Whisper Gnome Cloistered Cleric 1/Archivist 5/Shadowcrafter 1/Paragnostic Apostle 1/Shadowcraft Mage 5/Dweomerkeeper 4/Contemplative 1 (LE)
Small Humanoid (Gnome) Small Outsider (Baatezu, Extraplanar, Evil, Lawful, Fire, Cold, Gnome)
Speed: 30ft 150ft, Fly 415ft (Perfect), Swim 195ft, Burrow 90ft
Init: +0 +36
HD: 12d6+6d4+18 12d6+6d4+378
Ba/Gpple: +9/+3 +18/Immune or +65
AC: 11 (+1 Size) 209 (150+35 Wis+20 Dex+1 Size+3 Snowsong)
FF: 11 176
Touch: 11 141
Special: Domains (War, Knowledge, Illusion and Magic), Spontaneous Domains (Magic), Rebuke Undead +0 (+3) +13
(2nd level, 10/day 16/day
), Lore +7 +18
, Spells (Cleric 1st, Archivist 17th), Dark Knowledge 4/day (Puissance, Tactics), Lore Mastery (+2 Decipher Script, +2 Knowledge (The Planes)), Still Mind, Prayerbook, Cloak of Shadow 40%, Silent Illusion, Shadow Illusion, Extended Illusion, Powerful Shadow Magic +20%, Lore Advancement, Holy Texts, Knowledge is Power (Spatial Awareness), Arcane Sight, Mantle of Spells (7th or 8th Silent Image, Revivify), Supernatural Spell 1/day, Divine Health;
1 Magical Training (Wizard), Arcane Disciple (Luck), Shadow Weave Magic, 2 Scribe Scroll (B), 3 Piercing Cold, Iron Will (B), 6 Tenacious Magic (B), Insidious Magic (B), Pernicious Magic (B), Spell Focus (Illusion), 9 Reserves of Strength, 12 Elder Giant Magic, 15 Heighten Spell, 18 Earth Sense, War Domain: Proficiency and Focus DCFS’d for Earth Spell and Divine Metamagic (Heighten Spell), Power Attack, Blind fight, Improved Initiative
Flaws: Noncombatant, Pathetic Charisma
Skills: (Tome of +4 Int used at level 16)
Tumble 4 +4 +24
, Balance 5 +5 +25
, The Planes 8 +18 +38
, Geography 8 +16 +36
, Dungeoneering 8 +16 +36
, Speak Language 3 All
, Hide 16 +24 +38
, Bluff 16 +14 +25
, Arcana 10 +18 +38
, Religion 21 +19 +49
, Concentration 21 +23 +42
, Spellcraft 21 +31 +41 (+46 when Identifying spells being cast)
, Diplomacy 21 +21 +30
, Move Silently 8 +12 +28
, Intimidate 0 +0 +22
, Sleight of Hand 0 +2 +22
Abilities: Str 6, Dex 10, Con 14, Int 26, Wis 20 (+6 Enhancement = 26), Cha 6 (+6 enhancement = 12) (Two Tomes, +4 Int @15th level, +4 Wis)
Str 117, Dex 51, Con 53, Int 42, Wis 80, Cha 32
Saves: Fort 11 +13, Ref 2 +2, Will 16 +23 Fort 11 +60, Ref 2 +55, Will 16 +81
Spells per day: 4/8/8/8/8/7/7/6/5/3 Archivist, 3/5 Cleric
Gear: Reliquary Holy Symbol, Nightstick, Extract Gift twice for +6 Cha and +6 Wisdom (Duplicated via Miracle)
0th: Silent Image
1st: Camoflauge (Drd 1), Crabwalk (Rgr 1), Hawkeye (Drd 1), Rapid Burrowing (Drd 1), Snowsight (Drd 1), Primal Hunter (Rgr 1), Hidden Ward (Dgb FS 1), Lightfoot (Rgr), Remove Paralysis (Hlr), Lesser Restoration (Pal), Improvisation (Brd), Protection from Good/Evil/Chaos/Law*, Endure Elements*, Shield of Faith*, Wings of the Sea*, Conviction*, Faith Healing*
2nd: Earthen Grace (Drd), Nature's Favor (Drd), Grace*, War Cry (Brd), Primal Instinct (Rgr), Death Kneel*, Cloud Wings (Drd), Burrow (Drd), Divine Insight*, Lesser Frostburn*, Hold Animal (Drd), Sonorous Hum (Brd), Reduce Animal (Drd), Mass Snake's Swiftness (Drd), Zone of Glacial Cold (Drd), Fell the Greatest Foe (Pal), Lion's Charge (Pal), Clairaudience/Clairvoyance (Drow), Augury (Oracle), Remove Disease (NH), Neutralize Poison (NH), Lesser Celerity (Wiz)
3rd: Mass Align Weapon*, Animate Dead*, Tongues (Cloistered Clr), Possess Animal (Malar Ini), Lesser Geas (Brd), Charm Monster (Brd), Infernal Therondy (Brd), Hymn of Praise (Brd), Arcane Sight (Bardic Sage), Nature's Balance (Drd), Mass Resist Energy (Drd), Dominate Animal (Drd), Evard's Menacing Tentacles (Drd), Lesser Spellsong (Elistaree Ini), Magic Circle against Chaos/Good*, Speak with Dead (Pact), Freedom of Movement (NH), Dimensional Anchor (Portal), Divination (Oracle), Suggestion (Charm), Frostball (Wiz), Righteous Fury (Pal), Ferocity of Sanguine Rage (Wiz), Wounding Whispers (Brd), Dragonsight (Wiz)
4th: Panacea*, Consumptive Field*, Sheltered Vitality*, Recitation*, Divine Power, Imbue with Spell Ability, Dismissal, Mark of the Enlightened Soul, Touch of the Blackened Soul, Animate Legion, Detect Scrying (Cloistered Clr), Favor of the Matyr (Illmater Ini), Break Enchantment (Brd), Dominate Person (Brd), Sirine's Grace (Brd), Hold monster (Brd), Greater Mirror Image (Brd), Analyze Dweomerizer (Bardic Sage), Essence of the Raptor (Drd), Arc of Lightning (Drd), Primal Senses (Drd), Primal Speed (Rgr), Locate Creature (Urban Ranger), Sacred Haven (Pal), Lawful Sword (Pal), Restoration (Pal), Fracturing Weapon (Pal), Shadow Conjuration (Wiz), Celerity (Wiz), Modify Memory (Mentalism), Scrying (Oracle), Cure Critical Wounds (Hlr)
5th: Divine Agility*, Revivify*, Zone of Revelation *, Incorpereal Nova*, Slay Living, Atonement, Unhallow, Hallow, Plane Shift, Righteous Might, True Seeing, Battletide (Bane Ini), Greater Dispel Magic (Brd), Greater Heroism (Brd), Contact other Plane (Bardic Sage), Greater Scrying (Bardic Sage), Cold Snap (Drd), Freeze (Drd), Mantle of the Icy Soul (Drd), Baleful Polymorph (Drd), Banishment (Gatekeeper Ini), Lesser Planar Binding (Wiz), Teleport (Wiz), Wall of Ice (Cold), Wall of Force (Force), Raise Dead (Hlr), Commune (Oracle), Dragonsight (Wiz), Spell Resistance, Owl's Insight (Drd),
6th: Ghost Trap*, Revive Outsider*, Planar Ally*, Heal*, Create Undead, Forbiddance, Visions of the Future, Mass Frostburn, Snowsong (Brd), Empyreal Ectasy (Brd), Nixie's Grace (Brd), Algid Enhancement, Desecrate battlefield, Spellsong (Elistaree Ini), Dimensional Lock (Gatekeeper Ini), Disintigrate (Wiz), Planar Binding (Wiz), Starmantle (Wiz), Ruby Ray of Reversal (Wiz), Revive Undead (Wiz), Antimagic Field (Magic), Banishment (Balance), Awaken Undead (Deathbound), Greater Restoration (Hlr), Regenerate (Hlr), Spellmantle (Mystra Ini), Globe of Invulnerability (Wiz)
7th: Greater Consumpitve Field*, Holy Transformation*, Holy Star*, Greater Planeshift*, Blasphemy*, Dictum*, Destruction, Greater Aura of Cold, Finger of Death (Undying Fate Ini), Greater Shield of Lathander (Lathander Ini), Aura of Vitality (Drd), Antimagic Ray (Wiz), As the Frost (Wiz), Word of Balance (Balance), Forcecage (Force), Antipathy (Mentalism),
8th: Greater Spell Immunity*, Unholy Aura*, Fimbulwinter (Drd), Frostfell (Drd), Greater Teleport (Travel), True Domination (Domination), Simularcum (Envy), Screen (Illusion), Discern Location (Oracle), Mass Heal (Hlr), Foresight (Time), Surelife (Repose), Necrotic Empowerment (Clr), Master of the Sky (Sky),
9th: Gate*, True Reserection*, Miracle, Greater Aspect of the Deity (Herald/Apostle of Peace), Shapechange (Drd), Nature's Avatar (Drd), Freedom (Wiz), Disjunction (Wiz), Effulgent Eppuration (Wiz), Unbinding (Wiz), Time Stop (Trickery), Power Word Kill (War), Monstrous Thrall (Domination), Choose Destiny (Destiny), Undermaster (Drd)
Spells marked with an * are those gained from level up/starting play.
-Rai's spells are incredibly hard to detect, due to the Shadow Adept feats. DC 100+ Caster level checks. Also his spells are very hard to dispel, normally with DCs above 40 for "normal spells" and 120+ for high level spells.
-Shadowcraft mage lets him flexibly cast any sorcerer/wizard spells of Evocation, Conjuration (Creation) and Conjuration (Summoning), combined with Divine Metamagic (Heighten) and Earth Spell he can mimick any spell from most of his slots, including 0th, and gain a caster level boost from Earth Spell.
-Rai's spells are often 120% real or so, so if targets succeed to disbelief they'll take additional damage.
-I've used Magic Training to qualify for Dweomerkeeper, then taken it one step further by taking Arcane Disciple (Luck), putting Miracle on my Sorcerer/Wizard list.
-Piercing Cold lets him bypass cold immunity, to be combined with his 120% real spells and Reserves of Strength lets him deal lots of damage if he wishes.
-Supernatural spell has allowed him to create the magical items for the party for free, including weapons and secondary items.
-Using spells from many lists, Rai contributes with more esoteric spells to aid the party.