Get ready for Captain Arleigh and the World of Tomorrow!
Quote Originally Posted by Arleigh
Arleigh Skye

Aasimar – Chaotic Good – Ranger 8 / Knight of the Weave 2 / Ardent Dilettante 10

Backstory
Spoiler
Show
Born the daughter of a widowed midwife, Arleigh was always the subject of much gossip in her village. But by age 9, this unusually robust girl could create bright golden light by force of will alone, and her mother had to share her secret at last. Arleigh was the result of a dalliance with an angel… an elemental Deva of some sort.

The news was life changing to the young girl. She’d given up the idea of ever meeting her father, but now… now she started to obsess about it. After all, he’d have to be a good father if he was a celestial, right? But meeting him would mean travelling… and learning… and planar magic. She wasted no time apprenticing herself to the loose fraternity of rangers in her area, as they were the most travelled people she could think of.

After she mastered the basics, she started teaching herself new and exotic things. An otherworldly weapon style a traveler agreed to teach her, the basics of arcane magic, bits of history from bards she met… and the more she delved into the exotic, the more she found she liked it. But it was finally learning to work Ranger magics that thrilled her the most. Magical energy was fascinating, like a 6th sense she’d never used before. An order of rangers and mystics offered to teach even more to someone who was willing to take up arms in defense of magic itself.

Suddenly able to sense magic at will, the sensation was electrifying to Arleigh. It wasn’t LIKE a sixth sense, it WAS a sixth sense. And the world she had come to know as a ranger was suddenly a much larger place, and she wanted more. Histories and magical studies began to be her focus, and she learned to cast arcane spells, as well as honing that otherworldly weapon training to a dangerous level. A quick trip through the Plane of Shadow on a mission for the order was daunting to most, but Arleigh relished it, and caught the attention of a man who would become her patron.

The mage was a planeswalker. He travelled not out of a need to serve (though he did a lot of that), but rather out a need to experience. And he soon inducted Arleigh into the Society of Sensation and all its attendant lore. While she didn’t savor the part of the crowd that reveled in new intoxicants, she got on well with those who thrived on excitement and discovery of places. These were people who could GET her places… perhaps even to her father. And they taught her things… techniques for powerful magic, secrets of harnessing part of her father’s mixed bloodline for arcane power, tips for using her nose when her eyes were not enough.

With each passing day, more of the universe unfolded around her, and Arleigh wouldn’t stop until she had seen it all.

The Build
Spoiler
Show

{table=head]STR|DEX|CON|INT|WIS|CHA|-|Level Bonuses
16|14|12|12|12|16|-|+1 CHA at 4th, 8th, 12th, 16th, +1 CON at 20th [/table]
{table=head]Level|Class|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

Race|Aasimar|
-
|
-
|
-
|
-
| +2 Spot (Racial), +2 Listen (Racial), Speak Language (Celestial)|-|+2 Wis, +2 Cha, Darkvision 60’, Daylight (Sp, 1/day), Resist (Acid, Cold, Electricity) 5

2nd|Ranger 1|
+1
|
+2
|
+2
|
+0
| Hide 4, Listen 4, Move Silently 4, Search 4, Spot, 4, Survival 4, Swim 4|Combat Reflexes, Track|Favored Enemy 1 (x), Wild Empathy

3rd|Ranger 2|
+2
|
+3
|
+3
|
+0
| Hide 5, Listen 5, Move Silently 5, Search 5, Spot 5, Survival 5, Swim 5|Rapid Shot|Weapon Style

4th|Ranger 3|
+3
|
+3
|
+3
|
+1
| Concentration 2, Listen 6, Spot 6, Survival 6, Kno – Arcane (cc) 1|Exotic WP – Xendrik Boomerang, Endurance|-
-|3000xp LA Buyoff
4th|Ranger 4|
+4
|
+4
|
+4
|
+1
| Concentration 4, Listen 7, Spot 7, Survival 7, Spellcraft (cc) 1|-|Animal Companion, Ranger CL 2

5th|Ranger 5|
+5
|
+4
|
+4
|
+1
| Concentration 6, Kno – History (cc) 1, Listen 8, Spot 8, Survival 8|-| Favored Enemy 2 (x)
6th|Knight of the Weave 1|
+5
|
+6
|
+4
|
+3
| KNo – History 2, UMD 2|Boomerang Daze|Detect Magic, Read Magic, Knight CL 1
7th|Knight of the Weave 2|
+6
|
+7
|
+4
|
+4
| KNo – History 3, UMD 4|-|Armored Caster (Light), Knight CL 2

8th|Ardent Dilettante 1|
+6
|
+7
|
+6
|
+4
| Kno- History 5, Kno – The Planes 1, Listen 9, Perform 2, Spot 9|-|Heightened Senses, Lore

9th|Ardent Dilettante 2|
+7
|
+7
|
+7
|
+4
| Kno – The Planes 2, Listen 10, Perform 5, Spot 10, UMD 5|Practiced Spellcaster|Enthrall, Knight CL 7

10th|Ardent Dilettante 3|
+7
|
+8
|
+7
|
+5
| Kno – The Planes 3, Listen 11, Perform 8, Spot 11, UMD 6|-|Good Hope, Knight CL 8

11th|Ardent Dilettante 4|
+8
|
+8
|
+8
|
+5
| Kno – The Planes 4, Listen 12, Spot 12, UMD 10|Air Bloodline|Sense Link, Knight CL 8

12th|Ardent Dilettante 5|
+8
|
+8
|
+8
|
+5
| Kno – The Planes 5, Listen 14, Spot 14, Survival 9, UMD 11|Craft Wand| Scent, Knight CL 9

13th|Ardent Dilettante 6|
+9
|
+9
|
+9
|
+6
| Listen 16, Spot 16, Survival 11, UMD 12|-| Seen It Before, Knight CL 10

14th|Ardent Dilettante 7|
+9
|
+9
|
+9
|
+6
| Kno – The Planes 6, Listen 17, Spot 17, Survival 12, UMD 15|Arcane Strike|Knight CL 11
15th|Ardent Dilettante 8|
+10
|
+9
|
+10
|
+6
| Concentration 8, Kno – The Planes 8, Listen 18, Spot 18, Survival 13|Improved Scent|See It Again, Knight CL 12

16th|Ardent Dilettante 9|
+10
|
+10
|
+10
|
+7
| Concentration 11, Kno – The Planes 9, Listen 19, Spot 19, Survival 14|-|Blindsense 10’, Knight CL 13

17th|Ardent Dilettante 10|
+11
|
+10
|
+11
|
+7
| Concentration 12, Kno – The Planes 10, Listen 20, Search 7, Spot 20, Survival 15|Uncanny Scent|Death Holds No Mysteries, Ranger CL 3

18th|Ranger 6|
+12
|
+11
|
+12
|
+8
| Listen 21, Search 11, Spot 21, Survival 16|Robilar’s Gambit|Manyshot

19th|Ranger 7|
+13
|
+11
|
+12
|
+8
| Listen 22, Search 15, Spot 22, Survival 17|-|Woodland Stride, Ranger CL 4
20th|Ranger 8|
+14
|
+12
|
+13
|
+8
| Concentration 15, Listen 23, Search 16, Spot 23, Survival 18|-|Swift Tracker [/table]

Spells per day/Spells Known
Spoiler
Show
{table=head]Level|Rgr 1|Rgr 2|---|KW 1|KW 2|KW 3|KW 4|KW 5|KW 6|Knight Spells Known

4th|0|-|---|-|-|-|-|-|-|-

5th|0|-|---|-|-|-|-|-|-|-

6th|0|-|---|2|-|-|-|-|-|1st (Comprehend Languages, Shield)

7th|0|-|---|2|-|-|-|-|-|-

8th|0|-|---|2|-|-|-|-|-|-
9th|0|-|---|3|2|-|-|-|-|1st (Charm Person) 2nd (See Invisibility, Bull’s Strength)
10th|0|-|---|3|2|-|-|-|-|-

11th|0|-|---|5|4|3|-|-|-|1st (Lesser Restoration, Obscuring Mist), 2nd (Bear’s Endurance, Gust of Wind), 3rd (Arcane Sight, Dispel Magic, Wind Wall)

12th|0|-|---|5|4|3|3|-|-|4th (Break Enchantment, Death Ward, Shout)

13th|0|-|---|5|5|4|3|3|-|2nd (Shield Other), 3rd (Fly), 5th (Cure Critical Wounds, True Seeing, Telekinesis)

14th|0|-|---|5|5|4|4|3|3|4th (Neutralize Poison), 6th (Banishment, Control Winds, Teleport)

15th|0|-|---|5|5|5|4|4|3|3rd (Phantom Steed), 5th (Dimension Door)

16th|0|-|---|5|5|5|4|4|4|6th (Greater Dispel Magic), 3rd (exchange Dispel Magic for Greater Magic Weapon)

17th|1|-|---|5|5|5|4|4|4|-

18th|1|-|---|5|5|5|4|4|4|-

19th|1|0|---|5|5|5|4|4|4|-

20th|1|0|---|5|5|5|4|4|4|- [/table]

Level Highlights
Spoiler
Show
NOTE – This build uses both a feat chain from Eberron source books and a Prestige class from Faerun source books. While I would not normally do this, I think Ardent Dilettante justifies it, taking experiences and knowledge from such diverse sources.

Level 6 – Arleigh got her first taste of magic a few levels ago with Ranger spells and is hooked now. Knight of the Weave has worked out perfectly for her, as she now has Detect Magic at will, which is a brand new sense for her, and a new way of looking at the world. Functionally, she is still primarily an archer, having obtained Aptitude Weapon on her composite strength bow and using it to daze people at range using Boomerang Daze.

Level 9 – She’s developing her senses now, having embraced the Ardent Dilettante path, and is on the road to becoming a competent spellcaster. Still only 1st level spells, but with a caster level of 7, she is working on Use Magic Device for other needs.

Level 12 – Arleigh can hold her own in melee combat now, having commissioned a greatsword with aptitude weapon on it as well. She’s also mastered 3rd level spells (primarily defensive) and is drawing arcane power from her elemental heritage. And Craft Wand is being put to use to broaden her repertoire, as she has other casters help her make them. More importantly, she has picked up NEW SENSES! (Scent, Sense Link, and the spells See Invisibility and Arcane Sight)

Sense Link deserves some elaboration, as this is why she has picked up Craft Wand this level. 10 minutes to set up a sensor that lasts 4 minutes is kind of useless. But make a WAND out of it, and it’s a standard action to set up that 4 minute sensor instead, and she can use her animal companion to look ahead.

Level 15 – Sweet Spot – She is a much more powerful spellcaster now, able to use Telekinesis and Control Winds, the new sense True Seeing, and emergency spells like Cure Critical Wounds and Neutralize Poison. More importantly, this repertoire of 6th level spells powers her melee attacks now, with lots of higher level spell slots for Arcane Strike and some excellent save DC’s with her dazing attacks. Her Scent ability has gotten better, she’s added blindsense as well, and she often uses her spell duplication ability to multiply an ally’s major pre-battle buff spell.

Level 18 – At this level, Arleigh is getting back into her neglected fighting skills. Robilar’s Gambit combined with Arcane Strike and dazing melee attacks results in a combatant that is highly effective at depriving enemies of actions so she and her party members can finish them off. And her scent ability is so highly developed now, she can track at full speed by scent alone and pinpoint invisible targets within 20 feet of her.

Magical Gear
Spoiler
Show
Level 6 – The big upgrade for this level is a composite strength bow (18 str) enchanted to +1 with Aptitude Weapon to make use of the boomerang daze feat. A +2 Str item is the only other requirement.

Level 9 – The usual… bigger STR item, Dex and Cha items, resistance gear. Wand of Cure Light should be available now too, and any arrows with energy damage on them to help those boomerang daze DC’s.

Level 12 – She’ll want that Aptitude Weapon ability on her greatsword now, and she’s starting to make wands. Ranger marksmanship spells, her Sense Link ability, other utility spells.

Level 15 – The greatsword is more important now, a higher bonus and energy damage and/or Holy property so she can really bust up with arcane strike and boomerang daze.

Level 18 – Lots of stat boost items now, a Ring of Evasion, and a Cloak of Displacement for tough opponents.

Source Books
Spoiler
Show
{table=head]Sourcebook|Class/Race|Feats
Champions of Valor|Knight of the Weave|-
Complete Divine|-|Practiced Spellcaster
Complete Warrior|-|Arcane Strike
Dragon Magazine Compendium|-|Air Bloodline
Player’s Handbook|Ranger|Blind Combat Reflexes, Exotic Weapon Proficiency, Craft Wand
Player’s Handbook 2|-|Robilar’s Gambit
Planar Handbook|Aasimar, Ardent Dilettante|-
Races of Eberron|-|Boomerang Daze
Savage Species|-|Improved Scent, Uncanny Scent
Unearthed Arcana|LA Buyoff|-[/table]