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Thread: The Mindspy [3.5 PrC Fix, PEACH, WIP?]

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    Ettin in the Playground

    Join Date
    May 2011
    material & internet plane

    Default The Mindspy [3.5 PrC Fix, PEACH, WIP?]

    "Most spies sneak into enemy camps. These spies sneak into enemy minds."

    Selective Memory, art by Chippy and © Wizards of the Coast

    Alignment: Any
    Hit Die: 1d6

    To qualify to become a Mindspy, a character must fulfill all the following criteria.
    Base Attack Bonus: +3.
    Skills: Concentration 8 ranks.
    Special: Able to cast/manifest either Detect Thoughts or Read Thoughts, as either a spell, a power, a spell-like ability, a psi-like ability, or a supernatural ability.

    Class Skills:
    The Mindspy's class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Profession (Wis), and Sense Motive (Wis). Additionally, add up to two skills and one knowledge skill of your choice into the Mindspy class skill list, all of which must have been class skills from previous base classes.
    Skill Points at Each Level: 2 + Int modifier

    Table - The Mindspy
    Level BAB Fort Ref Will Special
    Accelerated Mindscan
    Spells per Day or Powers Known
    1st +0 +0 +0 +2 Thoughtsphere, Anticipate, Combat Telepathy
    2nd +1 +0 +0 +3 Accelerated Mindscan
    -1 round
    +1 level of existing spellcasting or manifesting class
    3rd +2 +1 +1 +3 Thoughtscour
    -2 rounds
    +1 level of existing spellcasting or manifesting class
    4th +3 +1 +1 +4 Heightened Probe
    -3 rounds
    +1 level of existing spellcasting or manifesting class
    5th +3 +1 +1 +4 Mindseeker
    -4 rounds
    +1 level of existing spellcasting or manifesting class

    Class Features
    All the following are class features of the Mindspy prestige class.

    Weapon and Armor Proficiency
    A Mindspy gains no proficiency with any weapon or armor.

    Spells per Day / Powers Known
    At each Mindspy level except for the first, the Mindspy gains either new spells per day (and spells known, if applicable) or additional power points per day (and access to new powers, if applicable) as if she had also attained a level in any spellcasting or manifesting class she belonged to before she added the prestige class.

    If a character had more than one classes before becoming a Mindspy, she must decide to which class she adds each level of Mindspy for purpose of determining either spells per day, spells known, & caster level, or power points per day, powers known, & manifester level. If a character had no such class to progress, simply increase the caster level at each level by 1.

    Thoughtsphere (Su):
    A Mindspy gains Telepathy out to a radius of 60ft.. The range increases by 10ft. per each subsequent Mindspy level, to a maximum of 100ft at 5th level. Any time you use a Detect Thoughts or Read Thoughts spell/power/effect, you may instead use this Telepathy's area/range.

    Anticipate (Su): Because she is reading her foe’s thoughts, a Mindspy knows where she needs to block and how she needs to dodge before an attack from the foe arrives.

    A Mindspy gains an insight bonus to Armor Class and attack rolls equal to half her spellcasting/manifesting ability modifier (Int, Wis, or Cha only), against up to one non-mindless creature per Mindspy level within the range of her Detect Thoughts or Read Thoughts (or Thoughtsphere, if she uses this range for detecting or reading thoughts instead). Creatures whose surface thoughts she is currently detecting do not count against this limit. Once per round as a free action, she can choose which creatures to anticipate.

    At 5th level, the bonus instead becomes equal to the full ability modifier.

    She loses the bonus from Anticipate when either flat-footed or denied her Dexterity bonus to AC.

    Combat Telepathy (Su):
    A Mindspy can make a Concentration check (DC 10 + damage taken during the previous round) at the beginning of her turn. If the Mindspy succeeds, she can maintain concentration on Detect Thoughts or Read Thoughts as a free action.

    Additionally, you can use Detect Thoughts and Read Thoughts as Supernatural Abilities, each usable once per day per Mindspy level. However, you can recover these uses simply by meditating for 5 minutes. This lets you use them at each encounter, provided you have some time to rest in between. The caster/manifester level is equal to her normal caster level for Detect Thoughts or Read Thoughts.

    Accelerated Mindscan (Su): A mindspy has become adept at tuning into others’ thoughts quickly.

    Starting at 2nd level, for the purposes of determining the amount of information revealed by a Mindspy's Detect Thoughts, reduce the needed rounds of concentration by 1.
    Spoiler: Example
    At 2nd level, a Mindspy using Detect Thoughts, instantly detects the presence of thoughts (1st round becomes 0th round) within her detecting range. At the beginning of her next turn (2nd round becomes 1st round), she detects the number of thinking minds and the Intelligence score of each. And finally at the beginning of her turn after that (3rd round becomes 2nd), she detects the surface thoughts of creatures who failed their Will save.
    At 3rd, 4th, and 5th level, reduce it further by 1 (to a minimum of 0 round, which means that information are revealed instantly without concentration checks).

    Additionally, starting at 4th level, the manifesting time of Read Thoughts (whether as a power, psi-like ability, or supernatural ability) becomes a swift action instead.

    Thoughtscour (Su):
    Starting at 3rd level, a Mindspy can simultaneously detect the surface thoughts from a number of creatures up to her Mindspy level. Once per round as a free action, she can choose new minds to listen in on. At 5th level, a Mindspy can simultaneously detect the surface thoughts from a number of creatures equal to her Mindspy level plus her spellcasting/manifesting ability modifier (Int, Wis, or Cha only) instead.

    Additionally, Read Thoughts used by a Mindspy no longer needs line of sight to pinpoint creatures.

    Heightened Probe (Su): A Mindspy gets deeper access to the mind of the creature whose thoughts she unfailingly detected.

    Starting at 4th level, add the following to the effect of Detect Thoughts and Read Thoughts.
    Detect Thoughts 4th round
    Partial memory of any mind in the area: you may learn the answer to a single question, to the best of the creature's knowledge. This only works on a creature whose surface thoughts you detected within the last round; a successful Will save prevents you from reading its thoughts.

    You pose the questions telepathically, and the answers to those questions are imparted directly to your mind. You and the subject do not need to speak the same language, though less intelligent creatures may yield up only appropriate visual images in answer to your questions. You may only ask one single question per creature per casting of Detect Thoughts.
    Read Thoughts Augment*
    For every additional power points you spend, this power may ignore up to an additional 1 foot of stone, 1 inch of common metal, 3 feet of wood, and 3 feet of dirt, for the purpose of such materials blocking the power's effects. This also allows you to pinpoint the location of an affected mind you don't have line of effect with.
    * Read Thoughts used as a psi-like ability or supernatural ability are automatically augmented to the maximum allowable (based on normal limit of power point expenditure)

    Mindseeker (Ex):
    Starting at 5th level, a Mindspy's class features, Detect Thoughts, and Read Thoughts, can bypass any immunities to mind-affecting (except for having Int - ) and any immunities to divination/clairsentience effects by succeeding on an opposed caster/manifester (whichever applies) level check for each such immunity in effect. Bonuses to caster/manifester level (such as from an Ioun Stone or the Overchannel feat) don't count for the purposes of such opposed check.

    If an immunity on a creature isn't granted by a spell, power, or similar effect, use the creature's Hit Die in place of caster/manifester level.

    Author Notes
    For PrC Users
    I appreciate any sort of feedback on how the class worked (or didn't) on your campaign, so feel free to post on this thread about it. Any suggestions on improving the class is also welcome.

    For PEACHers
    In a continuous effort to improve my homebrewing skills (and quite frankly, is there any other way than practicing and learning from mistakes?), here's my remake of the Mindspy class. The aim is to make the class at least viable to be played with a good power bump here and there, while retaining it's original fluff.

    PEACHes, comments, pure adulation, and suggestions are all welcome and are dearly appreciated! Go ahead folks! Let her rip!
    Last edited by ben-zayb; 2014-06-12 at 07:12 AM.