2011-04-23, 07:04 PM (ISO 8601)
Barbarian in the Playground
Re: [3.5] Fighter Remix: Doin' it old-school
I wouldn't mind an entire system designed around this paradigm, actually. But that's not even D&D after that much work -- a bit more than a simple houserule, that.
Originally Posted by jiriku
As usual, expect some heavy editing of this post as I hit the next Fighter types.
Arterial having no duration can kinda suck. I understand mages can do wayyyyy worse, but "I hit once and run away and since he's a melee in the middle of the woods, he's toast". As usual, I hate it most from the stance of DMs using it against me, but I feel like a lot of cunning fighters would end up using the tactics I described above. Perhaps saying the wounds can not bring you below 0 HP would help?
Blinding strike, same thing with the permanent duration. And once again, I know blindness/deafness is permanent and only level 2. But this has no save, and that's pretty harsh.
Concussion and hamstring strikes seem to gain nothing from the Special: line. In the 1st case, it's redundant with the Benefits section. In the case of Hamstring, it just doesn't make sense (or I'm missing something). You could consider sacking extra D6s to increase the DC of the heal check. That would make it even more prominent that a simple cure minor wounds would suffice, though. Though you could always pull one of those deals where you must either get the Heal check or "heal more HP damage than the attack dealt", depending on how convoluted you feel like going.
I guess that's all I have for Thuggish/Cunning.
Last edited by Pechvarry; 2011-04-23 at 08:53 PM.