Originally Posted by
Irbis
9th level manoeuvres. When you take 2 full round actions in one turn, kill enemies with a single strike (or take 20d6 damage on save), add +100 damage to every hit, 2d6 Con damage on strikes, etc, are rather good compared to measly +7 Str and other benefits.
Only thing even remotely comparable is breath, which doesn't seem to have recharge/limitations, BTW, which leads to dragon standing still and spamming his breath at enemies... And even that for the secondary effects, not pure damage (as capability of targeting different saves with breath is rather good, though I'm not sure how balanced).