Clanggedin, also called the Father of Battle, is the general of the celestials under the Morndinsamman's command. Unlike Moradin, who views war as a way of protecting the Dwarven people, Clanggedin sees it as a way of life. Clanggedin's priests believe that Dwarf-kind's finest hours were those thick in combat. He is very ethical, however; trickery and deceit is unthinkable by him and his greatest warriors. He believes that victory must be achieved through bravery and valor. He is quick to send his worshipers out to humble those who overcome enemies using cowardly tactics.

Cowardice is the biggest flaw one could have in the mind of Clanggedin. For Clanggedin's priesthood, there is no surrender, and there is no retreat; there is victory, or there is death.

Clanggedin's omens come in natural disasters such as earthquakes, landslides, or red liquid seeping out of newly discovered veins of metal.

Clanggedin is unique in the Morndinsamman because he is Huge. Despite this, however, Giants suffer a -4 penalty when assaulting a Dwarf within 100 ft. of him, and Giants attacking Clanggedin himself suffer a -8 penalty.

Clanggedin's priests are often multiclass Cleric/Fighters or Clerics/Paladins. They are the elite warriors of the Morndinsamman, and must train for a number of hours each day to remain the favored of Clanggedin. They must always prepare for war, whether by training, gathering resources, or learning new tactics. Clanggedin's warriors must attack Evil- or Chaotic-aligned Hill Giants on sight, and must fight them to the death.