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    Default Re: Alternate Class Features For All Classes (Feats/ACFs, P.E.A.C.H.)

    Ranger


    ďMy feet are like tongues of spun silver. They slowly pace across the floor of the world, the ceiling of all sight, through the gardens of the gods, and past the wonders of the universe, all the while whispering softly into the darkness, waiting for the cry, sweet like honeysuckle, of my prey. For it will come, while I draw breath, and maybe even after.Ē
    ~Gorin, Midnight Upon Dusk, the Sunset of Days

    Mystic Hunter (Ranger)
    The Ranger becomes mystically powerful, gaining spiritual presence like the woodland gods he worships.
    Level: 4th
    Replaces: Animal Companion
    Benefits: The Rangerís spells prepared becomes as follows:
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    {table=head]Level|1st|2nd|3rd|4th|5th|6th
    1st
    |-|-|-|-|-|-
    2nd
    |-|-|-|-|-|-
    3rd
    |-|-|-|-|-|-
    4th
    |1|-|-|-|-|-
    5th
    |1|-|-|-|-|-
    6th
    |1|-|-|-|-|-
    7th
    |2|1|-|-|-|-
    8th
    |2|1|-|-|-|-
    9th
    |2|1|-|-|-|-
    10th
    |2|2|1|-|-|-
    11th
    |3|2|1|-|-|-
    12th
    |3|2|1|-|-|-
    13th
    |3|2|2|1|-|-
    14th
    |3|3|2|1|-|-
    15th
    |4|3|2|1|-|-
    16th
    |4|3|2|2|1|-
    17th
    |4|3|3|2|1|-
    18th
    |4|4|3|2|1|-
    19th
    |5|4|3|3|2|1
    20th
    |5|4|3|3|2|2[/table]


    In addition, he adds the following spells to his spell list. In order to cast a spell, he must still have a Wisdom score equal to the level of the spell +10. His caster level becomes equal to his Ranger levels.
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    5th: Atonement, Awaken, Call Lightning Storm, Control Winds, Cure Critical Wounds, Insect Plague, Stoneskin, Summon Natureís Ally V, Tree Stride, Wall of Thorns. and Hallow.
    6th: Mass Bearís Endurance, Mass Bullís Strength, Mass Catís Grace, Mass Cure Light Wounds, Greater Dispel Magic, Find the Path, Ironwood, Liveoak, Move Earth, Mass Owlís Wisdom, Stone Tell, Transport via Plants and Wall of Stone.



    Truebane Pursuant (Ranger)
    The Ranger becomes even more able to attack and harm his enemies.
    Level: 4th
    Replaces: Spellcasting
    Benefits: Once per encounter at fourth level, and an additional time per encounter every 4 levels thereafter (8th, 12th, etc etc), the Ranger may make a smite against a favored enemy of his, as an attack action (therefore combine-able with full attacks). This smite is a single attack that gains a bonus to the attack roll equal to the Rangerís Wisdom modifier, and gains a bonus to the damage roll equal to the Rangerís Wisdom modifier plus his levels in Ranger. This is an extraordinary ability.


    Skyblue Swiftfoot (Ranger)
    The Ranger becomes able to bind the souls of the dead, using them to power himself.
    Level: 4th
    Replaces: Spellcasting
    Benefits: The Ranger becomes able to shape soulmelds as a Totemist of his level-4, but using the Totemist opened Chakra Binds as if he were a Totemist of his level, instead of his level-4 (including the Totem Chakra), and using the Totemist Souldmeld list. He gains no other benefits of being a Totemist. He is treated as being a Totemist of his level for the purposes of investing Essentia.


    Daring Stalker (Ranger)
    The Ranger gains martial prowess even greater than regular hunters.
    Level: 4th
    Replaces: Spellcasting
    Benefits: The Ranger gains Initiating as a Warblade of his level, with the recovery method of the Warblade, with access to the Tiger Claw, Iron Rain, Falling Star, and Desert Wind disciplines. This is an extraordinary ability.


    Ethereal Huntsman (Ranger)
    The Rangerís stealth capabilities increase even further.
    Level: 4th
    Replaces: Animal Companion
    Benefits: The Ranger may, as a swift action, become Invisible, for up to one round, as the Greater Invisibility spell. After using this ability, the Ranger must wait 4 rounds before using it again. He may not use this ability outside of combat. This is a supernatural ability.
    Last edited by unosarta; 2011-09-20 at 11:56 PM.
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