Environment: Any urban or underground
Organization: Solitary, or pair.
Treasure: Triple Standard
Alignment: Always Evil (usually Neutral Evil).
After malison dragons I didn’t expect to have to offer you another warning, but while exploring the Underdark (I was looking for deep dragon eggs) I encountered a creature who was terrifying for completely different reasons. I was attacked by a mixed group of drows, umber hulks, and mind flayers. I barely managed to defeat them and from that point on was harried, not given the time to sleep and regain my spells, for days until I was finally captured. They took me to their city of Me’zzac, and brought me before their king in chains. They were ruled by a single dragon. Physically it was imposing, easily larger than an elephant but worse I sensed a keen mind behind its serpentine gaze.
I spent three weeks as a captive, enduring painful interrogation, and battling wits with my draconic captor. In the end I escaped, but I have since begun my investigation on this heretofore unknown breed of dragon and I have found no information whatsoever. The only lead I did have, a book a monk told me was in his home monastery was destroyed in a fire moments after I teleported to the location. I believe that they are actively suppressing this information and destroying all records of their existence.*
The dragon itself was black scaled, with great yellow eyes. Its head had a series of four horns that spiraled together to form a mere two horns. Its wings were long and splendid, the membrane being shining silver in color. Their tail is less flexible than that of most dragons having fewer, but longer, bones in it. In fact even though I initially thought I had slain it, I now suspect that the creature only feigned death to escape and it still somehow watching me. Divination seems to be useless in this battle.
It would seem to have been powerful enough to inspire mind flayers and drow to work together, and an able enough schemer to have kept both races in check; something I rather doubt raw power alone is enough to do. From what I can tell Me'zzac was once a powerful drow city, but now no one dared approach it.
--Zasper the Dragon Sage
*Editor’s Note: If they’re destroying all records of them why give me this? I don’t want scary dragons eating me.
I went to the city of Me’zzac. I found no city, or even ruins there. The entire area had been destroyed by some great force leaving only a crater within the underdark. Afterwards I fled lest whosoever wielded this power of destruction should return.
--Commander Ys Irongold, warforged mercenary.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence Wyrmling S 4d12+4 (30 hp) 13 10 13 16 15 16 4/1 6 5 4 6 2d6 (DC 13) 15 Very Young M 7d12+14 (59 hp) 15 10 15 18 17 18 7/9 9 7 5 8 4d6 (DC 15) 17 Young M 10d12+20 (85 hp) 17 10 15 18 17 18 10/13 13 9 7 10 6d6 (DC 17) 19 Juvenile L 13d12+39 (123 hp) 21 10 17 20 19 20 13/22 17 11 8 12 8d6 (DC 19) 21 Young Adult L 16d12+64 (168 hp) 23 10 19 22 21 22 16/26 21 14 10 15 10d6 (DC 22) 24 Adult H 19d12+76 (199 hp) 27 10 19 22 21 22 19/35 25 15 11 16 12d6 (DC 23) 25 Mature Adult H 22d12+110 (256 hp) 29 10 21 24 23 24 22/39 29 18 13 19 14d6 (DC 26) 28 Old H 25d12+125 (287 hp) 31 10 21 26 25 26 25/43 33 19 14 21 16d6 (DC 27) 30 Very Old H 28d12+168 (350 hp) 33 10 23 28 27 28 28/47 37 22 16 24 18d6 (DC 30) 33 Ancient G 31d12+186 (387 hp) 37 10 23 30 29 30 31/56 40 23 17 26 20d6 (DC 31) 35 Wyrm G 34d12+238 (459 hp 39 10 25 32 31 32 34/60 44 26 19 29 22d6 (DC 34) 38 Great Wyrm G 37d12+296 (537 hp) 41 10 27 34 33 34 37/64 48 28 20 31 24d6 (DC 36) 40
Age Speed Init AC Special Abilities Caster Level Wyrmling 40-ft, fly 150-ft (average), 20-ft burrow +0 14 (+1 size, +3 natural) Immunity to Acid, Unforeseen - Very Young 40-ft, fly 150-ft (average), 20-ft burrow +0 16 (+6 natural) Telepathy 300-ft - Young 40-ft, fly 150-ft (average), 20-ft burrow +0 19 (+9 natural) Alternate Form 1st Juvenile 40-ft, fly 200-ft (poor), 20-ft burrow +0 21 (-1 size, +12 natural) Possession, Charm Monster 1st Young Adult 40-ft, fly 200-ft (poor), 20-ft burrow +0 24 (-1 size, +15 natural) DR 5/magic 3rd Adult 40-ft, fly 200-ft (poor), 20-ft burrow +0 26 (-2 size, +18 natural) Telepathy 3000-ft, Eyes of the Snake 5th Mature Adult 40-ft, fly 200-ft (poor), 20-ft burrow +0 29 (-2 size, +21 natural) DR 10/magic 7th Old 40-ft, fly 200-ft (poor), 20-ft burrow +0 32 (-2 size, +24 natural) Mindcrusher's Aura 9th Very Old 40-ft, fly 200-ft (poor), 20-ft burrow +0 35 (-2 size, +27 natural) DR 15/magic 11th Ancient 40-ft, fly 250-ft (clumsy), 20-ft burrow +0 36 (-4 size, +30 natural) Permanent Image, Telepathy 3 miles 13th Wyrm 40-ft, fly 250-ft (clumsy), 20-ft burrow +0 39 (-4 size, +33 natural) DR 20/magic 15th Great Wyrm 40-ft, fly 250-ft (clumsy), 20-ft burrow +0 42 (-4 size, +36 natural) Dominate Monster, Mind's Webs, Telepathy (Global) 17th
Breath Weapon (Su): A weaver dragon has a single breath weapon, a cone of acid dealing the listed damage (a successful reflex save halves this damage).
Unforeseen (Su): A weaver dragon ignores all insight bonuses, both those it would gain and those granted to its opponents. Any attack roll, caster level check, opposed roll, or skill check made against a weaver dragon loses any insight bonuses to the roll, and any insight bonus to AC doesn’t apply against a weaver dragon’s attacks, nor insight bonuses to saves against its breath weapon, spells, or other abilities. In addition a weaver dragon’s actions cannot be foreseen by mortal magic and its future actions are treated by spells that see the future as not happening. A weaver dragon also ignores the Foresight spell.
As a side effect a weaver dragon cannot use oracular spells to tell its own future either as they do not exist according to such magic.
Alternate Form (Su): A young or older weaver dragon can assume any animal, humanoid, or vermin form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Spellcasting: A young or older weaver dragon casts spells as a beguiler of the listed level.
Possession (Su): A juvenile or older weaver dragon may implant its psyche into a willing creature. This requires 1 full minute and may only be done 1/day and it may only possess one creature in this fashion at a time. The weaver dragon’s telepathy functions with the possessed creature over an infinite distance and it may, at any time, attempt to control the creature (as if through a Dominate effect) forcing the creature to make a Will save (same DC as Frightufl Presence) or be controlled for 1 hour. On a successful save the link is broken and the possession ended. A weaver dragon has access to all its possessed host’s senses and any thoughts that the host should think while possessed. A weave dragon may end the link at any time as a standard action on its part.
This possessed creature gains a +4 morale bonus to Str, Dex, and Con, and a +8 moral bonus to Int, Wis, and Cha although this increase may never improve the possessed creature’s Int, Wis, or Cha to a point where its Int, Wis, or Cha is equal to or higher than the weaver dragon’s and if the creature’s Int, Wis, or Cha is higher this bonus is reduced to where it is low enough that the possessed creature’s Int/Wis/Cha is lower than the weaver dragon’s or the bonus is a +0 (whichever is higher).
In addition the possessed creature may make all Will saves, spot/listen checks, and sense motive checks twice and take the better result. The possessed creature is also immune to sleep, paralysis and Hold effects as well as the frightful presence of dragons.
The weaver dragon may allow the possessed creature to cast any spell that the weaver dragon has access to using the weaver dragon’s caster level, although this expends the weaver dragon’s spell slot as if it had cast the spell itself. The possessed creature may also use the weaver dragon’s spell-like abilities, mindwebs (although the weaver dragon is still the one who can observe through the webs), eyes of the snake, and mindcrusher aura abilities, although it does not gain any immunity or protection from the mindcrusher aura.
Possession does have its costs for the weaver dragon leaving its defenses weakened while it is in the other creature’s body. It suffers a -4 to Will saves and Initiative, a -4 to Dex, and a -8 to Spot and Listen checks while possessing a body. In addition it loses blindsense for the duration.
Eyes of the Snake (Su): As a standard action an adult or older weaver dragon may look into the eyes of one creature. That creature must make a Will save (DC is the same as the dragon’s frightful presence ability) or be charmed for 1 minute per age category of the dragon. A creature which successfully saves against this ability may not be targeted with it for another 5 rounds.
Mindcrusher’s Aura (Su): An old or older weaver dragon produces an aura which devastates the weak minded. Any creature with an Intelligence, Wisdom, or Charisma score of 15 or less within 60-ft of an old or older weaver dragon takes 1d4 Intelligence damage, 1d4 Wisdom damage, and 1d4 Charisma damage each round.
Mindwebs (Su): A great wyrm weaver dragon may as a swift action create up to 12 “mind webs”. Each web connects it with another creature allowing the weaver dragon to see through that creature’s eyes, hear what that creature hears, and access all other senses of that creature as well as allow the dragon to read that creature’s thoughts as per the spell Brain Spider although it may not make suggestions. A weaver dragon may only make webs with creatures within 10-ft per age category and can only have a number of webs equal to its age category at a time. There is no saving throw to resist the web, nor any limit on what range over which it will work (including interplanar*), although it can be detected by Arcane Sight or True Seeing. A mind web cannot be observed through the use of Detect Magic. A Remove Curse spell can be used to remove the mind web.
*If Spelljammer is used a weaver dragon’s mind webs do not function while either it or the target are in the Phlogiston, but resume activity once they are no longer in the Rainbow Sea.
Spell-like Abilities (Sp): 3/day: Charm Monster (juvenile), Permanent Image (ancient); 1/day: Dominate Monster (great wyrm).