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Thread: [3.5, Feats] Miscellaneous Collection

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    Titan in the Playground
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    Jul 2008
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    Default [3.5, Feats] Miscellaneous Collection

    This is a random assortment of feats, most of which are either rewrites of extant feats for my personal games or things that should really exist, but don't.

    Rapid Metamagic
    You, unlike your kin, are quick with your metamagic effects.
    Prerequisites: ability to spontaneously cast spells, Spellcraft 4 ranks, at least one metamagic feat
    Benefits: You can apply metamagic to your spells with the normal casting time. This permits you to make use of the Quicken Spell metamagic feat.
    Normal: Applying metamagic to spontaneous spells increases the casting time of the spells to a full-round action.

    Reason for Creation: This was made awhile back for a player who wanted to play a sorcerer with a familiar from level 1 who didn't want to be gimped on his Invisible Spell silliness. So, I made it for him. This should always have been an option, IMO, without having to be an ACF from PHB2. Now it is. Most people are never going to need this feat, but here it is, if you want it.

    Monkey Grip [General]
    That's a big hammer. Like, woah, man.
    Prerequisites: base attack bonus +1, Str 13
    Benefits: You can use a weapon one size larger than normal at no penalty.
    Normal: As above, but you take a -2 penalty to attacks with it.

    Reason for Creation: Because Monkey Grip is cool, but crap. Now it's cool and worth taking. Hurrah!

    Twin Strike [Fighter]
    You are pretty snappy with those two weapons you keep wielding.
    Prerequisites: Two-Weapon Fighting, Dex 15
    Benefits: When you are wielding two weapons, you can, as an attack action, attack with both weapons. This can only be done outside of a full attack.
    Normal: You can only attack once with a weapon in an attack action outside of a full attack.

    Reason for Creation: Choppy wording is choppy. Mostly, I wanted to make a feat that let you attack twice instead of once while dual-wielding, so if you had to move, you're not shaaaafted. I worded it the way I did (instead of saying "as a standard action", which avoids the full attack clause neatly) so that you can use this on AoOs, which is also kind of a nice thing.

    Shield Stop [Fighter]
    You can stop people dead in their tracks with your shield.
    Prerequisites: Improved Shield Bash, Str 15
    Benefits: When a creature's movement provokes an attack of opportunity from you while you are wielding a shield, you can attempt a shield bash in place of a normal attack of opportunity. This attack is at your highest attack bonus. If you hit, you may forgo your normal damage, and instead halt the creature's movement. They do not get a save against this effect.
    Normal: You can't even think about doing the above.

    Reason for Creation: Ok, I'll admit this one is for two reasons. First, to give sword and board a bit more love by giving them a nice effect that permits combobreaking and allows for some active defense on your part (knights would love this). Second, it's something Captain America would do, and I love me some Cap.

    Tower Shield Bash [Fighter]
    Prerequisites: Improved Shield Bash, Tower Shield Proficiency, Str 17
    Benefits: You can perform a shield bash with a tower shield. The tower shield is treated as a martial bludgeoning weapon that deals 1d6 damage with a critical range of x2.
    Normal: You cannot shield bash with a tower shield.

    Reason for Creation: I like tower shields, and I like sword and boarders. I always thought this should be possible. Now it is. Hurrah!

    Rapid Recharge
    You've altered your armor so that your special abilities recharge faster.
    Prerequisites: BAB +3, at least one special attack from Magitech Upgrade that has a 1d4 round cooldown
    Benefits: Your magitech upgrades with cooldowns now have cooldowns of 1d4-1 rounds. This feat cannot reduce the cooldown time of an ability to below one round.
    Normal: Your magitech upgrades with cooldowns have cooldowns of 1d4 rounds.
    Special: This feat requires use of Person_Man's lovely Magitech Templar:

    Reason for Creation: There's a feat like this for breath weapons, so why not the Magitech Templar?

    Opportunistic Upgrades
    You can activate your magitech upgrades faster than normal, even in the blink of an eye.
    Prerequisites: BAB +6, at least two special attacks from Magitech Upgrade that has a 1d4 round cooldown
    Benefits: Activating a magitech upgrade ability is now an attack action.
    Normal: Activating one of these abilities takes a standard action.
    Special: The following two feats require use of Person_Man's lovely Magitech Templar:

    Reason for Creation: I just like the idea of using your abilities on AoOs, honestly.

    Note for Opportunistic Upgrade and Rapid Recharge: The upgrades these feats are meant to work with are the following ones: Explosive Energy, Flame Thrower, Frost Missile, Light Beams, Repulsor Ray, Water Cannon, and Webbing.

    Shadow Blade
    Your blades are like shadows, slicing silently but deftly.
    Prerequisites: BAB +1, Weapon Finesse
    Benefits: You may use your Dexterity modifier in place of your Strength modifier for the purposes of damage.
    Normal: You use Strength for damage.

    Reason for Creation: We don't all use Tome of Battle, but this is an essential ability to have for Dex-based fighters.
    Last edited by arguskos; 2011-04-15 at 04:51 PM.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.