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    Titan in the Playground
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    Aug 2009

    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Diamond Dragon
    Dragon (Psionic)
    Environment: Any mountain, underground, or Inner Plane.
    Organization: Solitary, pair, or familiy (2-5).
    Challenge Rating: Wyrmling 11, Very Young 16, Young 20, Juvenile 24, Young Adult 27, Adult 30, Mature Adult 33, Old 37, Very Old 39, Ancient 42, Wyrm 49, Great Wyrm 57. These are copy-pasta from the Umbra Dragon giving a +1 often since it seems more dangerous in a fight.
    Treasure: Triple Standard.
    Alignment: Always True Neutral

    While I wait to be released, executed, or thrown into a pit of hellfire to fight gelugons that are on their way to becoming a pit fiend and pit fiends that have only recently been promoted, I figured I might as well talk about another type of dragon.

    Since I have been detailing the fabulously powerful species recently, I decided I might as well take this opportunity to describe one of my patrons. The diamond dragon Asophelos provides funding for my expeditions and explorations into the nature and abilities of dragon-kind across the myriad worlds of existence. Known for being the greatest of sages even within the world of dragons, and heralded as a myth, diamond dragons are extremely reclusive and rare. They dislike intrusions into their meditations and will often grow violent towards the invasive nuisances, just like we would grow annoyed by ants which invade our homes. As such should you attempt to gain wisdom or audience with a diamond dragon always remember to bring a suitable offering or tribute for approaching one of the truly great sages of the multiverse.

    For those that are curious diamond dragons begin life dull and lusterless; an ugly grey save for their dull blue eyes. As they age their body grows lustrous like a fine diamond, and their eyes begin to look more and more like a blue diamond. They have a pair of double wings and their tails are long and lithe. They are relatively lightly built with proportionately large limbs.

    Diamond dragons are usually found on the Inner Planes, although they are not native to these planes returning to the Prime to lay eggs and tend them like a sea turtle returning to its birth place. On the Prime they prefer isolated mountains or deep underground, places of solitude where they are unlikely to be disturbed. On the Inner Planes they also search out places unlikely to contain others in which to sequester themselves.

    Now hurry up and get me out of here.

    -Zasper, still trapped in Baator and getting annoyed

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling H 15d12+60 (157 hp) 27 10 19 18 19 18 15/31 21 13 9 13 3d12 21 21
    Very Young H 20d12+100 (230 hp) 31 10 21 22 23 22 20/38 28 17 12 18 6d12 25 26
    Young H 25d12+125 (287 hp) 35 10 23 26 27 26 25/45 35 20 14 22 9d12 28 30
    Juvenile G 30d12+240 (435 hp) 39 10 27 30 31 30 30/56 40 25 17 27 12d12 33 35
    Young Adult G 35d12+350 (577 hp) 43 10 31 34 35 34 35/63 47 29 19 31 15d12 37 39
    Adult G 40d12+480 (740 hp) 47 10 35 38 39 38 40/70 54 34 22 36 18d12 42 44
    Mature Adult G 45d12+630 (922 hp) 51 10 39 42 43 42 45/77 61 38 24 40 21d12 46 48
    Old C 50d12+800 (1125 hp) 55 10 43 46 47 46 50/88 64 43 27 45 24d12 51 53
    Very Old C 55d12+990 (1347 hp) 59 10 47 50 51 50 55/95 71 47 29 49 27d12 55 57
    Ancient C 60d12+1200 (1590 hp) 63 10 51 54 55 54 60/102 78 52 32 54 30d12 60 62
    Wyrm C 65d12+1430 (1852 hp) 67 10 55 58 59 58 65/109 85 56 34 58 33d12 64 66
    Great Wyrm C+ 70d12+1680 (2135 hp) 71 10 59 62 63 62 70/116 92 61 37 63 36d12 69 71

    Age Speed Init AC SR Special Abilities Manifester Level
    Wyrmling 60-ft, fly 200-ft (poor), burrow 30-ft, swim 40-ft +0 26 (-2 size, +4 deflection, +14 natural) 19 Immune to mind-affecting effects DR 10/magic, Deflecting Force, Mind-Armor 3rd
    Very Young 60-ft, fly 200-ft (poor), burrow 30-ft, swim 40-ft +0 33 (-2 size, +6 Deflection, +19 natural) 22 Change Shape, Telepathy, Improved Mindsight 6th
    Young 60-ft, fly 200-ft (poor), burrow 30-ft, swim 40-ft +0 40 (-2 size, +8 deflection, +24 natural) 25 DR 15/magic 9th
    Juvenile 60-ft, fly 250-ft (poor), burrow 30-ft, swim 40-ft +0 45 (-4 size, +10 deflection, +29 natural) 28 Mindhop, Tongues 12th
    Young Adult 60-ft, fly 250-ft (poor), burrow 30-ft, swim 40-ft +0 52 (-4 size, +12 deflection, +34 natural) 31 DR 15/epic 15th
    Adult 60-ft, fly 250-ft (poor), burrow 30-ft, swim 40-ft +0 59 (-4 size, +14 deflection, +39 natural) 34 Fortress of the Awakened Mind 18th
    Mature Adult 60-ft, fly 250-ft (poor), burrow 30-ft, swim 40-ft +0 66 (-4 size, +16 deflection, +44 natural) 37 DR 20/epic 21st
    Old 60-ft, fly 300-ft (clumsy), burrow 30-ft, swim 40-ft +0 69 (-8 size, +18 deflection, +49 natural) 40 Draconic Sage 24th
    Very Old 60-ft, fly 300-ft (clumsy), burrow 30-ft, swim 40-ft +0 76 (-8 size, +20 deflection, +54 natural) 43 DR 25/epic 27th
    Ancient 60-ft, fly 300-ft (clumsy), burrow 30-ft, swim 40-ft +0 83 (-8 size, +22 deflection, +59 natural) 46 Control the Mindless 30th
    Wyrm 60-ft, fly 300-ft (clumsy), burrow 30-ft, swim 40-ft +0 90 (-8 size, +24 deflection, +64 natural) 49 Programmed Amnesia 33rd
    Great Wyrm 60-ft, fly 350-ft (clumsy), burrow 30-ft, swim 40-ft +0 97 (-8 size, +26 deflection, +69 natural) 52 Flow of Power 36th

    Special Abilities:

    Gem Dragon Traits: A diamond dragon is considered a gem dragon and has all the normal traits of gem dragons (a sub-grouping of true dragons).
    Breath Weapon (Su): A diamond dragon’s breath weapon is a cone of psychic pressure. It deals the listed damage and stuns creatures within for 1d6 + 1 round per age category. A successful Will save halves the damage and negates the stun. This is a mind-affecting effect. Creatures with psionic power points instead lose a number of power points equal to the damage that would have been dealt (and any excess are lost as hit points), but are still stunned on a failed save.

    Deflecting Force (Su): A diamond dragon gains a deflection bonus to AC equal to its Charisma modifier.

    Armor of the Mind (Su): A diamond dragon gains double the normal (augmented if appropriate) armor and shield bonus from psionic powers that grant an armor or shield bonus to AC.

    Psionics: A diamond dragon has the psionic powers of a psion of the listed level with access to all discipline lists.

    Change Shape (Su): A very young or older diamond dragon gains the change shape ability and is able to assume the shape of any large or smaller humanoid, giant, or animal 3 times per day for as long as desired.
    A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. A true seeing spell or ability reveals the creature’s natural form. A creature using change shape reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use change shape to take the form of a creature with a template. Changing shape results in the following changes to the creature:
    • The creature retains the type and subtype of its original form. It gains the size of its new form.
    • The creature loses the natural weapons and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature).
    • The creature gains the natural weapons, movement modes, and extraordinary special attacks of its new form.
    • The creature retains all other special attacks and qualities of its original form, except for breath weapons and gaze attacks.
    • The creature retains the ability scores of its original form.
    • Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
    • The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
    • The creature is effectively camouflaged as a creature of its new form, and gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
    • Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.

    Improved Mindsight (Ex/Su): A very young or older diamond dragon gains Mindsight as a bonus feat (this is Ex) and improves upon it. Their mindsight allows them to sense the exact location of intelligent creatures within the area negating invisibility and miss chances due to concealment. Creatures that are immune to mind-affecting effects appear as gaps which reduces this to a blindsense equivalent; mindless creatures are still completely unseen by improved mindsight.

    Telepathy (Su): A very young or older diamond dragon has telepathy out to 100-ft per age category. This increases to 1000-ft per age category at Old, and 1 mile per age category at Great Wyrm.

    Mindhop (Su): A juvenile or older diamond dragon may teleport as the spell Greater Teleport to any sentient (Int 3+) creature that it knows personally (it must have met and interacted with the target) 3 times per day. It appears adjacent to the creature, and unlike with the Greater Teleport spell does not need to know the location of the target. If the creature is on another plane this ability fails. Upon reaching the Old age category this now can function as Greater Teleport or Greater Planeshift and can be used Intelligence modifier times per day.

    Tongues (Psi): A juvenile or older diamond dragon is under the effects of a continuous Psionic Tongues ability. If this ability is dispelled the diamond dragon may resume it with a standard action.

    Fortress of the Awakened Mind (Su): An adult or older diamond dragon produces an aura that functions as the spell Antilife Shell except only towards mindless creatures (regardless of whether they are alive or not) and those that are immune to mind-affecting effects. The radius of the auar is 30-ft per age category of the dragon although it may increase or decrease the size of this aura as a free action during its turn. As a Su ability SR does not apply, but creatures immune to mind-affecting effects (but not mindless creatures) are allowed a Will save (DC is Charisma based so the same as it’s frightful presence) to enter the barrier. If they fail the save they cannot try again for 24 hours, although if they succeed and then leave the area of the aura they must make the save once more.

    Draconic Sage (Ex): An old or older diamond dragon knows many things. It has Lore as a Loremaster with a level equal to its Hit Dice and is considered to have max ranks in all Knowledge skills.

    Control the Mindless (Su): An ancient or older diamond dragon can as a standard action attempt to control any mindless creature within 60-ft. The creature is allowed a Will save to resist this effect. This is not a mind-affecting effect and actually represents the diamond dragon taking control of the very essence of the being; should it already by under control of another creature the Diamond Dragon and the other creature must make opposed Charisma checks for control. A diamond dragon can only control a number of creatures equal to its charisma modifier and cannot control any creature with as many or more hit dice than it has.

    Programmed Amnesia (Psi): A wyrm or older diamond dragon may use the Programmed Amnesia spell 3/day as a Psi-like Ability.

    Flow of Power (Su): A great wyrm diamond dragon may, 1/day as a free action, enter a state where they can fully tap into their psionic potential. In this state the great wyrm diamond dragon may 1/round as a free action regain its psionic focus, and any power points spent during this period are not subtracted from their total. They may maintain this state for 1 round per point of Constitution bonus at the point they entered this state, although every 3rd round causes 1 point of Constitution burn.

    Skills: Autohypnosis, Psicraft, and Use Psionic Device are class skills for diamond dragons in addition to those available to all true dragons.
    Last edited by Zaydos; 2014-08-25 at 03:43 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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