Messenger"Letter for you, sir."
There's always all sorts of messages that need sending and transporting. That job falls to the Messenger. It's often not a very safe job and almost never fun. But it puts bread on the table. Or the rock.
Becoming a Messenger
Messengers are often brought up in a family of peasants or servants. Enjoying travel is an absolute must, as they do it a lot. Most Messengers begin their careers bringing messages around a castle and slowly work their way up to larger jobs.
Skills: Ride 1, Profession (Messenger) 6, Survival 1
Skill Points at each level: 6 + Intelligence Modifier
Class Skills: Balance, Climb, Diplomacy, Gather Information, Handle Animal, Hide, Jump, Knowledge (Local), Knowledge (Geography), Move Silently, Profession, Ride, Survival, Swim, Tumble
Hit Dice: d6
Level BAB Fort Ref Will Special 1st +0 +2 +0 +0 Fast Movement 2nd +1 +3 +0 +0 Don't Kill the Messenger 3rd +1 +3 +1 +1 Random Encounter Immunity 4th +2 +4 +1 +1 AAAAAHHHH 5th +2 +4 +1 +1 Neither Wind, nor Snow, nor Hail
Weapon and Armor Proficiency: Messengers are proficient with all simple weapons and light armor.
Fast Movement: Messengers are fleet of foot. A Messengerís land speed is faster than the norm for his race by +10 feet. This bonus is also conferred on any mount which the Messenger directs (No sticking a Messenger on your dragon to make it go faster).
Don't Kill the Messenger: Sometimes a Messenger must deliver unwanted news. People have a tendency to get mad when they receive this news. It's usually a good idea to make oneself scarce after delivering such a piece of information. After delivering a message, a Messenger may immediately make a Hide check to evade the notice of everyone around them. They get a bonus to this check equal to their Messenger level.
Random Encounter Immunity: You're exempt from Random Encounters. When going from Point A to Point B, things have a tendency to be uneventful. No random Displacer Beasts in the middle of the road, no wandering Ogres. This does not stop people and creatures that have legitimate reasons for causing a problem, such as highwaymen.
AAAAAHHHH: When a Messenger encounters a problem their course of action is clear: RUN. Usually accompanied with a scream. And for some reason their frantic flailing actually allows them to dodge attacks. Messengers gain a +5 Dodge Bonus to AC as long as they do not fight back and take immediate steps to extricate themselves from the situation.
Neither Wind, nor Snow, nor Hail: The mail will get through. It has to. If a Messenger can't get it through, no one will. A Messenger of this level ignores environmental penalties to movement speed, such as that from snow, brambles, and other rough terrain. In addition, delays can never more than double the expected delivery time of a parcel. Never. The Messenger will always find a way.
I have way too many of these...