1. - Top - End - #1
    Ogre in the Playground
     
    Hazzardevil's Avatar

    Join Date
    Dec 2010
    Location
    What's this planet again?
    Gender
    Male

    Default Artytheurge, an all new Theurge prestige class!

    I was thinking that theres dozens of prestige classes for theurgey, mystic theurge the original, arcane hierophant, cerebramancer, psychic theurge. And many more, so I thought, why isn't there one for artificers?

    ”Your Infusions haven't been enchanced like mine Merrix, that's why this forge is mine,” – The Lord of Blades, after having beaten Merrix 'D Cannith for control of the last forge in the Mournlands

    An Infusion is a form of magic not completely unlike a wizard's, however an Artytheurge's combines Infusions with more traditional magic to enhance their allies beyond most.

    BECOMING An Artytheurge
    ArtyTheurges are not altogether common, but their ranks are not difficult to join. Any Wizard who is willing to dabble in other magic or an Artificer who discovered arcane power deep within their blood could become one.

    ENTRY REQUIREMENTS
    Spellcasting: Caster level 5 and Caster Level 5 for the artificer infusion list.
    Skills: Knowledge (arcana) 8 ranks, If your casting class is Cleric or Favoured soul then also add the requirement Knowledge (Religion) 8 ranks. If their casting class is druid or Spirit Shaman, then add the requirement Knowledge (Nature) 8 ranks. If you are not using any of these classes, consult your DM.
    Feats: Practised Infuser or Practised Spellcaster

    Class Skills
    ArtyTheurges's class skills (and the key ability for each skill) are Appraise, Craft (all), Concentration, Disable device,Knowledge (all, taken separatly), Open Lock, Profession, Search, Spot, Spellcraft, and Use Magic Device.
    Skills Points at Each Level: 4 + Int modifier

    Hit Dice: d6



    Artytheurge
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Infusing the Arcana, Artificer Abilities|+1 level of existing spellcasting class and +1 level of existing Infusion class

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Familiar Homunculus|+1 level of existing spellcasting class and +1 level of existing Infusion class

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Bonus feat|+1 level of existing spellcasting class and +1 level of existing Infusion class

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Armoured Mage (light)|+1 level of existing spellcasting class and +1 level of existing Infusion class

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |The only thing you've managed to break so far|+1 level of existing spellcasting class and +1 level of existing infusing class

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Armoured Mage (Light Shield|+1 level of existing spellcasting class and +1 level of existing Infusion class

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Bonus feat|+1 level of existing spellcasting class and +1 level of existing Infusion class

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |Armoured Mage (Medium)|+1 level of existing spellcasting class and +1 level of existing Infusion class

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    ||+1 level of existing spellcasting class and +1 level of existing Infusion class

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Spellsurge Infusions|+1 level of existing spellcasting class and +1 level of existing Infusion class[/table]

    Weapon and Armor Proficiency:Artytheurge's gain no proficency with any weapons, armor, or shields.

    Spells and Infusions per Day When a new Artytheurge level is gained, the character gains new spells and Infusions per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one infusion casting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Artytheurge to the level of whatever other arcane spellcasting class and Infusion spellcasting class the character has, then determines spells and Infusions per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one Infusion spellcasting class before he became a Artytheurge, he must decide to which class he adds each level of Artytheurge for the purpose of determining spells and Infusions and per day.

    Infusing the Arcana:(Su)
    An Artytheurge can infuse their spells with infusions. Anytime they cast a spell with a target of personal or allies, you may use any Infusion that you know.
    You may use this ability 1/encounter/class level

    Artificer Abilities: An Artytheurge's class levels stack with his Artificer and Artytheurge levels for determining his Item creation feats and Craft reserve. You add your Artytheurge level -2 (minimum of 0), to your Artificer levels.
    Also, designate each of your Item Creation feat with a Metamagic or Spell Focus. At the beginning of each week you may change a Item Creation feat with the designated Spell Focus or Metamagic. At any week after when you have the oppurtunity to swap an item creation feat for a metamagic or spell focus feat, you may swap back the item creation feat.

    Familiar Homunculus (Ex)
    At 2nd level an Artytheurge may dismiss his familier/animal companion/special mount without risking losing xp to give his homunculus his familiar/animal companion/special mount bonuses.
    These bonuses are Natural Armor Adjustment and having the intelligence score changed, as well as any familiar ability's.

    Bonus Feat
    At levels 3 and 7 an Artytheurge gains a Metamagic or Spell focus as a bonus feat.

    Armored Mage (Ex): At 4th level, the ArtyTheurge gains the ability to cast his spells in light armor without suffering arcane spell failure. At 6th level this ability improves to include light shields and at 8th level this improves to include medium armour.(or heavy armor if the character has the Battlecaster feat).

    The only thing you've managed to break so far (Su)
    By 5th level an Artytheurge has never really considered breaking magical items seriously. An Artytherge now has made and experimented with items enough to break them apart and retrieve 50% of Xp and gold used to create it. This includes items artifacts and items found in a pile of treasure that could have been made thousands of years ago.
    You gain 5% extra experiance and gold back for every one of the following requirements you meet:
    You have met or studied the creator or You made the item yourself, (You may not qualify for both)
    You are proficent (or equivalent ability) with item and used it yourself at least 5 times.
    You must be able to craft the item in order to use this ability.
    The Xp gained through this ability us then added to your craft reserve.

    If you have retain essence and all you've managed to break so far then, there is a percentage that the charge will not be used when you use any item with a number of charges. This includes Wands, scrolls and items with a number of charges per day, you may use other items with this ability. The percentage is equal to Artytheurge level + Artificer level + intelligence modifier.

    Also if you have both abilitys then you may retrieve 50% of the gold value of an item when you use retain essence.

    Spellsurge Infusions: (Su)
    By sacrificing a spell slot whilst infusing an item, you may instead apply the infusion to multiple applicable items within reach, up to the level of the spell slot sacrificed. This ability takes a full round action and is usable Int Modifier/encounter.

    Playing an ArtyTheurge:
    You are a spellcaster first and foremost and you will use those abilitys to fight your enemies and empower your allies.


    Combat:
    As with all spellcasters you could contribute in any way. You could even fight with a crossbow and sorcery during combat if your in a pinch.

    Advancement:
    Most Artytheurges will be epic by the time they finish this prestige class and will just stack on more prestige classes to achieve power level: God+1.

    After 10th level an Artytheurge may continue to take levels in it above normal limits. They may continue gaining BAB, Saves and Infusion and spellcasting progression to the point of extremes.

    New feat:
    Spoiler
    Show

    Greater Reservations of the craft:
    You may craft more items of magical power without losing your experience
    Prerequisites:
    Craft Reserve[GENERAL]
    Benefit:
    Your craft reserve is now equal to that of an Artificer 4 levels higher than you. Your Craft Reserve cannot exceed that of an Artificer of your HD.
    Special:
    This feat may be taken multiple times. Each time for a different class with a Craft Reserve.

    Practised Infusioner, (Infusioner? Infusionist?
    Choose an infusing class that you possess. Your Infusions cast
    from that class are more powerful.
    Prerequisite: Spellcraft 4 ranks.
    Benefi t: Your caster level for the chosen Infusing class increases by 4. This benefi t can’t increase your caster level to higher than your Hit Dice. However, even if you can’t benefi t from the full bonus immediately, if you later gain Hit Dice in levels of non Infusing classes, you might be able to apply the rest of the bonus. For example, a human 5th-level sorcerer/3rd-level fi ghter who selects this feat would increase his sorcerer caster level from 5th
    to 8th (since he has 8 Hit Dice). If he later gained a fighter level, he would gain the remainder of the bonus and his sorcerer caster level would become 9th (since he now has 9 Hit Dice). A character with two or more Infusing classes (such as a Artificer/Psionic Artificer) must choose which class
    gains the feat’s effect. This feat does not affect your Infusions per day. It increases your caster level only, which would increase the duration and other effects of your Infusions.
    Special: You may select this feat multiple times. Each time you choose it, you must apply it to a different Infusing class. For instance, a 4th-level Artificer/5th-level Psionic Artificer who had selected this feat twice would cast Artificer Infusions as an 8th-level caster and Psionic Artificer Infusions as a 9th-level caster.
    Last edited by Hazzardevil; 2011-08-29 at 01:41 PM.
    My extended signature.
    Thanks to the wonderful Ceika for my signature.
    Quote Originally Posted by Chained Birds View Post
    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

    Completely sexist, yes! Completely true, pretty much...
    I have Steam cards and other stuff! I am selling/trading them.