Seems you changed the names of the ranger tracks, without changing the names listed in the table for the ranger tracks.

Also, not a big fan of the Ranger changes, we kinda liked the slightly mystical aspect of the ranger at the higher levels (most games give rangers some type of magic at some point in their skill tree). Also, the new ranger seems more specialized in ranged combat, in fact nearly everything they get now only works at ranged, as opposed to the old ranger who had the one track requiring range but the other tracks that could be used with both. Making it possible to make a very good melee combatant (which was what the ranger in our group was, he had a bow, but preferred the dex based melee route). I do like the trap concept though, was kind of hoping when yall said you were going to make changes to ranger to make them less mystical it came in the form of a forth track, that they could choose, sort of like how rogues get a track choice.

Anyway, that's my first gut reaction.