2011-03-01, 06:11 PM (ISO 8601)
Re: GITP Monster Competition LV - Once More, With Spirit
Medium Magical Beast
Hit Dice: 12d10+36 (102 hp)
Speed: 20 feet (4 squares); Fly 50 feet (average)
Armor Class: 23, touch 20, flat-footed 19 (+4 Dex, +3 Nat, +6 Deflection)
Base Attack/Grapple: +12/+19
Attack: Claw +19 melee (1d6+7+2d6 fire damage)
Full Attack: 2 Claws +19 melee (1d6+7+2d6 fire damage) and Bite +14 melee (1d4+3+2d6 fire damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath of Flame, Ancient Song
Special Qualities: Fiery Aegis, Born From the Ashes, Wreathed in Flame, Living Cycle, DR 10/Cold Iron, SR 24, Regeneration 2
Saves: Fort +11, Ref +12, Will +6
Abilities Str 24, Dex 19, Con 17, Int 7, Wis 15, Cha 23
Skills: Spot +10, Listen +9
Feats: Power Attack, Hover, Flyby Attack, Improved Bull Rush, Wingover
Environment: Volcanoes, Mountains, Tropical forests
Challenge Rating: 10
Alignment: True Neutral
Advancement: 13-17 Large, 18-24 Huge, 25+ Gargantuan
Level Adjustment: --
The Fireborn is a large, flaming bird. Its height is roughly 5 feet tall, standing, and it has a wingspan of 12 feet. The Fireborn is literally on fire, fire burning its wings and fire coming from the great, curved beak it sports as a mouth. The Fireborn’s feathers are red, orange and gold, if the flames that forever haunt it were to be put out. The Fireborn’s claws are long and sharp, and prized among richer folks as delicate daggers. The fire that burns on the Fireborn is a ghostly pale color, and they flicker with otherworldly light.
The Fireborn itself is a very strange creature. It is a phoenix that has been lit on fire and cursed forever. The reason for the curse might vary depending on the Fireborn, but the impact is clear; the Fireborn cannot die. Or, at least, not by itself. The Fireborn lives its life in four separate stages; it is born, or reborn, as the case may be, as a younger bird; it progresses to middle age blindingly fast, in situations of no danger taking little more than a few hours, in a time of danger much, much faster than that; and an old creature, taking little more than another hour to age again, and then becoming ancient. Finally, it “dies” so to speak, but really only progresses back to the first stage. Each time it progresses back to its first stage, it loses all memories it possessed of its lifespan. The fires on the bird burn continually, causing the Fireborn pain.
Each time they regenerate, they live a new lifetime of pain. Although it may not seem the same because we don't live that short lived, but their lives are incredibly more potent. The Fireborn's life is full of emotion, and far more deep and incredible in every aspect than a normal creature. Unlike many immortals, who bore easily, who find immortality more of a curse, with diluted emotions, the Fireborn lives forever, but each forever is so filled with emotion, with joy, with excitement, with love, with hate, with despair, with passion, with pain, that they feel like the lives of a thousand mortals. The Fireborn feel every emotion as if it were ten times as intense. They spend their lives living and breathing more than any human or elf will. But this multiplies all emotions. The Fireborn love unconditionally, fear unconditionally, hate unconditionally, trust unconditionally, and feel pain unconditionally. Their lives are intense. Without the fires that burn them, the Fireborn would live lives full of happiness, full of fear, but full. The one who curse them couldn't live with that. The Fireborn had to burn, burn eternally. They would burn for all time. The fires cause the Fireborn pain, but the Fireborn have innate magic such as the one who cursed them could not imagine. They molded and shaped the pain into something more manageable, just as the changed the flames themselves into something they could use for protection. But that pain always remained. The Fireborn's magic could shape it, and mold it, but never completely erase it.
Fireborn are treasured by many collectors for their famous life cycle, but they also are endangered, being thought of as twisted beings, practically demonic in their physiology, and hunted down by many wherever they go. Because they lose their memories, they also forget when this happens, and many Fireborn are killed when they walk right up to those hunting them, not thinking of any danger that may come from that person.
Fireborn live deeply emotional passionate lives. They live as truly, as openly, as strongly as they can, for that short time that they remember it. Living or travelling with a Fireborn can be frustrating, joyous and deeply poignant, at the same time.
Fireborn tend to be more precocious as combat starts, using their abilities haphazardly. They usually use Breath of Flame every time it is available, and use Ancient Song constantly. When they are not using Breath of Flame they are attacking with their natural weapons. When they hit middle age, they start slowing down, using their Ancient sparsely, and their Breath of Flame every time it is off cooldown. At old, they rarely use their ancient song, instead using mostly natural weapons
Breath of Flame (Su): As a standard action, the Fireborn may breathe a vast cone of fire, burning with the ageless strength of the bird. All creatures in a 40 foot cone take 8d6 + the Fireborn's Charisma modifier (6) Fire damage. They may make a reflex save (DC 24) for half damage. After using this ability, the Fireborn must wait 1d4 rounds before using it again. The save DC for this effect is Constitution based, and includes a +5 racial bonus.
Ancient Song (Su): The Fireborn may sing an ancient song, full of sorrow and emotion. As a standard action, all creatures in 30 feet of the Fireborn that hear the song take a -2 penalty on all rolls, saves, and checks. The Fireborn may as a swift action, extend the song an additional round. The song lasts until the Fireborn stops extending the song, and an additional 2 rounds after that. Every round that the Fireborn continues the song, he takes 2d4 non-lethal damage.
Fiery Aegis (Ex): The Fireborn’s feathers are covered with a constant fire that protects it from harm, at the same time giving it intense pain. The Fireborn gains a deflection bonus to their armor class equal to their Charisma modifier.
Born From Ashes (Su): The Fireborn is literally born from the ash of their burned feathers, their burned skin, their burned memories. The fires that surround their body hungrily consume any fires that touch them, and eagerly lap up the heat around the great bird. Any fire damage dealt to the Fireborn instead of damaging it, heals it for an equivalent number of damage.
Wreathed in Flame (Su): The Fireborn is constantly alight in pale, ghostly flames. The flames burn any who touch it, and can consume even fire. Any creature that makes a non-reach melee attack against the Fireborn takes 2d6 fire damage. All cold damage dealt to the Fireborn that has a variable roll uses the lowest roll possible (if 3d6 cold damage were being dealt to the Fireborn, it would deal only 3 damage). If cold damage is dealt to the Fireborn, the flames surrounding it are suppressed for one round. Additional cold damage dealt while the flames are suppressed does not continue to suppress the flames. The Fireborn loses the effects of this ability while the flames are suppressed. In addition, the Fireborn's natural attacks deal an extra 2d6 fire damage, and whenever the Fireborn is within 5 feet of an opponent, that opponent takes 2d6 fire damage.
Living Cycle (Su): The Fireborn is constantly being reborn from flame. Every hour, while not in combat, the Fireborn changes from young middle age, from middle age to old, from old to venerable, and from venerable to ancient, and then back to young. The statistics in the above stat block represent the Fireborn while it is young. When it gains an age category, it gains the ability score increases associated with the age category (-1 to Dexterity, Strength and Constitution, +1 to Wisdom, Charisma and Intelligence for going to middle aged, -2 to physical ability scores and +2 to mental for going to old, and -2 to physical ability scores and +2 to mental for going to ancient). It gains 1 additional hit dice for each age category, and the consummate base attack bonus, hit points, and saves. It does not gain any feats or skills. Its size increases by one when it becomes middle aged, and increases by one yet again when it is old. When it becomes venerable, it decreases by one (to large), and it decreases by one yet again when it becomes ancient (to medium). When the Fireborn becomes young again, they lose all acquired memories they gained or possessed in the past five hours.
In combat, the process becomes much, much faster. The Fireborn changes age categories every two rounds. The Fireborn does forget its memories when it changes back to young, but it naturally understands if the first thing to attack it to be an enemy, if it is in combat.
Whenever the Fireborn shifts back to young, it heals 4d6 hit points.
Regeneration (Ex): The Fireborn takes normal damage from Cold damage.
Last edited by unosarta; 2011-03-16 at 08:09 PM.