1. - Top - End - #20
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: [3.5, Zaaman-Rul] Mechanical Guide to Zaaman-Rul

    Spell Lists

    Bard:
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    Beguiler:
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    Cleric:
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    Cleric Domains:
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    Corruptor:
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    Necromaster:
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    Ranger:
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    Rearranger:
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    Savant:
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    Shaman:
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    Sorcerer/Wizard:
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    Spells, A-D

    A:
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    B:
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    C:
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    Create Darkfire
    Conjuration [Fire, Darkness]
    Level: Clr 1, Kobold 1, Ncr 1, Rgr 1, Rrg 1, Shm 1, Sor/Wiz 1
    Components: V, S, M
    Casting Time: 1 full round
    Range: Personal
    Effect: 1 dose of darkfire
    Duration: Instantaneous
    Saving Throw: No
    Spell Resistance: No

    The kobold finishes his monotonous chant, and suddenly a burst of light flares out from between his hands, and a pile of small grayish dust appears in a gnarled palm. He grins, a large, toothy thing.

    The kobold secret of darkfire has its core in this spell. Without it, all the arcane preparations for the creation of the power mean nothing. Once cast, the material component of the spell flares to life as true darkfire, and can be used in whatever way is desired.

    Create darkfire can only be cast by kobolds and only can be learned/memorized by kobolds.

    Material Component: one pinch of inactive darkfire powder worth 2 gp


    D:
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    Last edited by arguskos; 2011-01-21 at 11:59 PM.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.