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Thread: [3.5 Base Class] The Paragon [PEACH]

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    Default Re: [3.5 Base Class] The Paragon [PEACH]

    Paragon Skills

    Summary of Command Skills
    Skill Name: Cost - Description

    Anthem of Disruption: 10 energy - Affected allies force Fortitude saves against distraction.
    Anthem of Envy: 4 adrenaline - Affected allies deal bonus damage against foes with more health than them.
    Anthem of Guidance (Elite): 4 adrenaline - Affected allies may resolve one attack of their choice as a touch attack.
    Anthem of Weariness: 5 energy - Affected allies force Fortitude saves against fatigue.
    Awe: 10 energy - The Paragon touches her foe, knocks them prone or distracts them.
    Bladeturn Refrain: 5 energy - Grants an ally DR/bludgeoning, refreshes whenever a chant or shout ends.
    "Brace Yourself!": 5 energy - Grants an ally exceptional stability, deals damage in a burst if ally would be knocked prone.
    Burning Shield: 10 energy - Grants the Paragon a chance to ignore an attack entirely, ignites attacker if they fail to hit.
    "Can't Touch This!": 5 energy - A number of touch attacks directed at an ally are resolved as normal attacks.
    Crippling Anthem: 4 adrenaline - Affected allies force Fortitude saves against crippling.
    "Fall Back!": 10 energy - Affected allies gain superior form of the Withdraw action, are healed when they Withdraw.
    "Find Their Weakness!": 10 energy - One ally deals massively increased damage on a critical hit.
    Focused Anger (Elite): 10 energy - The Paragon gains twice as much adrenaline for a short time.
    "Go for the Eyes!": 4 adrenaline - Affected allies gain a massively increased critical threat range.
    "Incoming!" (Elite): 5 energy - Affected allies take half damage from all sources for a brief period.
    "Make Haste!": 5 energy - Chosen ally gains a sacred bonus to movement speeds.
    "Never Give Up!": 5 energy - Allies below half health are healed at the start of each of their turns.
    Soldier's Fury (Elite): 5 energy - The Paragon gains an additional attack per round, which can be taken as part of a standard attack.
    Song of Concentration: 4 adrenaline - Affected allies automatically succeed on concentration checks.


    Path of Command
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    Anthem of Disruption [Chant]
    Activation Time: 1 standard action
    Cost: 10 Energy
    Duration: 1 round/2 ranks or until discharged
    Recharge Time: 3 rounds

    The Paragon chants the Anthem of Disruption, which causes the next successful physical attack made by affected allies to force a Fortitude save or cause their target to be distracted for one round.

    Anthem of Envy [Chant]
    Activation Time: 1 standard action
    Cost: 4 adrenaline
    Duration: 2 rounds or until discharged
    Recharge Time: None

    The Paragon chants the Anthem of Envy, which causes the next successful physical attack made by affected allies to deal +1d4 damage per rank in the Path of Command. This bonus damage only applies to foes above half health or with more total health than the attacking ally.

    Anthem of Guidance (Elite) [Chant]
    Activation Time: 1 standard action
    Cost: 4 adrenaline
    Duration: 2 rounds or until discharged
    Recharge Time: None

    The Paragon chants the Anthem of Guidance, which causes one physical attack of each affected allies' choice to be resolved as a touch attack.

    Anthem of Weariness [Chant]
    Activation Time: 1 standard action
    Cost: 5 energy
    Duration: 2 rounds or until discharged
    Recharge Time: 3 rounds

    The Paragon chants the Anthem of Weariness, which causes the next successful physical attack made by affected allies to force a Fortitude save or fatigue their target. Unlike normal fatigue, this condition only lasts for a number of rounds equal to the Paragon's rank in the Path of Command, unless turned into exhaustion.

    Awe
    Activation Time: 1 attack action
    Cost: 10 energy
    Target: One creature in melee range
    Recharge Time: 3 rounds

    The Paragon reaches out with her weapon, making a melee touch attack but dealing no damage. If the touch attack hits, her target must succeed on a Will save or kowtow before her, falling prone. If Awe is used on a creature already prone, it must instead succeed on a Will save or be distracted for one round per rank in the Path of Command.

    Bladeturn Refrain [Echo]
    Activation Time: 1 standard action
    Cost: 5 energy
    Target: One ally within line of sight
    Duration: 3 rounds
    Recharge Time: 3 rounds

    The Paragon sings the Bladeturn Refrain, which grants the target ally DR/bludgeoning equal to the Paragon's rank in the Path of Command. Whenever a chant or shout ends on the affected ally, Bladeturn Refrain's duration is refreshed.

    "Brace Yourself!" [Shout]
    Activation Time: 1 swift action
    Cost: 5 energy
    Target: One ally within line of sight
    Duration: 1 round/rank
    Recharge Time: 3 rounds

    The Paragon shouts a word of divine command, which steadies the affected ally. The next time the ally would be knocked prone against their will (such as from a trip attempt or a gust of wind spell) they are not knocked prone, and the divine energy is released in a burst, dealing 1d4 divine damage per rank in the Path of Command to all enemies adjacent to the affected ally.

    Burning Shield
    Activation Time: 1 swift action
    Cost: 10 energy
    Duration: 1 round
    Recharge Time: 3 rounds

    While wielding a shield, the Paragon may wreathe her shield in holy fire and bring it to bear in a defensive stance. While Burning Shield is active, the Paragon has a 5% chance per rank in the Path of Command to deflect the next physical attack made against her, causing it to miss outright. If the attack misses, whether from the effect of Burning Shield or due to not beating her AC, the attacker is ignited for one round.

    "Can't Touch This!" [Shout]
    Activation Time: 1 swift action
    Cost: 5 energy
    Target: One ally within line of sight
    Duration: 5 rounds or until consumed
    Recharge Time: 5 rounds

    The Paragon shouts a word of divine command, allowing the affected ally to better avoid precise attacks. The next one attack or spell per two ranks in the Path of Command that would be resolved as touch attacks against the affected ally are instead resolved as normal attacks.

    Crippling Anthem [Chant]
    Activation Time: 1 standard action
    Cost: 4 adrenaline
    Duration: 2 rounds or until discharged
    Recharge Time: None

    The Paragon chants the Crippling Anthem, which causes the next successful attack made by affected allies to force a Fortitude save or cripple their target for a number of rounds equal to the Paragon's rank in the Path of Command.

    "Fall Back!" [Shout]
    Activation Time: 1 swift action
    Cost: 10 energy
    Duration: 1 round/rank or until discharged
    Recharge Time: 5 rounds

    The Paragon shouts a word of divine command, allowing allies to better escape dangerous situations. Once during the duration of this Skill, each affected ally can perform a modified Withdraw action as a standard action. This functions as the normal Withdraw action, except that the affected ally does not provoke attacks of opportunity for any squares they travel through, and they are healed for 1d4 damage per rank in the Path of Command at the end of their movement.

    "Find Their Weakness!" [Shout]
    Activation Time: 1 swift action
    Cost: 10 energy
    Target: One ally within line of sight
    Duration: 1 round/rank or until discharged
    Recharge Time: 3 rounds

    The Paragon shouts a word of divine command, guiding the affected ally to critical points of their target's anatomy. The next time the affected ally confirms a critical hit, they deal additional precision damage equal to 20% of their target's full normal hitpoints (maximum of 10 * rank in the Path of Command precision damage).

    Focused Anger (Elite)
    Activation Time: 1 swift action
    Cost: 10 energy
    Duration: 3 rounds
    Recharge Time: 3 rounds

    While Focused Anger is active, the Paragon gains twice the normal amount of adrenaline from all sources.

    "Go for the Eyes!" [Shout]
    Activation Time: 1 swift action
    Cost: 4 adrenaline
    Duration: 2 rounds or until discharged
    Recharge Time: None

    The Paragon shouts a word of divine command, instilling her allies with knowledge of the weakest points of their foe's anatomy. All affected allies gain an increase to their critical threat range equal to the Paragon's rank in the Path of Command on their next successful attack.

    "Incoming!" (Elite) [Shout]
    Activation Time: 1 immediate action
    Cost: 5 energy
    Target: One ally within line of sight
    Duration: 1 round
    Recharge Time: 4 rounds

    The Paragon shouts a word of divine command, surrounding her allies with swirls of divine energy that protect them from critical harm. Until the beginning of the Paragon's next turn, all allies take 50% less hitpoint damage from all sources. This reduced damage is calculated after all other forms of damage reduction. The maximum damage that can be reduced in this fashion per attack is equal to 5 * rank in the Path of Command.

    "Make Haste!" [Shout]
    Activation Time: 1 swift action
    Cost: 5 energy
    Target: One ally within line of sight
    Duration: 1 round/rank
    Recharge Time: 3 rounds

    The Paragon shouts a word of divine command, greatly increasing the speed at which the affected ally moves. For the duration of this Skill, the target ally gains a +30 foot sacred bonus to all forms of movement speed.

    "Never Give Up!" [Shout]
    Activation Time: 1 swift action
    Cost: 5 energy
    Duration: 3 rounds
    Recharge Time: 3 rounds

    The Paragon shouts a word of divine command, surrounding affected allies with motes of divine energy, which slowly mend their wounds. At the start of each of their turns, affected allies below half health are healed of damage equal to the Paragon's rank in the Path of Command.

    Soldier's Fury (Elite) [Echo]
    Activation Time: 1 move action
    Cost: 5 energy
    Duration: 1 round/rank
    Recharge Time: 3 rounds

    While Soldier's Fury is active, the Paragon gains an additional attack per round at her highest attack bonus as long as she is under the effect of a shout or chant, which may be taken as part of either a standard or full attack action. This extra attack does not stack with the extra attack granted by haste or similar effects.

    Song of Concentration [Chant]
    Activation Time: 1 standard action
    Cost: 4 adrenaline
    Duration: 2 rounds or until discharged
    Recharge Time: 2 rounds

    The Paragon chants the Song of Concentration, which allows each affected ally to automatically succeed on a single concentration check of their choice that is not made to cast a spell defensively or power a Diamond Mind maneuever.
    Last edited by Jarian; 2011-03-09 at 07:09 PM.
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