Have a finished Eagle Archon.

Eagle Archon
Large Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 10d8+40 (89 hp)
Initiative: +3
Speed: 30 ft. (6 squares), fly 110 ft. (good)
Armor Class: 24 (-1 size, +3 Dexterity, +12 natural), touch 12, flat-footed 21
Base Attack/Grapple: +10/+20
Attack: Claw +15 melee (1d8+5) or feather +13 ranged (2d6)
Full Attack: 2 claws +15 melee (1d8+5) and bite +10 melee (1d6+2) or 2 feathers +13 ranged (2d6)
Space/Reach: 10 ft./10 ft
Special Attacks: Eye Rays, mighty swoop, spell-like abilities
Special Qualities: Aura of menace, damage reduction 10/evil, darkvision 60 ft., evasion, immunity to electricity and petrification, magic circle against evil, scent, outsider traits, spell resistance 25, teleport, tongues
Saves: Fort +11 (+15 against poisons), Ref +10, Will +9
Abilities Str 22, Dex 17, Con 19, Int 17, Wis 14, Cha 20
Skills: Bluff +16, Concentration +16, Heal +14, Intimidate +19, Knowledge (Geography) +15, Knowledge (The Planes) +15, Listen +14, Search +23, Sense Motive +14, Spellcraft +15, Spot +22, Survival +14 (+16 against getting lost or on other planes)
Feats: Adroit Flyby Attack*Drac, Flyby Attack, Improved Initiative, Wingover
Environment: Seven Mounting Heavens of Celestia
Organization: Solitary, pair, or flight (3-5)
Challenge Rating: 11
Treasure: No coins; double goods; standard items
Alignment: Always Lawful Good
Advancement: 11-20 HD (Large), 21-30 HD (Huge)
Level Adjustment: +8

This giant eagle has a wingspan of at least 30 feet and gleaming feathers that seem to have been cast out of solid silver, with a tuft on the back that suggests the shape of a halo. Its eyes are a brilliant gold and miss nothing in their keen observations.

While Owl Archons are messengers and protectors of Good animals, their Eagle Archon cousins take a much more aggressive tack. Fearless and showy in equal measure, these warriors can spot evil from miles away and roam the skies seeking out fiends; tearing apart any that they find. When the call to war is sounded, their flights leave the eyries scattered across Mount Celestia and head right into the fray; screaming their war cries and flashing their brilliant plumage, which they can shoot like arrows.

Combat:
Unlike Owl Archons, Eagles love to fight; and although they will dutifully report any intrusions they see their first course of action is almost always to attack. Unless obviously outclassed Eagle Archons will dive bomb the toughest foe, firing their feathers the whole way, and initiate a Mighty Swoop. If the target is smaller than them, they will carry them back into the air and drop them, otherwise they will use overrun to knock them over before trusting their speed and Aura of Menace to keep them safe from less threatening foes. If the threat is too strong, or if the foe is attempting to use invisibility, Eagle Archons will use their eye beams to signal the rest of the flight for assistance.

Aura of Menace: Will save DC 20

Eye Rays: An eagle archon can shoot twin beams of golden light from its eyes at will, striking an opponent within 180 feet. The eagle archon must succeed on a ranged touch attack to hit, and any creature struck by the eye rays is affected as per the Glitterdust spell, which lasts for 1 minute/caster level and does 1d6 fire damage per round. The casting eagle and any other eagles within its group can always see the target if they are within 700 feet, even if it would normally be impossible to see.

Mighty Swoop: When an Eagle Archon swoops down on its prey, even the largest fiends are hard-pressed to fight back. When an Eagle Archon charges, it can make a full attack as if it had the Pounce special attack and then initiate either a grapple or overrun for free, if they opt to overrun the foe cannot choose to avoid them and takes an additional 1d8+9 damage.

Spell-Like Abilities: At will-detect evil, dispel magic, freedom of movement (self only; always active),see invisible 3/day- dismissal, greater dispel magic, 1/day-divine power, mass eagle’s splendor

Skills:: An eagle archon’s keen vision gives it a +8 racial bonus on Spot and Search checks.

*Adroit Flyby Attack [General]
You can make flyby attacks and get out of reach quickly
Prerequisites Fly speed 90, Flyby Attack, Hover or Wingover
Benefit: When flying and making an attack action, you can move both before and after the attack, provided that the total distance moved is not greater than your fly speed. Your flying movement does not provide attacks of opportunity from the creatures you attack during the round when you use this feat.