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    OldWizardGuy

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    Default Re: Druid

    Quote Originally Posted by unosarta View Post
    *snip'd fluff and picture*
    Not bad. I still need to read the rest of the quotes, but you may have a knack for them, unosarta!

    Quote Originally Posted by unosarta View Post
    Sage of Earth (Druid)
    The Druidís spiritual connection to nature strengthens.
    Level: 5th
    Replaces: Wildshape
    Benefits: The Druid gains access to the Air, Earth, Fire and Water domains, as well as the Animal domain. This includes all of the spells associated with the domains, as well as the domain powers. The Druid may spontaneously cast any spell that appears in those five domains, using a prepared spell slot of the same level as the spell that is to be cast.
    Considering this messes with the spontaneous casting by throwing them five spells a level rather than the usual, I may also change it so they can no longer convert slots into SNA X. That said, considering that they are losing wildshape for this, not too terribly bad.


    Quote Originally Posted by unosarta View Post
    Natureís Champion (Druid)
    The Druid gains martial prowess, able to become powerful in battle.
    Level: 1st
    Replaces: Spellcasting
    Benefits: The Druid gains Initiating as a Warblade of her level, with the recovery method of the Swordsage. She has access to the Tiger Claw, Stone Dragon, Desert Wind and Diamond Mind disciplines. She may initiated a maneuver in a Wildshaped form using any natural attacks that the form possesses.

    Oooooh, I love this. Yeah, you're getting the worst maneuvers prepared with the worst recovery method, but actually being a face-eating tiger using tiger claw while riding a bigger tiger... yo dawg has never been finer!


    Quote Originally Posted by unosarta View Post
    Beryl Haruspex (Druid)
    The Druid becomes able to bind the souls of the dead to her, and shape them into the forms of nature's children.
    Level: 1st
    Replaces: Spellcasting
    Benefits: The Druid gains access to Meldshaping as a Totemist of her level. She does not gain access to the Totem Chakra. She may only bind Totemist soulmelds. She loses the benefits of her invested Essentia while Wildshaped, although still keeps the base effects of the soulmelds.
    I'd nix the nerf on the invested essentia loss, state that they learn only Totemist soulmelds but may still blow feats to get access to the other two's lists, and explicitly state that they do get the other binds that a Totemist would get and when they get it. Otherwise, a nice, thematic idea.


    Quote Originally Posted by unosarta View Post
    Spirit Binder (Druid)
    The Druid becomes able to bind the spirits of those who have entered the void, and allow nature's favor to fall upon them once again.
    Level: 1st
    Replaces: Spellcasting
    Benefits: The Druid gains soulbinding as a Binder of her level. She gains no other benefits of the Binder class. She loses any benefits of her Vestiges that require an action in order to use, although she keeps the passive benefits.
    This is a little harsher, considering a lot of vestiges are all about their active effects. Try to get another line there instead, because, as is, that's really rough. Maybe make it so they recharge over a longer duration than the default five rounds for things that have that recharge time, probably going so far to make all things that formally had a default recharge of five rounds being usable only once per encounter instead?

    Short post, so I'll edit in another set of ACFs.

    EDIT: As promised, now with more Ranger!

    Quote Originally Posted by unosarta View Post
    *sniped fluff*

    Mystic Hunter (Ranger)
    The Ranger becomes mystically powerful, gaining spiritual presence like the woodland gods he worships.
    Level: 4th
    Replaces: Animal Companion
    Benefits: The Rangerís spells prepared becomes as follows:
    Spoiler
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    {table=head]Level|Spell Level
    1st
    |
    -
    2nd
    |
    -
    3rd
    |
    -
    4th
    |
    1
    5th
    |
    1
    6th
    |
    1
    7th
    |
    2
    8th
    |
    2
    9th
    |
    2
    10th
    |
    3
    11th
    |
    3
    12th
    |
    3
    13th
    |
    4
    14th
    |
    4
    15th
    |
    4
    16th
    |
    5
    17th
    |
    5
    18th
    |
    5
    19th
    |
    6
    20th
    |
    6
    [/table]


    In addition, he adds the following spells to his spell list. In order to cast a spell, he must still have a Wisdom score equal to the level of the spell +10. His caster level becomes equal to his Ranger levels.
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    5th: Atonement, Awaken, Call Lightning Storm, Control Winds, Cure Critical Wounds, Insect Plague, Stoneskin, Summon Natureís Ally V, Tree Stride, Wall of Thorns. and Hallow.
    6th: Mass Bearís Endurance, Mass Bullís Strength, Mass Catís Grace, Mass Cure Light Wounds, Greater Dispel Magic, Find the Path, Ironwood, Liveoak, Move Earth, Mass Owlís Wisdom, Stone Tell, Transport via Plants and Wall of Stone.
    Again, you need an actual table for spell slots per day since this is changing so much. As is, like with the Paladin, this is fine.

    Quote Originally Posted by unosarta View Post
    Truebane Pursuant (Ranger)
    The Ranger becomes even more able to attack and harm his enemies.
    Level: 4th
    Replaces: Spellcasting
    Benefits: Once per encounter at fourth level, and an additional time per encounter every 4 levels thereafter (8th, 12th, etc etc), the Ranger may make a smite against a favored enemy of his, as an attack action (therefore combine-able with full attacks). This smite is a single attack that gains a bonus to the attack roll equal to the Rangerís Wisdom modifier, and gains a bonus to the damage roll equal to the Rangerís Wisdom modifier plus his levels in Ranger.
    Not bad. I don't think it is worth spellcasting due to the love in SpC, but a solid alternative what with it being per encounter and all.


    Quote Originally Posted by unosarta View Post
    Skyblue Swiftfoot (Ranger)
    The Ranger becomes able to bind the souls of the dead, using them to power himself.
    Level: 4th
    Replaces: Spellcasting
    Benefits: The Ranger becomes able to shape soulmelds as a Soulborn, but using the Totemist chakras. He gains no other benefits of being a Soulborn.
    Whatever you do, please, please, please do not do it "as a soulborn." It's just too low, even when using the Totemist's stuff. You also need to say which binds they get and when. Although, it could be workable, assuming they at least get the totem bind and go from there, but "as soulborn" just usually a terrible idea out of the box.


    Quote Originally Posted by unosarta View Post
    Daring Stalker (Ranger)
    The Ranger gains martial prowess even greater than regular hunters.
    Level: 4th
    Replaces: Spellcasting
    Benefits: The Ranger gains Initiating as a Warblade of his level, with access to the Tiger Claw, Iron Rain, and Desert Wind disciplines.
    Solid! You need to say how he refreshes them, and I'd also go ahead and just look at both Fax's and I want to say Stormwind's Martial Adept Rangers, each with their own versions of Falling Star maneuvers made by their respective creators.


    Quote Originally Posted by unosarta View Post
    Ethereal Huntsman (Ranger)
    The Rangerís stealth capabilities increase even further.
    Level: 4th
    Replaces: Animal Companion
    Benefits: The Ranger may, as a swift action, become Invisible, for up to one round, as the Greater Invisibility spell. After using this ability, the Ranger must wait 1d4 rounds before using it again. He may not use this ability outside of combat.
    I'd probably make it a solid "4 rounds" rather than the random 1d4, but otherwise I like it. The tag about not being able to use it outside of combat is a little klunky, however.
    Last edited by Thrice Dead Cat; 2011-06-04 at 06:07 PM.
    Spoiler
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    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.