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Large Outsider (Chaotic)
Hit Dice: 14d8+56 (119)
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armor Class: (21) (-1 size, +7 natural, +5 dexterity), 14 touch, 16 flat-footed
Base Attack/Grapple: +14/+21
Attack: Claw +16 (2d8+3)
Full Attack: Two claws +16 (2d8+3) and bite +11 (2d6+1)
Space/Reach: 10 ft./10 ft.
Special Attacks: Smite Law 3/day, Spell-like Abilities
Special Qualities: Aura of Inversion, DR 10/Law, Endless Cycle, Resist 5 Acid, Cold, Fire, Lightning
Saves: Fort +13, Ref +14, Will +9
Abilities Str 17, Dex 20, Con 18, Int 14, Wis 10, Cha 18
Skills: Bluff +21, Concentration +21, Intimidate +21, Knowledge (arcana) +19, Knowledge (planar) +19, Listen +17, Search +17, Sense Motive +17, Spellcraft +19, Spot +17
Feats: Empower Spell-Like Ability [chaos hammer], Flyby Attack, Hover, Quicken Spell-Like Ability [shatter] Wingover
Environment: Any plane
Challenge Rating: 14
Alignment: Chaotic Neutral
Advancement: 15-21 HD (Large), 22-35 HD (Huge)
Level Adjustment: -
The planes hold many beings of extremes- creatures of pure law, or endless fire, or even utter darkness, each representing a single viewpoint or force. Some personify chaos.
The Kzetar are a race devoted to change and tumult. They exist solely to prevent stagnation of any kind, anywhere; to encourage new ideals and hopes and creations, and to bring down the old and unchanging. It is said by those who have seen them that the very fabric of reality changes around them- that existing structures and materials dissolve into space, and shapes and forms are suddenly created from nothingness. Even the creatures themselves, it is told, constantly destroy themselves, new ones being reborn as the old slowly fade away. In extremely rare cases, they have even been said to remake other creatures into strange new forms.
Kzetar appear most commonly as large, serpentine beings with two arms, tipped with razor-like claws, and scales woven from light. As they grow, the streaks of radiance that compromise their form first grow in strength, then gradually fade into blackness as they decay. Their ultimate goal, always, is to ensure that the planes do not stop changing. Some radical Kzetar extend this goal to the elimination of all structure, whether that be nations, worlds or even other beings, to return the world to its origin: a writhing, endlessly spontaneous chaos.
In combat a Kzetar never uses the same stratagem twice. They move and attack within planning or forethought, but somehow seem to anticipate an enemy's every move. Though they may charge wildly and strike without reason, they move fluidly and dazzlingly quickly, evading reprisal by an inch each time.
Spell-Like Abilities (Su)
At-will - Protection from Law, Major Creation, Minor Creation, Shatter; 5/day - Chaos Hammer;3/day - Empowered Chaos Hammer, Quickened Shatter; 1/day - Polymorph Any Object. Caster level 14th. The save DCs are Charisma based.
Aura of Inversion (Su)
Kzetar produce an aura that destroys existing structure and composition while creating entirely new materials from nothingness. All unattended inorganic, nonmagical objects and materials within twenty-five feet of a Kzetar take 2d8 points of damage per round. This damage bypasses the first 10 points of hardness. For every cubic foot of material destroyed by a Kzetarís aura, it immediately casts minor creation or major creation, based on the material destroyed (i.e. if 1 cubic foot of iron is destroyed, it would cast major creation, whereas minor creation would result from the destruction of vegetable matter) in an empty spot within the aura, even if it is not its turn. The Kzetar cannot create weapons with this ability.
Smite Law (Su)
Three times per day, a Kzetar can make a melee attack against a lawful foe and gain a +4 bonus to attack as well as a +14 bonus to the damage roll.
Endless Cycle (Ex)
A kzetarís body continuously wears away, destroyed by the inherent chaos of its origin. Every week, a kzetar loses 1 HD. When the first HD is lost, a new kzetar is formed with all the memories of the original kzetar and 1 HD in a random location on a different plane. The new kzetar does not have this ability. For each additional HD lost by the original kzetar, the new one gains an additional HD. The new kzetar gains the Endless Cycle ability the instant the original dies. If a kzetar is killed by anything other than Endless Cycle, the new kzetar gains 1 HD a day until it has the same number of HD as the original kzetar. If the new kzetar is killed before to original loses all it's HD, then the next HD it loses will create another new kzetar and the cycle will continue.
The Kzetar are rumored to have first been created in the raw fires of creation, existing merely as presences with no form in the swirling chaos of the dawn of existence. When the gods began to impose order upon the world, they were forced to take semi-physical forms and gain structure and composition, both of which they despised. They saw the gods' new world as a corruption of the beauty the primordial world had held for them, and decided to use their inherent chaos to ensure that change and renewal never came to an end. Pledging themselves to this, they drastically shortened their lives by unleashing the tumult within themselves on their own forms. Although they live quickly before dissolving into nothingness, their aura ensures that, as they vanish, an identical Kzetar comes into being elsewhere with their memories intact.
A small, sleepy town amidst the forests has been drastically reconstructed by a creature that came from nowhere. Whole swathes of city have been destroyed without a trace of their existence, and strange, alien structures have appeared in their place. Unfortunately for the townsfolk, their village has become the site of a Kzetar's appearance. Recently reconstituted, the chaotic outsider has set to doing what it's always done: create change, by any means necessary. The terrified townspeople have sent out for help- will a party of adventurers come to their aid?