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Thread: [3.5e PrC] The Dual-Arcanist (PEACH)

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    Default [3.5e PrC] The Dual-Arcanist (PEACH)

    I was having a discussion some time ago with a person new to D&D and they asked me why it wasn't a good idea to be a Wizard/Sorcerer. Well the simple answer is that it's idiotic. Identical spell lists. All you're doing is splitting your CL, becoming MAD and getting tons of low-level spell-slots instead of ones that could actually be useful. But hey, we have Theurges for most anything else, why not Wizard/Sorcerer? Or any two Arcanists, actually? (Admittedly this means that Sorcerer/Wizard is still a bad choice as going Wu jen/Wizard would give you access to more spells). This is kind of a joke class. Or maybe it's not. I'm not sure. Though based on the Mystic Theurge, I think some actual class features may be in order to make it at least somewhat feasible.

    The Dual Arcanist
    "Twice the spells is twice the power."
    -Leonard, Dual Arcanist

    Some people are good with Arcane magic. Some people are so good that they end up pursuing two Arcane Paths at once. Most people call them idiots or "Unoptomized". They don't care. They know that if it came down to it, they'd have more spells than this lowly plebian. And it's the spells that matter. Dual Arcanists are usually obsessed with either power or knowledge. Or both.

    Becoming a Dual-Arcanist
    Dual Arcanists often start their careers as Wizards later picking up a second class, though this is not always the case. They find early on that their original vocation is too limiting and seek alternatives to expand their horizons. And then they start flipping through books to find a class that can actually expand horizons.

    Entry Requirements:
    Spells: Able to cast 2nd level spells from two different spell lists (Count Wizard and Sorcerer spell lists as "Different")
    Skills: Knowledge (Arcana) 8, Spellcraft 8

    Class Skills: Concentration, Craft, Decipher Script, Knowledge (all skills, taken individually), Profession, and Spellcraft.
    Skill Points each level: 2 + Intelligence Modifier

    Hit Dice: d4

    Level BAB Fort Ref Will Special Spellcasting
    1st
    +0
    +0
    +0
    +2
    Twice-Cast +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    2nd
    +1
    +0
    +0
    +3
    +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    3rd
    +1
    +1
    +1
    +3
    +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    4th
    +2
    +1
    +1
    +4
    Arcane Crossover +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    5th
    +2
    +1
    +1
    +4
    +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    6th
    +3
    +2
    +2
    +5
    +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    7th
    +3
    +2
    +2
    +5
    Metaduplicity +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    8th
    +4
    +2
    +2
    +6
    +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    9th
    +4
    +3
    +3
    +6
    +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class
    10th
    +5
    +3
    +3
    +7
    Greater Arcane Crossover +1 level of existing arcane spellcasting class/+1 level of existing arcane spellcasting class

    Twice-Cast: In an effort to use the vast quantity of spells at their disposal, Dual Arcanists learn how to cast the same spell twice from two sources. When casting a spell, the Dual-Arcanist may choose to cast it twice, once from each of their arcane casting classes, and increase the Caster Level of the spell up to the total number of levels the Arcanist has in arcane-spellcasting classes. Doing this increases the casting time as if it were a metamagic feat being applied to a spontaneously cast spell: Standard action becomes a Full-round, for spells of longer duration, it's an extra full-round action. Both spells must have a Metamagic feat if such an effect is to be added.

    Arcane Crossover: After much study and practice, the Dual Arcanist has learned to meld the teachings of their two paths... somewhat. They can choose three spells from each of their lists to add to their other list.

    Metaduplicity: The Dual-Arcanist has learned how to utilize Metamagic in their Twice-Cast spells. If either of the spells has a Metamagic feat attached, it is attached to the Twice Cast.

    Greater Arcane Crossover: The Dual-Arcanist has become so attuned to their odd way of casting spells drawn from two disciplines that they are inextricably intertwined. Spell slots may be used to prepare and cast spells from the other list. If one list is spontaneous while the other is prepared, the spontaneous slots may be used to cast prepared spells. Alternately, the Dual Arcanist may prepare spells which they can cast spontaneously from the other list. If both are spontaneous, the spell slots are effectively merged. They can be used to cast spells from either list. If both are prepared, the spells can be prepared in either set of slots. This ability makes Twice Casts much easier to set up.



    So there it is. I believe that the features should at least make it playable. I quite like how Twice Cast turned out as it means that while still a decent idea, taking Practiced Spellcaster is no longer required. Please let me know what you think. It was a homebrew of whimsy so I don't expect it to be terribly amazing given that the concept is in and of itself flawed.
    Last edited by Welknair; 2014-05-04 at 07:52 PM.
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