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    Oct 2009

    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)

    Up next will be another prestige class (and most likely the last one). It will contain fluff specific to my campaign, but I'll add an "Adaption" section to the bottom, for those who want it.
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    Survivor of the Sauric Isles
    The Sauric Isles is no place for the weak. Throughout all four islands, there are threats so terrible that even the toughest creatures can only survive for a limited amount of time. Demons infest the southern jungles, and fiend-worshiping halflings inhabit the shallow green sea. Other hostile races, like the Pterafolk and the Sharpteeth, are a constant threat, as raiders from nearby villages come to steal supplies. Even the native animals are dangerous, gigantic reptiles known as dinosaurs.

    In a region where even the plants can kill, it is easy to see why some would despair in the face of danger. If the most colossal of creatures cannot survive for long, what are the chances for a mere humanoid? Some just fully give up, having nothing to live for. The more clever ones, however, look around them for examples of survival: the two most successful creature types (the theropods and quadrupeds) of the Isles can walk about without concern. They wonder "what do these bests have that I don't?"

    Many try to emulate the native animals. If it works as a valid survival tactic for the animals, why not the intelligent races? What truly differentiates one Survivor of the Sauric Isles from another is their choice of how to emulate these creatures. Some become bulkier and more resilient, while others become agile and resourceful.

    Prerequisites
    To become a Survivor of the Sauric Isles, one must fill the following criteria.
    Skills: Survival +8
    Feats: Improved Toughness (if becoming a Resilient Survivor)
    Class features: Uncanny Dodge (if becoming an Agile Survivor)
    Special: To gain a level of the Survivor of the Sauric Isles prestige class, one must have spent the majority of their time last level on the Sauric Isles.

    {table=head]Level | Base Attack Bonus | Fort | Ref | Will | Special
    1 | By | Survival | Tactic | +2 | Survival Tactic, Survival Strategy I
    2 | By | Survival | Tactic | +3 | Survival Strategy II
    3 | By | Survival | Tactic | +3 | Survival Strategy III[/table]

    Class Skills: If resilient, Climb (Str), Handle Animal (Cha), Intimidate (Str), Jump (Str), Ride (Dex), Spot (Wis) Survival (Wis), and Swim (Str). If agile, Balance (Dex), Bluff (Cha), Handle Animal (Cha), Hide (Dex), Listen (Wis) Move Silently (Dex), Spot (Wis), and Survival (Wis).

    Class Features
    A Survivor of the Sauric Isles have the following class features.

    Survival Tactic: At first level, the Survivor determines the method with which he plans to survive on the islands. He can choose to either hone his speed and agility, or his strength and resilience.

    If he chooses to become more resilient, he has a good fortitude save and a poor reflex save. He has d10 hit dice, good BAB, and a number of skill points each level equal to 2 + INT modifier.

    If he chooses to become more agile, the Survivor has a poor fortitude save and a good reflex save. He has d6 hit dice, medium BAB, and a number of skill points equal to 8 + INT modifier.

    Survival Strategy I: At first level, survivalists practicing either tactic learn the value of speed. Agile survivalists gain a +20 bonus to their base speed when wearing light or no armor. Resilient survivalists learn to travel at their base speed when wearing heavy armor or carrying heavy loads.

    Survival Strategy II: At 2nd level, the survivalists focus on avoiding lethal blows. Agile survivors gain a improved uncanny dodge and a +4 dodge bonus to their AC. This +4 bonus stacks with other dodge bonuses. Resilient survivors are no longer at risk of massive damage, and gain extra hit points per level equal to their strength modifier.

    Survival Strategy III: At 3rd level, the survivalists are paragons of their respective strategies. Agile survivors gain the slight build special quality. Resilient survivors gain the powerful build special quality.

    Adaption
    Currently, the fluff surrounding this prestige class is aimed specifically at my campaign subsetting, the Sauric Isles. It is quite easy to adapt this class to other campaigns. It fits well in any setting with large reptiles and dinosaurs. For example, in Eberron, this class could be known as Survivor of Q'barra, or Survivor of the Talenta Plains. For a planar prestige class, this could easily be adapted as the Survivor of the Beastlands. Another option is to make it Survivor of the Isles of Dread.
    Last edited by LOTRfan; 2011-02-22 at 10:38 PM.
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