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    Zaydos's Avatar

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    Aug 2009
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    Erutnevda

    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Prana Dragon
    Dragon (Incarnum)
    Environment: Any desert or underground.
    Organization: Solitary, pair, clutch (2-5 of same age) or gathering (1 or 2 older members and 2-8 younger members)
    Challenge Rating: Wyrmling 11, Very Young 16, Young 19, Juvenile 23, Young Adult 26, Adult 29, Mature Adult 32, Old 36, Very Old 38, Ancient 41, Wyrm 50, Great Wyrm ?. These are mostly copy-pasta from umbra dragon (same chassis) but their last two abilities are a little bit of a power boost.
    Treasure: Triple Standard.
    Alignment: Wyrmling always True Neutral; very young and older, never True Neutral.

    On Rakis, in Kazadspace, I found prana dragons. Among the strongest of dragonkin, prana dragons are thought by some to be a primal conduit of incarnum into the world and I cannot confirm whether this is true or false only note that Rakis is also home to many incarnum using humanoids and incarnum and necrocarnum dragons. This correlation does not prove causation, though, as it could just be as easy that prana dragon are attracted by the same sources of incarnum as incarnum dragons and incarnum wielding humans.

    Prana dragons are rare even in the high powered realm of Kazadspace, and when two meet they immediate attempt to sense the alignment of the other. If their alignments are diametrically opposed, or vary on one axis and oppose on the other, the dragons will immediately become hostile to each other, viciously fighting and only magic can prevent this hatred. Should they oppose on only one axis and agree upon the other, or vary on both axes without opposing on either, they will react according to whether the dragon is in their territory and other actions. Should they agree on one axis and not oppose on the other the dragons are prone to working together or at least treat each other well before seeing the other out of their territory.

    Prana dragons have scintillatingly bright blue scales and eyes of pure sapphire. Their bodies seem to shine in the sun, and they have a series of plates running down their neck. Unlike most dragons, and animals, they do not actually rely on their nose and mouth for breathing, but have small blow holes between the plates on their necks. Wyrmlings are born with un-split tails and dull scales, but as they age their tail splits into two further and further down its length and their scales grow a brighter and more reflective blue.


    -Zasper.


    Prana Dragon
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling H 15d12+60 (157 hp) 27 10 19 18 19 18 15/31 21 13 9 13 5d12 21 21
    Very Young H 20d12+100 (230 hp) 31 10 21 22 23 22 20/38 28 17 12 18 10d12 25 26
    Young H 25d12+125 (287 hp) 35 10 23 26 27 26 25/45 35 20 14 22 15d12 28 30
    Juvenile G 30d12+240 (435 hp) 39 10 27 30 31 30 30/56 40 25 17 27 20d12 33 35
    Young Adult G 35d12+350 (577 hp) 43 10 31 34 35 34 35/63 47 29 19 31 25d12 37 39
    Adult G 40d12+480 (740 hp) 47 10 35 38 39 38 40/70 54 34 22 36 30d12 42 44
    Mature Adult G 45d12+630 (922 hp) 51 10 39 42 43 42 45/77 61 38 24 40 35d12 46 48
    Old C 50d12+800 (1125 hp) 55 10 43 46 47 46 50/88 64 43 27 45 40d12 51 53
    Very Old C 55d12+990 (1347 hp) 59 10 47 50 51 50 55/95 71 47 29 49 45d12 55 57
    Ancient C 60d12+1200 (1590 hp) 63 10 51 54 55 54 60/102 78 52 32 54 50d12 60 62
    Wyrm C 65d12+1430 (1852 hp) 67 10 55 58 59 58 65/109 85 56 34 58 55d12 64 66
    Great Wyrm C+ 70d12+1680 (2135 hp) 71 10 59 62 63 62 70/116 92 61 37 63 60d12 69 71

    Age Speed Init AC SR Special Abilities Essentia Max Essentia Meldshaper Level # Melds Chakra Binds
    Wyrmling 60-ft, fly 200-ft (poor) +0 26 (-2 size, +4 deflection, +14 natural) 19 Immune to ability damage and drain, immune to essentia damage and drain, Devour Essentia, Meldshaping, DR 10/magic, Soul Armor 4 2 4th 2 Crown (1)
    Very Young 60-ft, fly 200-ft (poor) +0 33 (-2 size, +6 Deflection, +19 natural) 22 Change Shape, See Alignment 8 3 8th 3 Feet, Hands (2)
    Young 60-ft, fly 200-ft (poor) +0 40 (-2 size, +8 deflection, +24 natural) 25 DR 15/magic 12 4 12th 4 Arms, brow, shoulders (3)
    Juvenile 60-ft, fly 250-ft (poor) +0 45 (-4 size, +10 deflection, +29 natural) 28 Armored Meldshaper 16 5 16th 5 Throat, Waist (4)
    Young Adult 60-ft, fly 250-ft (poor) +0 52 (-4 size, +12 deflection, +34 natural) 31 DR 15/epic 20 6 20th 6 Heart (5)
    Adult 60-ft, fly 250-ft (poor) +0 59 (-4 size, +14 deflection, +39 natural) 34 Totemist Soulmelds, Devour Chakra 24 7 24th 7 Soul (6)
    Mature Adult 60-ft, fly 250-ft (poor) +0 66 (-4 size, +16 deflection, +44 natural) 37 DR 20/epic 28 8 28th 8 Totem (7)
    Old 60-ft, fly 300-ft (clumsy) +0 69 (-8 size, +18 deflection, +49 natural) 40 Twin Bind 32 9 32nd 9 (8)
    Very Old 60-ft, fly 300-ft (clumsy) +0 76 (-8 size, +20 deflection, +54 natural) 43 DR 25/epic 36 10 36th 10 (9)
    Ancient 60-ft, fly 300-ft (clumsy) +0 83 (-8 size, +22 deflection, +59 natural) 46 Doubled Chakras 40 11 40th 11 (10)
    Wyrm 60-ft, fly 300-ft (clumsy) +0 90 (-8 size, +24 deflection, +64 natural) 49 The Essentia Must Flow 44 12 44th 12 (11)
    Great Wyrm 60-ft, fly 350-ft (clumsy) +0 97 (-8 size, +26 deflection, +69 natural) 52 Chakra Mastery 48 13 48th 13 (12/Infinite)

    Special Abilities:
    Breath Weapon (Su): A prana dragon’s breath weapon is a cone of energy that rips the animating force from creatures dealing the listed damage to living and unliving creatures as well as unattended magic items (or magic items of creatures that roll a natural 1 on their save); a successful Will save halves this damage. In addition it deals 2 points of essentia damage per age category of the prana dragon.

    Devour Essentia (Su): The bite of a prana dragon rends the lifeforce of its target dealing damage directly to it. Incarnum users are shielded for a time by the essentia they draw from outer forces but even that is prone to damage. A prana dragon’s bite attack deals 2 essentia damage per hit, or 1 Constitution damage to creatures without essentia and if they have neither, they instead take 2 charisma damage per hit.

    Soul Armor (Su): A prana dragon gains a deflection bonus to AC and an untyped bonus to Fort saves against Death effects equal to its Charisma modifier.

    Meldshaping: A prana dragon can shape soulmelds from the incarnate or soulborn meldshape list. It’s essentia, max essentia it may invest (into magic items, feats, or soulmelds), number of soulmelds shaped, effective meldshaper level, and number of chakra binds, as well as what chakra binds are open to it, are listed in the table above.

    Change Shape (Su): A very young or older prana dragon gains the change shape ability and is able to assume the shape of any large or smaller humanoid, giant, or animal 3 times per day for as long as desired.
    Spoiler
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    A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. A true seeing spell or ability reveals the creature’s natural form. A creature using change shape reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use change shape to take the form of a creature with a template. Changing shape results in the following changes to the creature:
    • The creature retains the type and subtype of its original form. It gains the size of its new form.
    • The creature loses the natural weapons and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature).
    • The creature gains the natural weapons, movement modes, and extraordinary special attacks of its new form.
    • The creature retains all other special attacks and qualities of its original form, except for breath weapons and gaze attacks.
    • The creature retains the ability scores of its original form.
    • Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
    • The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
    • The creature is effectively camouflaged as a creature of its new form, and gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
    • Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.

    See Alignment (Su): A very young or older prana dragon can see the alignment auras of any creature, even (superior) invisible ones (allowing it to know what square they are in, though they retain total concealment), within its line of sight; this is a continuous ability and requires no effort on the dragon’s part. It also sees the strength of the alignment aura of said creatures, and whether they have an aura due to being a cleric/paladin/incarnate/outsider of said alignment. Spells and effects that prevent the detection of alignments only work if they have a CL (or equivalent) higher than the dragon’s meldshaper level; if they do not have a CL (for Su abilities for example) then use the effect’s creator’s hit dice. This ability does not function on creatures with an intelligence of 2 or less, or on non-intelligent creatures; though it does function on aligned magic items detecting what type of aligned damage they deal.

    Armored Meldshaper (Su): A juvenile or older prana dragon may wear and use magic items in the body slots associated with chakras it has meldshapes bound to.

    Devour Chakra (Su): An adult or older prana dragon’s bite attack rends and cuts off access to the chakras of damaged creatures. Each time a creature is struck by a prana dragon’s bite attack it must make a Fort save (Charisma based so same DC as Frightful Presence) or lose access to one chakra of the prana dragon’s choice. Any soulmelds shaped in that chakra or bound to it (in the case of the Totem Chakra where they are shaped in a different chakra) are unshaped and the creature loses all access to that chakra for 1 hour. This also causes the affected creature to lose all effects from magic items that use the associated body slot.

    Totemist Soulmelds: An adult or older prana dragon gains access to all totemist soulmelds as well as all incarnate and soulborn soulmelds (a DM should feel free to add any homebrewed soulmelds they find fitting as well as totemist ones). They may not bind a soulmeld to the totem chakra until they reach mature adult, though.

    Twin Bind (Su): An old or older prana dragon can bind the same soulmeld to two different chakras; doing so takes 2 of their chakra binds but only one soulmeld shaped. A prana dragon may bind any number of soulmelds in this way up to its maximum number of chakra binds/soulmelds shaped/bind locations.

    Doubled Chakras (Su): An ancient or older prana dragon can shape/bind two soulmelds (or items) to each chakra; if they have the Double Chakra feat this stacks allowing them to bind three soulmelds to that chakra.

    The Essentia Must Flow (Su): A wyrm or older prana dragon is always treated as having its maximum essentia in each soulmeld it has formed (but not feats, chakra bound items, etc). This essentia cannot be disinvested, nor does it count for effects based upon their total essentia; it is merely virtual essentia that makes them effectively have maximum essentia in every soulmeld they have shaped.

    Chakra Mastery (Su): A great wyrm prana dragon may have any number of chakra binds only limited by the number of soulmelds it can form and number of chakras it has; this does not increase the number of chakra binds it may have at the same location only their total number of chakra binds (theoretically they could have 33 chakra binds; though that would require 7 Shape Extra Soulmeld epic feats or 7 chakra bound items).

    Skills: Hide, Move Silently and Survival are class skills for a prana dragon in addition to those of a normal true dragon.
    Last edited by Zaydos; 2014-08-25 at 04:28 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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