Quote Originally Posted by giantmudkip View Post
Better, but having the ability to tack on an infusion to whatever spells you cast, 3/4 BAB, bonus feats, a craft reserve, relatively high skill points, a familiar, etc. is OP. Frankly, this class currently is just the combination of the class features of the two classes, losing none of them with more stuff added on.

The class needs some pruning.
Any suggestions?
I'm considering cutting down BAB to 1/2 and cutting skills to 3+int mod.