A note on "attack action" abilities:
In general, many of a Paragon's abilities take an attack action to use; that is, they may be used as many times during a full attack action as the Paragon has iteratives due to base attack bonus, and they may be used for attacks of opportunity. Such attacks cannot be made as bonus attacks granted by haste or the Two-weapon Fighting line of feats, for example.
New condition: Cracked Armor:
Whether it be a slash across a critical strap holding armor together, or the precise removal of a scale from a monster's hide, cracked armor lowers the value of armor or natural armor for its duration. Unless otherwise noted, cracked armor reduces either the creature's armor bonus or natural armor bonus (chosen by the attacker at the time of the attack; cracked armor may never lower either of these values below 0) by an amount equal to half of the attacking creature's strength or dexterity modifier, whichever is used to determine the attack roll.
New condition: Crippled:
A Crippled creature has all of its forms of movement speed reduced by half. A flying creature may be reduced below its minimum forward speed per round due to this effect, in which case it may stall (see flying rules for details). Additionally, a creature with Evasion loses its benefit and a creature with Improved Evasion treats it only as regular Evasion while crippled.
New condition: Distracted:
Some skills apply the Distracted condition. A creature who is Distracted increases the casting time for its spells, strike maneuvers, and spell-like abilities by two steps (immediate to swift, swift to move, move to standard, standard to full-round, full-round to 1-round, and so on) and takes a -10 penalty to concentration checks.
New condition: Ignited:
Some Paragon skills apply the ignited condition. A creature who is ignited takes fire damage equal to 10% of its maximum hit points at the end of each of its turns. A creature may attempt to extinguish the flames by spending a full-round action to make a Reflex save, DC (10+1/2 HD+Paragon's Cha modifier). The creature may drop prone as part of this action to gain a +4 bonus to the save.
New condition: Lacerated:
A lacerated enemy suffers damage equal to 5% of its maximum hit points at the end of each of its turns. A creature may attempt to end this condition with a DC 20 heal check as a standard action, or by applying a heal spell or similar magic. Creatures without discernible anatomies (such as undead, constructs, and oozes) are immune to lacerate.
Chants and Shouts:
Many Paragon skills have the [Chant] or [Shout] descriptor. Unless otherwise noted in the skill description, these skills affect all allied creatures that can hear them clearly. The base listen DC to hear a chant is 0, while the base DC to hear a shout is -10, modified as appropriate by distance and obstructions.
Several Paragon skills have the [Echo] descriptor. These skills interact with skills that have the [Chant] or [Shout] descriptor. The exact detail of this interaction is given in the individual skill's description.