledge (Architecture and Engineering) (Int), Perform (Puppetry) (Cha), Profession (Wis), Use Magic Device (Cha)
Skill Points at 1st Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Table 1-1: The Puppet Master
Lvl BaB Fort Will Reflex Class Abilities
1 +0 +0 +0 +2 Art of Puppetry (Humanoid); Menu E; Repair Light Damage 3/day
2 +1 +0 +0 +3 Small Puppets; Animate Rope 1/day
3 +1 +1 +1 +3 Skill Focus (Craft (Puppets)); Defensive Block
4 +2 +1 +1 +4 Menu D; Art of Puppetry (Animals, Vermin)
5 +2 +1 +1 +4 Large Puppets; Repair Moderate Damage 3/day
6 +3 +2 +2 +5 Summon Puppet; Handless Puppetry
7 +3 +2 +2 +5 Puppet Senses; Menu C
8 +4 +2 +2 +6 Tiny Puppets; Art of Puppetry (Animals II, Vermin II)
9 +4 +3 +3 +6 Hide in Puppet; Speak Through Puppet
10 +5 +3 +3 +7 Huge Puppets; Living Puppet; Menu B
11 +5 +3 +3 +7 Animate Objects 1/day; Repair Serious Damage 3/day
12 +6/+1 +4 +4 +8 Diminutive Puppets; Art of Puppetry (Dinosaurs)
13 +6/+1 +4 +4 +8 Gargantuan Puppets
14 +7/+2 +4 +4 +9 Fine Puppets
15 +7/+2 +5 +5 +9 Self-Puppet (Partial); Menu A
16 +8/+3 +5 +5 +10 Colossal Puppets
17 +8/+3 +5 +5 +10 Art of Puppetry (Dragons)
18 +9/+4 +6 +6 +11 Art of Puppetry (Corpse)
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12 Self-Puppet (Full)
Class Features:
All of the following are class features of the Puppet Master.
Weapons and Armor Proficiency: Puppet Masters are proficient the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
Art of Puppetry (Humanoid) (su): The primary means of fighting for a puppet master is through, of course, his puppets. There are many kinds of puppets that one can control, but all follow the following principles:
Puppets are considered separate entities, with their own speed score, saves, hit dice, ability scores, etc.
Puppets are Constructs with a number of Hit Dice equal to the Puppet Master’s class level.
Puppets are not self-animated, and must act on the Puppet Master’s initiative. They do not take actions themselves, but rather the Puppet Master uses his actions to control the puppet. For example, Puppet A is 30ft from a goblin. The puppet master wishes to attack. His puppet has a 30ft move speed, so he spends a move action to move the puppet 30ft. He then spends an attack action to attack using the puppet. Gaining control over a puppet requires a move action.
Attacks are resolved using the Puppet Master’s BaB + the Puppet Master’s dexterity bonus + any special bonus the puppet might have as a result of upgrades. Attack damage is based on the weapon equipped to the puppet plus the puppet’s strength, if it applies.
A Puppet Master controls his puppet using “strings” of magic, that are not visible and cannot be stopped by solid barriers. It has a range equal to Medium range (100ft + 10ft/level).
Puppets may possess their own feats (although none from HD), such as those that are part of the base model. A puppet may be proficient with a weapon the Puppet Master is not proficient with, as the puppet has been adjusted and fine-tuned to counter any awkwardness in wielding that particular weapon.
A Puppet Master can control a number of puppets at any one time equal to his Intelligence modifier. A Puppet Master, for example, that has Int 14 can control two puppets simultaneously. However, a Puppet Master must choose which puppet is his "main" puppet for the encounter. All other puppets have the ability to make only one move action per round. Changing which puppet is the "main" is a swift action. A Puppet Master may only control a number of puppets equal to the number of hands he possesses, until sixth level when that restriction is lifted.
A Puppet Master possesses one puppet at first level, typically given to him from his teacher. However, they can craft more using the Craft (Puppet) skill. Puppets are complex devices, and crafting even a basic model is a DC 20 craft check. Use the following table to determine the price of crafting the body.
As a Puppet Master gains levels, they gain the ability to craft larger and smaller Puppets. The added bonuses gained from different sizes is included on the following table (Table 1-2).
Table 1-2: Puppet Sizes
Size Price Str Bonus | Dex Bonus | Natural AC Bonus | Speed Bonus
Fine 2,000gps -8 +4 -2 -20ft
Diminutive 1,000gps -6 +4 -1 -20ft
Tiny 500gps -4 +2 -1 -10ft
Small 250gps -2 +2 +0 -10ft
Medium 500gps +0 +0 +0 30ft
Large 1,000gps +2 -2 +1 +10ft
Huge 2,000gps +4 -2 +1 +20ft
Gargantuan 4,000gps +6 -4 +2 +30ft
Colossal 8,000gps +8 -4 +2 +40ft
Types of Puppets
There are three types of basic humanoid puppet models. Attack, Defense, and Balanced. They have the following stats (at Medium-size. Use the above table to modify Strength, Dexterity, and Natural Armor).
Attack:
Ability Scores: Str 14, Dex 10
Offensive Slots: 6*
Armor Slots: 2
Defensive Slots: 2
General Slots: 4
Bonus Feats: Simple/Martial Weapon Proficiency, Light Armor Proficiency
*An Attack-type puppet has two arms, and can be equipped only with two weapons unless upgraded.
Defense:
Ability Scores: Str 10, Dex 14
Offensive Slots: 2
Armor Slots: 4
Defensive Slots: 4
General Slots 4
Bonus Feats: Simple Weapon Proficiency, Heavy Armor/Shield Proficiency
Balanced
Ability Scores: Str 12, Dex 12
Offensive Slots: 4
Armor Slots: 3
Defensive Slots: 3
General Slots: 4
Bonus Feats: Simple Weapon Proficiency, Light Armor/Shield Proficiency
Art of Puppetry (Animal and Vermin) (su): At fourth level, a Puppet Master gains the ability to create and control nonhumanoid puppets. These, in general, follow the same general rules as Humanoid puppets, but instead may use the statistics below. These puppets are more expensive and complex, requiring twice the normal price to construct. Upgrades are normally priced, however.
Feline:
Ability Scores: Str 12, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack as Primary attack; 1d12+str
--Two claw attacks as Secondary attacks; 1d4+str
--Speed: 50ft.
Equine:
Ability Scores: Str 16, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Hoof attack; 1d6+str
--Barding does not have to be especially made for Equine puppets
--Speed: 40ft.
Bird:
Ability Scores: Str 10, Dex 16
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--2 Claw attack; secondary attacks; 1d4+str
--Speed: 10ft; Fly 40ft. (poor)
Crab:
Ability Scores: Str 14, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Two claw attacks; 1d6+str
--Improved Grab as bonus feat
--Speed: 30ft., Swim 10ft.
--+8 bonus on Swim checks
Spider:
Ability Scores: Str 12, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite; 1d6+str
--Web (ex)*
--Speed: 30ft; Climb 30ft
-- Has a +8 bonus on Climb checks.
Centipede:
Ability Scores: Str 14, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite; 1d6+str
--Carrying Capacity: A Centipede puppet can carry twice the normal amount of riders on its back; a Large-sized Centipede can carry two Medium or four Small-sized beings, for example.
--Speed: 50ft., Climb 20ft.
-- Has a +8 bonus on Climb checks
Art of Puppetry (Animals II and Vermin II) (su): At 8th level, a Puppet Master gains the ability to construct more advanced animal and vermin-themed puppets: these are decidedly more complicated, and more powerful, than the base puppets he can normally construct. They cost triple the normal price for a humanoid puppet. Instead of being basic archetypes, these puppets are modeled after actual animals or vermin. They remain at base size Medium and can be modified up or down in size.
Whale:
Ability Scores: Str 16, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tailslap attack; 1d12+str
--Sealed Interior: A whale-puppet's interior is sealed, and provides enough air for one medium-sized being per size category above Medium to last for one day.
--Speed: Swim 50ft.
--+8 bonus on Swim checks
Elephant:
Ability Scores: Str 18, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tusk gore attack; 1d12+str
--Trunk: An elephant-puppet's trunk can wield a manufactured weapon as a primary attack; its tusk gore becomes a secondary attack
--Speed: 30ft
Giant Eagle:
Ability Scores: Str 14, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Talons 1d8+str
--Speed: 5ft., Fly 80ft. (poor)
Scorpion:
Ability Scores: Str 14, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Two claw attacks, 1d6+str;
--One tail strike, 1d4+any poison* equipped to it
--Improved Grab as bonus feat
--Speed: 30ft., Burrow 10ft.
*Poison (ex): The scorpion comes equipped with the poison delivery system (offensive) upgrade.
Stag Beetle:
Ability Scores: Str 16, Dex 12
Offensive Slots: 3
Defensive Slots: 2
General Slots: 2
Special:
--Bite-clamp attack, 1d12+str
--Natural armor +4
--Trample 2d6+str
--Speed: 40ft.
Dragonfly:
Ability Scores: Str 14, Dex 14
Offensive Slots: 3
Defensive Slots: 2
General Slots: 2
Special:
--Bite 1d8+str
--Speed: 5ft., Fly 60ft. (good)
Art of Puppetry (Dinosaurs) (su): At twelfth level, a Puppet Master gains the ability to construct new base puppets – those of Dinosaurs. These complex and powerful puppets are expensive and stronger than his regular puppets. They cost quadruple the amount of a normal humanoid puppet. Instead of being basic archetypes, these puppets are modeled after actual animals or vermin. They remain at base-size Medium and can be modified up or down in size as per Table 1-2.
Tyrannosaurus Rex:
Ability Scores: Str 16, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite 1d12+str
--Speed: 50ft.
--Improved Grapple bonus feat
Stegosaurus:
Ability Scores: Str 16, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tail Strike 1d10+str
--Speed 40ft.
--Natural Armor +6
Triceratops:
Ability Scores: Str 16, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Horns 1d8+str
--Speed 50ft.
--Powerful Charge bonus feat
Brontosaurs:
Ability Scores: Str 18, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Tailslap 1d12+str
--Speed 40ft.
--Improved trip bonus feat
Art of Puppetry (Dragons) (su): At 16th level, a Puppet Master gains one of his most fearsome skills: he learns how to emulate the power and form of dragons in a puppet body. These puppets are extraordinarily powerful and cost quintuple the normal cost; additionally, the sheer power required to control these bodies make the dragons count as two puppets for purposes of determining how many a Puppet Master may control at time. As with the others, the stats given in Table 1-7 is for Medium-sized dragon puppets. There are three base forms of dragon puppets: Ground, Flying, and Aquatic. The damage these puppets do with their attacks is based on their size, as per the Dragon entry in the Monster Manual. Dragon puppets of Large-sized or larger have a tail-slap attack as well.
Ground:
Ability Scores: Str 22, Dex 10
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack
--2 Claw attacks
--Natural Armor +6
--Speed: 40ft., Burrow 30ft.
Flying:
Ability Scores: Str 16, Dex 14
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack
--2 Claw attacks
--Natural Armor +4
--Speed: 40ft., Fly 100ft. (poor)
Aquatic:
Ability Scores: Str 18, Dex 12
Offensive Slots: 3
Armor Slots: 2
Defensive Slots: 2
General Slots: 2
Special:
--Bite attack
--2 Claw attacks
--Natural Armor +5
--Speed: 40ft., Swim 60ft.