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Thread: 20 New Warlock Utility Invocations [3.5]

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    Ogre in the Playground
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    Default Re: 20 New Warlock Utility Invocations [3.5]

    Quote Originally Posted by SPoD View Post
    Bleeding Blast
    Least; 3rd
    This eldritch essence invocation allows you to change your eldritch blast into a bleeding blast. Any living creature struck by a bleeding blast bleeds for an additional 1 point of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding lost. The bleeding can be stopped by a Heal skill check, with a DC equal to 20 + your Charisma bonus, or the application of any form of magical healing.
    This has the same Hit-and-run problem as Power Word:Pain, ie. snipe at someone from distance, flee, return to loot the body an hour later (assuming reasonable charisma, very few foes can make a, let's say, DC 23 Heal check, not even by taking 20).

    You can argue whether this is efficient, broken, powerful, or balanced, but the point is, it's just not very interesting.

    Quote Originally Posted by SPoD View Post
    Dangerous Beauty
    Lesser; 4th
    When you invoke this ability, you gain a deflection bonus to your Armor Class equal to your Charisma bonus. You lose this benefit if you wear armor or otherwise gain an armor bonus to your Armor Class.
    If you want the kind of bonus that doesn't stack with armor, I suggest just call it an armor bonus. The wording of a "deflection bonus that ends if you gain an armor bonus" is very awkward.


    Hezrou's Endurance and its ilk are too strong with the "additional +2 for every 7 levels" clause. If you remove this clause, they will be balanced and on par with existing invocations. Let's compare it to other invocations that are known to be good and useful:
    - Spiderwalk puts you under the effect of a 2nd level spell permanently
    - Baleful Utterance allows you to cast a 2nd level spell at will
    - See the Unseen puts you under the effect of a 2nd level spell permanently
    - Hezrou's Endurance (without the additional clause) puts you under the effect of a 2nd level spell permanently
    Last edited by Vladislav; 2011-03-23 at 11:25 AM.