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Thread: Community Based Monster Classes VI

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    Mystic Muse's Avatar

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    Mar 2009

    Default Re: Community Based Monster Classes VI

    I can't recall the advice for Illurien, I didn't see it in the unfinished monsters list, and I'm not sure where the advice is so I'm reposting her.

    Illurien

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    HD:d8
    {table]Level|Bab|Fort|Ref|Will|Feature
    1|+ 0|+ 0|+0 | +2 | Body of knowledge, Tempest lash, +1 Intelligence
    2|+1 |+ 0|+0 | +3 | Improved Body of Knowledge, SLAs
    3|+ 2|+ 1|+ 1| +3 | fast healing, Spell resistance, +1 intelligence
    4|+ 3|+ 1|+1 | +4 | Storm of visions, Home plane, Infinite knowledge, SLAs, +1 strength
    5|+ 3|+ 1|+ 1| +4 | fly speed, combat expertise +1 intelligence
    6|+ 4|+ 2|+2 | +5 | Damage reduction, SLAs, +1 strength,
    7|+ 5|+ 2|+2 | + 5| Improved infinite knowledge, Greater body of knowledge, +1 intelligence
    8|+ 6|+ 2|+2 | +6 | Improved Storm of visions, cloud of Foresight, SLAs +1 strength
    9|+ 6|+ 3|+ 3| +6 | Knowledge devotion, Growth, +1 intelligence
    10|+7 |+ 3|+3 | +7 | greater infinite knowledge, improved tempest lash, +1 intelligence
    11|+ 8| + 3|+ 3| +7 | Blindsight, Perfected body of knowledge, +1 intelligence
    12|+ 9|+ 4|+4 | +8 | Rejuvenation, SLAs, +1 Strength
    13|+ 9|+ 4|+4 | +8 | Perfect Infinite Knowledge, Perfected tempest lash, +1 intelligence
    14|+ 10|+ 4|+4 | +9 |SLAs, Perfected storm of visions,
    15|+ 11|+5 |+ 5| +9 | Additional SLAs+1 Strength, +1 intelligence
    [/table]
    Skills: 8+ int mod per level. All skills are class skills

    Proficiencies: Illurien isn't proficient with any weapons except her tempest lash and isn't proficient with any armor.


    Features:

    Body of Knowledge: Illurien loses all other racial traits and gains outsider traits, (Basically darkvision 60 feet), Base move speed of 40 feet, and she gains the tempest lash ability. She is incapable of speaking but has telepathy out to 10 feet per HD.

    Tempest lash: Illurien can use tempest lash as a standard action. The damage is equal to 1d8+strength modifier and she gets iterative attacks with the ability based on her BAB. At 10th level The lash deals 1d4 intelligence damage on a hit and she gains 5 temporary hit points for each point of intelligence she drains. These temporary hit points can not exceed her total hit points and go away at the end of the encounter.

    If Illurien multiclasses for an arcane class she can count her levels in the Illurien class as levels of that class for purposes of CL and for the purposes of learning new spells and getting new spell slots. So for example, if Illurien takes 3 levels of her class and takes 1 level of sorcerer, she could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. She wouldn't get the spells known and spell slots of a sorcerer 3 however. She would get the familiar ability, but Illurien levels wouldn't count for it.

    Strength of body and mind: Illurien gains a +1 bonus to her intelligence score at levels 1, 3, 5, 7, 9, 11, 13 and 15 for a total of +8 to her intelligence score at 15th level and a +1 bonus to strength at 4, 8, 12 and 15, for a total of +4 at level 15

    SLAs: At 2nd level Illurien gains the spells detect magic, read magic and identify as SLAs, at 4th level she gains locate object and detect thoughts, at 6th level she gains arcane sight and tongues, at 8th level, she gains Scrying and locate creature, at 10th level she gains contact other plane, At 12th level she gains legend lore and Analyze Dweomer, and at 14th she gains plane shift and greater Teleport 1/day per 5 HD. Plane shift upgrades to greater plane shift at 20 HD. The other mentioned SLAs are usable 1/day per spell level HD.

    Improved Body of Knowledge: At second level Illurien gains a resistance to electricity, and a bonus on saves against poison, paralysis, and disease equal to her HD. In addition, she gains the evil subtype which applies to all Natural/wielded weapons for the purpose of overcoming DR and she simply needs to trance instead of sleep.

    Fast healing: At 3rd level Illurien gains fast healing 1. This amount increases by 1 every 3 HD.

    Spell resistance: At 3rd level Illurien gains spell resistance equal to her HD+11

    Storm of visions SU:The watery droplets that surround Illurien are the collected fragments of the knowledge she has accumulated. At 4th level, at the end of Each of Illurien's turns each enemy within 30 feet of her must succeed on a will save equal to 10+Half HD+ intelligence modifier or be dazzled for one round. A successful save negates the effect but each enemy in the area must make a new saving throw at the end of each of Illurien's turns. This is a mind affecting ability.

    Home Plane: At 4th level, Illurien gains her own “Ivory tower”, known as the Aethenaum Nefarious. The Aethenaum Nefarious is a library filled to the brim with forgotten knowledge and dark secrets. This library is located in the Outlands but can be reached by plane shift. the library can be expanded with extra rooms to help Illurien in her search for knowledge and she gains an extra room every 4 HD In addition, the library grants a +1 bonus to knowledge checks per 2 HD and at 15th level, those within the library and their equipment become immune to all forms of divination, as if they did not exist. Illurien is also able to transport to her library as a full round action twice a day and bring her allies along with her. This place cannot be entered by anyone Illurien does not allow within but it can be destroyed. (Need help in determining how to be destroyed.)

    choosable rooms (Need more)
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    Divination room: This room contains the normal material for a scrying spell and extra materials to make sure divination spells succeed. The room grants a +1 bonus to checks related to divination spells for each 4 HD Illurien has. In addition, at 10th level, Illurien can make a caster level check against the caster level of an effect preventing divination working. This does not work against foes who's divination immunity has no caster level behind it. Her caster level is equal to her hit dice.

    Item creation room: This room grants 1 item creation feat for every time this option is taken. At 10th level, Illurien doesn't need to know the spells required for an item, as long as she meets the required caster level. Her caster level is equal to her hit dice.

    Rest/Sustenance room:This room acts almost as a ring of sustenance for anyone within. The room expands to fit the size of her allies as needed and provides sustenance for any party member. In addition, party members need sleep or trance for only 2 hours while within the room.



    Infinite Knowledge: Illurien can now use all that knowledge she stole to good use. A number of times per day equal to her intelligence modifier (minimum of 1), she may expend a move action to make a knowledge check against whatever she may be facing: local for monstrous humanoids, arcane for magical beasts and dragons, Architecture/Engineering for constructs, dungeoneering for aberrations & oozes, the planes for outsiders & elementals, nature for animals & fey, nobility & royalty for humanoids, and geography for giants. The DC of this knowledge check is 15. If she succeeds, all allies within 30 feet gain a +1 bonus to attacks against the creature (or creatures, if there are multiple creatures of the same race). This bonus increases by an additional 1 for every 10 points Illurien succeeds by.
    Starting at 7th level, Illurien may instead grant a +1 bonus to saves against the creature's abilities, plus an additional one for every 10 points Illurien succeeds by.
    Starting at 10th level, Illurien may instead grant +1d6 damage to attacks against the creature, plus an additional 1d6 for every 10 points Illurien succeeds by.
    Starting at 13th level, Illurien may instead grant a +1 bonus to AC against the creature's attacks, plus an additional one for every 10 points she succeeds by.
    Starting at 16th level, Illurien may instead grant a +1 bonus to DCS of any ability used against the creature, plus an additional 1 for every 10 points she succeeds by.

    Flight: at 5th level Illurien gains a fly speed of 40 feet and good maneuverability. The speed increases by 20 for every 5 HD afterward.

    Combat expertise: At 5th level, Illurien gains combat expertise as a bonus feat. At 10th level the dodge bonus also applies to the miss chance of cloud of foresight. If Illurien already has Combat advantage at this point, she can instead choose any feat from the fighter's list of bonus feats. The bonus to the miss chance at 10th level applies either way.

    Damage reduction (EX): At 6th level Illurien gains damage reduction good equal to half her hit dice.

    Greater body of knowledge(EX): At 7th level, Illurien only needs to trance for 4 hours, is immune to poison and disease and gains a bonus on saves against the fatigue and exhausted conditions equal to her HD. In addition, she can take 10 on knowledge checks even in a threatening situation.

    Cloud of Foresight SU: At 8th level, drawing on her boundless lore, Illurien uses her opponent's tendencies and desires against them. This causes her opponents to have a 10% miss chance against her. The miss chance increases by 10% every time she takes another 2 levels in the class for a total of 40% at 14th level.

    Improved storm of visions: At 9th level, the effect changes from dazzled to dazed and the effect lasts an additional round.

    Knowledge devotion: At 9th level Illurien can gain the benefits of Infinite knowledge as well.

    Growth: At 9th level Illurien grows to large size.

    Mind sight: At 11th level, Illurien gains the ability known as mind sight with a range equal to her telepathy range. This ability allows Illurien to determine which square any being with an intelligence score of 1 or higher is located in. Illurien can also determine the being's type and intelligence score. This takes no extra action. If a creature has concealment, or total concealment, they still retain them.

    Perfected body of knowledge: At 11th level, Illurien no longer needs to sleep, is immune to effects that would make her fall asleep, and to the fatigued and exhausted conditions..

    Rejuvenation: When Illurien would “die” she instead regenerates within the Aethenaum Nefarious in 2 days. However, she loses one level each time this happens. This ability comes in at level 12.

    Perfected tempest Lash: At 13th level, Illurien can drain XP from her enemies. This XP is equal to the enemy's hit dice and she gains this with each hit of her tempest lash. This XP goes to a separate pool from her leveling XP and cannot be shifted over. This XP can be used for crafting items, casting spells, or some other such purpose. This XP can not exceed Illurien's current hit dice multiplied by 100

    Perfected storm of visions At 14th level, The DC of storm of visions increases by 2, Dazed upgrades to stunned, and the ability loses the mind affecting tag.

    Improved SLAs: At 15th level, Illurien can add 2 spells of levels 1-6 from the wizard/sorcerer list to her list of SLAs. The amount of times she can cast these per day are equal to 1/spell level HD.
    Last edited by Mystic Muse; 2011-01-09 at 12:13 AM.