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Thread: Blightworker 3.5e

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    Bugbear in the Playground
     
    PirateGuy

    Join Date
    Apr 2009
    Location
    Australia
    Gender
    Male

    Default Re: Blightworker 3.5e

    This looks pretty cool. Don't know if it is balanced or not though, you'll have to ask someone else. Onto the criticism. Besides you not being consistent with the word (is it meant to be two words) Blightworker
    Those whose races tend toward evil or chaos are more likely to become Blighters.
    but a Lawful Blightwarder is not unheard of.
    I only really have one problem. You do not gain the skeleton or the ghost template from Undead/Ghostly wild shape. Sure you gain something based off them but the templates are already defined, and if you are using something different you should instead just put that they gain the following bonuses not that they gain the templates. Something like this.

    Undead Wild Shape (Sp): At 3rd level, the Blightworker gains a version of the Wild Shape ability. Undead wild shape functions as the druid ability, except the Blightworker adds the the following changes to any animal form he chooses to transform into. His new animal form resembles a skeletal version of its living counterpart.
    -Type changes to undead
    -Natural Armor Bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large) or +3 (Huge)
    -+2 Dexterity, No Constitution Score
    -Immunity to cold
    -Damage reduction 5/bludgeoning

    At 7th level the Blightworker gains the ability to become Ghost like in his Wild Shape forms. The Blightworker's animal form is gains new abilities in addition to the ones gained from undead wildshape as follows.
    -Gains the Incorporeal Subtype
    -Gains a Fly Speed of twice the animals base speed
    -Gains Telekinesis as a Spell-Like Ability as a Standard action
    -Gains Turn Resistance +4
    -Gains Damage Reduction 10/Silver


    EDIT: also found another qualm. If the Druid becomes incorporeal in all wildshapes it severally limits his attack abilities as he can no longer target anything with physical attacks. The Ghost template normally adds in attacks that can allow it to attack no incorporeal targets but this Ghost wildshape does not. This basically means it cannot use grapplers or pouncers and a range of other shapes are made moot.
    Last edited by Mangles; 2011-03-15 at 07:36 AM.