Question: Is there a really strong reason, power or flavor-wise, to *ever* let "It's not Meant to Go that Way" keep abilities/slots expended? The fluff of the description sounds like it should just *undo* the previous round. That might significantly lower balance concerns, and to me it makes more fluff sense. And it's still a *really* useful ability; even if the dragon gets its breath weapon back, it has to roll for damage again, everyone gets to reattempt their saves, and the party can try totally separate tactics if the old ones failed.

Another possibility, to keep the healing while still making a Mama's Boy/Girl (assuming we have it)'s healing powers useful: You only *state* that the healing is a full-round action for the dreamer. But the description kind of implies that *both* characters need to take a full-round action (holding hands) to make the ability work. If that were made explicit, the dreamer would be a potent healer while characters *recuperate* from battle (or saving seriously wounded, out-of-the-fight characters during battle), but would still give spell-based healing its place, in that it can be used while the recipient fights on.