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    Default Re: GITP Monster Competition LV - Once More, With Spirit

    Creator commentary <NOT PART OF THE MONSTER>:
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    The Hatespawn is a pretty vague creature. A lot of its abilities are left up in the air and are made easy to branch out and customize. That's intentional. This creature is meant to follow a player from level 5 to 17, when they finally can wish it out of existence. DMs choose the time between encounters, the feats, maneuvers, and new abilities it gains, and overall guide the Hatespawn as a side plot or even an element of the main plot. The Hatespawn is not a once-and-done monster and should never be used as such. There should be a clear action that spurred its creation, a nemesis that created it (whether intentionally or by accident), and most certainly a reasonably skilled party to take down this ever-increasingly powerful monster. If you can't fit it into your campaign with those parameters, please, don't use it. It wouldn't do what it was designed for.


    Hatespawn

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    Medium Outsider (Chaotic, Extraplanar)
    Hit Dice: 5d8+25 (47 hp)
    Initiative: +6
    Speed: 50 ft (10 squares)
    Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16
    Base Attack/Grapple: +5/+11
    Attack: Claw +11 melee (1d6+6)
    Full Attack: 2 claws +11 melee (1d6+6)
    Space/Reach: 5 ft/5 ft
    Special Attacks: Maneuvers, Roar of Hatred, spell-like abilities
    Special Qualities: Undying evolution, Object of Loathing, immune to mind-affecting effects, DR 5/lawful, Unceasing Pursuit
    Saves: Fort +9, Ref +6, Will +2
    Abilities Str 22, Dex 14, Con 20, Int 4, Wis 7, Cha 8
    Skills: Intimidate +7, Jump +14, Climb +14, Balance +10, Swim +14
    Feats: Improved Initiative, Power Attack
    Environment: Any
    Organization: Solitary
    Challenge Rating: 6
    Treasure: None
    Alignment: Always Chaotic Neutral
    Advancement: 6-7 HD (Medium) 8-13 HD (Large) 14-21 HD (Huge) 22+ HD (Gargantuan)
    Level Adjustment: -

    A man-sized deep green creature with an elongated neck, immense muscles and long, sharp claws locks its eyes on you, its fanged jaw dripping with caustic spit. Its eyes stare directly into yours, glowing red with malice. It stops, rears back, and lets out a roar that pierces your very soul before lowering itself to the ground and charging.

    Hatespawn are horrifying beings native to Limbo, brought into existence as the pure expression of a being's enmity for another. They can be spawned with the appearance of any creature, but usually take on the appearance of a massive reptilian beast. Only pure, unmitigated hatred on a grand scale is enough to spawn a being as vile as this. Fueled by this rage, they immediately burst from their home plane to the target's, pursuing them without tiring through oceans and over mountains, stopped only by death, and even then only temporarily.

    Combat
    The hatespawn exists for the sole purpose of the destruction of a single individual, and its combat reflects that. It is straightforward and brutish, responding to traps by charging through them and using nothing but its pure strength to kill and entirely destroy its target. Any tactics beyond escaping bonds and passing barricades are beyond its scope. It does, however, remember tactics or actions that killed it in previous battles and avoid them if it understood the tactics used. When pursuing a target, it will only use plane shift to reach its target's plane.

    Maneuvers: The hatespawn knows, readies, initiates, and regains maneuvers and stances as a crusader of its HD. It has access to the Tiger Claw, Infernal Monster, and Stone Dragon disciplines, but must know at least one Infernal Monster maneuver of its highest available level at all times.

    Suggested Maneuvers Known:
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    5HD: All Consuming Rampage Release*, Claw at the Moon, Wolf Fang Strike, Stone Bones, Raging Behemoth Charge*, Fury is Freedom*, World-breaker Grip* [Stances: Blood in the Water, Retribution Will Follow*]

    7HD: All Consuming Rampage Release*, Claw at the Moon, Wolf Fang Strike, Bonecrusher, Raging Behemoth Charge*, Fury is Freedom*, World-breaker Grip*, Screaming Meat-Shield* [Stances: Blood in the Water, Retribution Will Follow*]

    9HD: All Consuming Rampage Release*, Claw at the Moon, Death From Above, Bonecrusher, Raging Behemoth Charge*, Fury is Freedom*, World-breaker Grip*, Screaming Meat-Shield*, Joyful Cessation of Restraint* [Stances: Blood in the Water, Retribution Will Follow*, Infernal Monster Form*]

    11HD: All Consuming Rampage Release*, Claw at the Moon, Death From Above, Bonecrusher, Dancing Mongoose, Fury is Freedom*, World-breaker Grip*, Screaming Meat-Shield*, Joyful Cessation of Restraint*, Post-Traumatic Brutality Roar* [Stances: Blood in the Water, Retribution Will Follow*, Infernal Monster Form*]

    13HD: All Consuming Rampage Release*, Irresistible Mountain Strike, Death From Above, Bonecrusher, Dancing Mongoose, Fury is Freedom*, World-breaker Grip*, Screaming Meat-Shield*, Joyful Cessation of Restraint*, Post-Traumatic Brutality Roar*, Hero-Sundering Hands* [Stances: Blood in the Water, Retribution Will Follow*, Infernal Monster Form*]

    15HD: Swooping Dragon Strike, Irresistible Mountain Strike, Death From Above, Bonecrusher, Dancing Mongoose, Fury is Freedom*, World-breaker Grip*, Screaming Meat-Shield*, Joyful Cessation of Restraint*, Post-Traumatic Brutality Roar*, Hero-Sundering Hands*, Armageddon Nightmare Duel* [Stances: Blood in the Water, Retribution Will Follow*, Infernal Monster Form*, Prey on the Weak]

    17HD: Swooping Dragon Strike, Irresistible Mountain Strike, Death From Above, Bonecrusher, Raging Mongoose, Fury is Freedom*, World-breaker Grip*, Screaming Meat-Shield*, Joyful Cessation of Restraint*, Post-Traumatic Brutality Roar*, Hero-Sundering Hands*, Armageddon Nightmare Duel*, Crack the Sky* [Stances: Blood in the Water, Retribution Will Follow*, Infernal Monster Form*, Prey on the Weak]

    19HD: Swooping Dragon Strike, Irresistible Mountain Strike, Death From Above, Bonecrusher, Raging Mongoose, Fury is Freedom*, World-breaker Grip*, Screaming Meat-Shield*, Mountain Tombstone Strike, Post-Traumatic Brutality Roar*, Hero-Sundering Hands*, Armageddon Nightmare Duel*, Crack the Sky*, Feral Death Blow [Stances: Blood in the Water, Retribution Will Follow*, Infernal Monster Form*, Prey on the Weak]

    *: Found in the Infernal Monster discipline


    Object of Loathing (Su): The hatespawn comes into being from the coalesced hatred toward a single being, and this being becomes its target as long as the hatespawn exists. The target cannot be changed by any means. The hatespawn gains the following abilities:
    - A Locate Creature effect permanently targeted upon the hatespawn's target. This effect, unlike the spell, cannot be blocked by any means besides nondetection or mind blank on the target.
    - As long as the hatespawn and its target are on the same plane, it may see the target (and only the target) as viewed under the effect of a see invisibility spell.

    Roar of Hatred (Su): As a standard action once per day, the hatespawn may loose a terrible roar, embodying all the hate that forms the creature. All creatures within 50 ft with HD less than that of the hatespawn must make a Will save (DC 10+1/2 Hatespawn HD+str modifier) or be Shaken for one minute. The hatespawn's Object of Loathing receives a -2 penalty to this save. Any creature with less than half the hatespawn's HD must make the same save or be Frightened for the same duration. This is a mind-affecting ability.

    Unceasing Pursuit (Ex): Hatespawn are relentless in pursuing their quarry. They do not need to eat or drink, do not need to make constitution checks for a forced march, can take 10 on all swim, climb, and jump checks in all situations, and ignore difficult terrain.

    Undying Evolution (Ex): On some level, the hatespawn isn't just hateful, it is hatred. Hatespawn are every bit as hard to kill as the concept they represent, and cannot truly be destroyed without the aid of powerful magic. Whenever the hatespawn is killed or in some way permanently disabled (such as being turned to stone, crystal, or some other material permanently, not being permanently imprisoned or the like), it collapses into ash, reforms 1d4 days later somewhere in Limbo and immediately begins to pursue its target once again. Even more frighteningly, each time it is killed or permanently disabled by its target or their allies, its enmity toward them grows, causing the hatespawn to reform with 2 additional HD, +2 strength and +2 con, +2 natural armor, and additional maneuvers as would be granted by the 2 additional HD. Finally, it gains one of the following abilities (DM's choice) based on the circumstances and method of its death, making it more resilient to that tactic for the next battle.
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    Magical Resilience (Su): The hatespawn reforms coated with a thin etching of runes. It gains spell and power resistance equal to its HD. Each time this ability is taken, its spell and power resistance increase by 5, until at 20+HD resistance it becomes immune to any spell or power that allows for resistance.

    Skin of Steel (Ex): The hatespawn's skin grows sinews, barbs, and plates of armor. Its DR increases by 2 and it gains an additional +2 to its natural armor.

    Inured to Elements (Ex): The hatespawn begins to evolve to protect itself from hazardous elements. It gains resistance 10 to any two elemental damage types. The resistance stacks with other gains of this ability. When the hatespawn reaches resistance 30 in any one element, it becomes immune to it outright.

    Claws of Hatred (Ex): The hatespawn reforms better prepared to brutalize the enemy. Its strength is increased by an additional +4, its claws deal an additional 1d6 damage, and one of the following abilities:
    -The hatespawn's claws' critical threat range increases by one (every two times this subability is taken, their threat multiplier increases by one)
    -Its claws are considered chaotic aligned.
    -It gains the Improved Grab ability (if Large or larger). A second choice of this subability gives the hatespawn a Constrict attack dealing damage equal to its claw attack.

    Spurred by Anger (Su): The hatespawn reforms with the ability to hover. It gains a 20 foot fly speed with average maneuverability. Each further choice of this ability increases its fly speed by another 10 ft and its maneuverability by another step (to a max of perfect). Alternately, this ability may be chosen to increase the Hatespawn's land speed by 10 ft. This alternate option is an extraordinary ability.

    Only a wish or miracle cast while the Hatespawn is reforming can kill it permanently.

    Spell-like Abilities (Sp): 1/week - Plane Shift (self only, cannot shift to or from lawful-aligned planes)
    Last edited by Cheesy74; 2011-03-20 at 04:17 PM.
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