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    Default Re: Fae-o-matic. You find the folklore, I make the beasty!

    Alp:
    The alp is a small humanoid creature with butterfly wings, the ability to change shape and size and a faecraft hat that grants them certain magics. They are the troubling offspring of a demon called the horerczy, a large and hideous creature that breathes out such creatures. How this is done is unclear, though the little evidence available seems to indicate that the Alps are a form of imp; a product of asexual reproduction, a cutting or seedling.

    The alps themselves do not seem to act at the behest of their master, though it is questioned why a creature would be adapted for a binary diet. For one, they are adapted to rest upon the chest of a sleeping victim, increasing both their physical and psychic weight until the victim awakes from nightmares and the panic caused by suffocation. They then deploy a lengthy, sticky tongue into the nose of the victim to retrieve the knot of fear that this situation produced. On the other hand, they plague the teats of almost anyone, but favouring the breast milk of mothers to the blood of men and children.

    Despite their dubious heritage, these creatures are not all that powerful; their abilities stem from their improbable slipperiness. Few hunters are able to trap these cunning shapeshifters and fewer still can slay them properly when they do.

    D&D Version:
    Spoiler
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    Tiny Fey (Fae, Shapechanger)
    Hit Dice: 2d6-2 (5 hp)
    Initiative: +5
    Speed: 20ft (4 squares), Fly 60ft [Good]
    Armor Class: 17 (+5 Dexterity, +2 Size), touch 17, flat-footed 12
    Base Attack/Grapple: +1/-8
    Attack: Tentacle Tongue +2 melee (1, 5ft reach)
    Full Attack: Tentacle Tongue +2 melee (1, 5ft reach) and 2 Claws -3 (1d2-1)
    Space/Reach: 2.5-ft/0-ft
    Special Attacks: Evil Eye, Nightmare Curse, Weight
    Special Qualities: Dissolve, DR 12/Natural, Low Light Vision, Shapechange, Tweening
    Saves: Fort -1, Ref +8, Will +4
    Abilities: Str: 8/-1 Dex: 20/+5 Con: 8/-1 Int: 16/+3 Wis: 12/+1 Cha: 15/+2
    Skills: Appraise +8, Bluff +7, Hide +18, Intimidate +7, Knowledge [Arcane] +8, Knowledge [Nature] +8, Listen +6, Move Silently +10, Sense Motive +7, Spot +6
    Feats: Ability Focus [Curses]
    Environment: Germany
    Organization: Solitary or Flock (2-50)
    Challenge Rating: 2
    Treasure: None
    Alignment: Chaotic Evil
    Advancement: 3-5 [Tiny] 6-10 [Small]

    Dissolve: When slain, an Alp transforms into a shower of smashed moth wing fragments

    Disturbing [Ex]: Alps are unsettling to look at [though comical at times] and until an Alp takes an aggressive action, those wishing to attack one must succeed on a Will save, DC 12 [10 + HD + Cha mod] or lose their action.

    Evil Eye [Sp]: Gaze 20ft, Standard action to use, Will DC 17, Slow 2 rounds. This save is Cha based.

    Nightmare Curse [Sp]: While grappling with a foe, the Alp can inflict horrible nightmares or waking dreams on the victim. Doing so is a Swift action and counts as either a Bestow Curse spell, save DC 17, for waking targets or a Nightmare spell, save DC 17, if the target is sleeping. This save is Cha based.

    Spell-Like Abilties [Sp]: CL 2, at Will: Invisibility

    Shapeshifting [Su]: As a Standard action, the Alp may adopt the form of any Insect or Predatory animal that moves on the ground. They favour the forms of a cat, snake, butterfly, pig or sickly looking dog. Amusingly, or perhaps disturbingly, all of these forms are found wearing the Tarnkappe that is so standard for the breed.

    Tarnkappe [Item]: A tarnkappe is a faecraft item that serves as the root of most of the Alp's powers. If the kappe is lost, the Alp is unable to use any of its spell-like abilities until it is reclaimed or it makes a new one, taking a month.

    Tweening: Alps are weak fæ and so are only able to tween during times of Dusk and Dawn, when they may move through Physical Boundaries.

    Weight [Su]: The alp's most overtly dangerous ability is its power to increase its mass a great deal without changing size. Doing so is a Standard action; the alp's weight doubles, granting it a cumulative +4 on Grapple checks and it makes a Grapple check as a free action. The first time this is used, its Fly speed is halved. The second, it cannot fly. This ability lasts for 2 rounds [equal to the Alp's Constitution +3 so Bear's Endurance or the like would increase the duration and the number of copies of this that can be stacked]

    MV Version
    Spoiler
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    Tiny Fæ Shapeshifter Thing 2 CP 4
    Init: + 6 , Senses: Listen + 1 , Observation +7
    Languages: Teutonic, German
    3
    Defence: 14 Flatfooted: 12 +5 Swift action
    Hardness: DR 12/Natural
    HD: 2d6 - 2 + 8 Hp: 13
    Massive Damage: 8
    Thresholds: Green, [ 6 ] Yellow, [ 3 ] Orange, [ 1 ] Red
    Resist: Evasion
    Fort: + 0 Reflex: + 6 Will: + 4 Psyche: 17 Tussle: 4
    3
    Speed: 30 ft, Fly 60ft Space: 2.5 ft Reach: 0 ft, 5 for shifting

    Melee: +8 Tentacle Tongue (1, 5ft reach) and +3/+3 Claws (1d2-1)

    BAB: + 1 Grapple: -8
    Special Actions:
    • Evil Eye [Swift; one target within 30ft; target suffers -3 on checks with one stat, DC 14 Will ends [Shake it Off]]
    • Invisibility [Swift; Alp becomes Invisible for 5 rounds or until it attacks]
    • Nightmare Curse [Swift; targets wrestled foe; target suffers a -3 penalty on checks with one stat, DC 14 Will ends [Shake it Off]]
    • Shapechange [Standard; adopt form of any incest or carnivorous animal [not birds].]
    • Weight [Standard; the Alp's weight doubles, though its size remains the same. It gains a +4 bonus on Grapple, then makes a Wrestle check. Stacks, lasts 5 rounds]

    3
    Abilities: Str: 8/-1 Dex: 20/+5 Con: 8/-1 Int: 16/+3 Wis: 12/+1 Cha: 10/-
    SQ: Dissolve, Disturbing DC 12, Tweening

    Feats: Ability Focus [Curses]B, Fæcraft (Tarnkappe), Weapon FinesseB

    Skills: Hide +19, Intimidate +6, Manipulate +6, Move Silently +11, Observation +7, Sense Motive +7

    Possessions: Tarnkappe [Grants Invisibility and Weight abilities. Neither ability can be used if it is removed.]
    3
    Special Abilities:
    Dissolve: When slain, an Alp transforms into a shower of smashed moth wing fragments

    Disturbing [Ex]: Alps are unsettling to look at [though comical at times] and until an Alp takes an aggressive action, those wishing to attack one must succeed on a Will save, DC 12 [10 + HD + Cha mod] or lose their action.

    Shapeshifting [Su]: As a Standard action, the Alp may adopt the form of any Insect or Predatory animal that moves on the ground. They favour the forms of a cat, snake, butterfly, pig or sickly looking dog. Amusingly, or perhaps disturbingly, all of these forms are found wearing the Tarnkappe that is so standard for the breed.

    Tweening: Alps are weak fæ and so are only able to tween during times of Dusk and Dawn, when they may move through Physical Boundaries.
    3
    This version of the Alp's combat tactics are fairly simple. If they are presented with an unconscious target, they simply begin a grapple, use Nightmare Curse to get a bad dream brewing and consume at their leisure, using Weight if the victim looks to be stirring.

    In the case of a mobile target, it uses its superior stealth to gain ambush, using its tongue to start a grapple with the drop on the target. From there, it attempts a pin and then pours on the applications of the Weight ability while sapping the target's Strength with Nightmare Curse. If it can manage an Evil Eye from hiding, that never hurts either.


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    Lore:
    {table]DC|Lore

    2|Alps are a kind of vampire

    7|Alps come in the night and force themselves on young women. They end up pregnent with the babies always being wrapped in their afterbirth, making them monstrous Fexts

    12|Alps are malevolent blood eating fairies that bring nightmares and prefer to prey on young women. They eat dreams by sticking their long prehensile tongue up your nose.

    17|Only small, Alps have the ability to increase their weight massively, crushing the chest of the victim and causing panic as they cannot breathe. Alps are so small that they cannot enter a room where the cracks, keyholes and knots in the boards have been plugged; they cannot work doorhandles.

    22|For unknown reasons, Alps are really fond of coffee. An offer of such is actually enough to get the insane little creep to stop attacking you until morning, when you are obliged to serve it your best coffee with cream or face many more nights of misery

    27|Alps find lemon juice toxic; the stuff is a powerful paralytic to them. Forcing lemons down their throats is one way to paralyse them and if you can manage to coat the inside of your nose with it before bed, the alp could be in for a nasty surprise.[/table]
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    Any material presented inside Spoilers listed as "MV Versions", along with all pictures above, are Copyright under the Creative Commons Attribution NonCommercial License. All other text and game materials are free to use under the terms of the OGL and are designated Open Content.

    Right, Kitsune are taking a while because I seem to have folded them and the Huli Ling into one subsystem, with the Huli being the more fox like version and the Ninko [Fox-men] being the more humanoid ones...
    Last edited by Mulletmanalive; 2011-11-09 at 06:23 PM.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
    Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
    Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!