Quote Originally Posted by Thrice Dead Cat View Post
True, but it is a possibility via UMD, Karsus, and maybe one of the supplemental vestiges. I feel like there was an "in-house" way of doing it, but I may just be playing too many wizards.
Meh. I mean, I guess that is a pretty good point, but Wildshape and Animal Companion are still pretty powerful class features, even without any benefits of the Binder class besides some parts of the binding. I felt like there needed to be a sort of limitation on the power of the class itself, you know?

Quote Originally Posted by Thrice Dead Cat View Post
You should mention that explicitly. Incarnum is weird, and chakra binds aren't technically a part of having essentia and soulmelds, as dumb as that sounds. This leads to odd quirk where each prestige class has to give out melds at its own rate, meaning most of the time, if you aren't dipping totemist to add to something else, you're running from 1 to 20 in a class just for quicker binds and class features that allow you more essentia than normal for X or Y.
I did. It only progresses the opened Chakra Binds as the normal Totemist, the rest as a totemist of the ranger's level-4.

Quote Originally Posted by Thrice Dead Cat View Post
Well, Rangers in World of Warcraft use guns... More seriously, though, it may not be a bad idea to remove this ACF not because it isn't a solid idea, but rather due to the "overhaul" you could do with just that instead, going so far to give them some guns (setting permitting), allowing them to do quick loads on said guns, and/or focus on their maneuvers.

That said, this quick and dirty martial adept fix isn't a bad idea.
You get the choice of using Iron Rain. So, if your campaign uses guns, then you use Iron Rain (if it even is a Gun discipline, I can't even remember). Otherwise, you use Tiger Claw, or Falling Star, etc etc.

Quote Originally Posted by Thrice Dead Cat View Post
Mostly, I liked doing homebrew for the various contests, assuming I had proper inspiration, time, and ideas for the concept at hand, but college eats up a good 8-9 months. That said, I still check in over here to help others in fine-tuning the homebrew because of all of the crunch and random ideas that people have.

That said, I'm glad to hear that there are multiple people on these forums that have been interested in my works, either using it for further inspiration or just using it period is kind of touching in an odd sort of way. I've had somethings on the backburner for a while, but nothing's come out recently and struck as something that "fits" yet - either from a fluff via or really any crunch view. The last thing (and I still need to polish them up) I did were the Relicforged. Same goes for most of my stuff on The Bookkeeper. I still need to make spells for that domain list. If you want anything of mine updated or given a second look, feel free to send a PM my way.

Eh, enough about my past! I still have stuff to PEACH and posts to bounce back and forth!
The contests are an absolutely fantastic way to get inspiration. I love using them, in order to fire up my imagination on a topic. You should try to finish classes that you start for the contest but don't finish in time, and then post them up in the general forum. If you really needed it, I would love to look at the class if no one else will (I am not the best EACHer, you know?).

You should do something for the current Base Class Challenge. It is actually a theme that is surprisingly interesting (cloth based classes, if you didn't know). I absolutely loved working on the class I made, and the other classes that were entered look amazing. I definitely know the feeling, when you feel like no one notices your work. It was weirdly touching when someone nominated the barbarian fix and the prestige classes I made supplementarily for it in the Homebrew Hall of Fame thingy that Realsm of Chaos did. Like, I had no idea anyone actually really cared about it, you know?

And I definitely know what you mean about the whole thing with not being satisfied with the work you make. There are definitely some things that I have made that I am just not satisfied with. However, it is interesting how, when I go over the classes or feats or monsters or what have you, and see some jewels in the things I made. It is actually really cool, especially when I can take those classes that I made a while ago, and then redo them into a form I like better now, after getting more experience homebrewing. I know I have done this for a few classes, even if I didn't repost those classes, but it definitely felt really good.

And I think part of the problem is that, when you make something, you get so caught up in the little details of the thing, and I think you gain a much more in depth understanding of the work than others might gain, and it can actually be a relatively scary notion, that you can't even know about or look at your creation objectively, for me at least.

Quote Originally Posted by Thrice Dead Cat View Post
Part of why I love it so much is that is just such a different type of Paladin. Normally, a Paladin's spells are a sort of "not quite class feature" given to him to make up for a lack of a real class feature. Due to the nature of spells, well, that's still solid! But on that chassis, it's more about tactical useage of your swift actions... which is hard to come by outside of a mage with more immediate action spells than sense or an Initiator.
Yeah, I can definitely see that. Similar to the Lay on Hands problem, where using it in combat takes up actions that would otherwise be used for something probably more helpful, which makes it just not as useful. I feel like making Lay on Hands also a swift action would be an interesting change, and something that could definitely add to the usefulness of the ability.

Quote Originally Posted by Thrice Dead Cat View Post
Again, no problem! I may not get any credit here, but 'brewing is more about creating something new, interesting, fun, ideally balanced, and new that is either not found anywhere in official printings or, if so, is exceedingly rare to the point that it may as well have a new shot at it!

Plus, I know I'm no artist, but it's good to know I have some creativity in me.
Yeah, I think the creative action of actually doing homebrew is sometimes more rewarding than the knowledge that someone uses your creations. Doing something new or creative is very fun, even if it isn't recognized. I feel like some people might get discouraged because they don't receive recognition of their work, and I know I feel that way sometimes, but the act itself is still very rewarding for your understanding of the system as well as of the way other classes work within the system.

Quote Originally Posted by Thrice Dead Cat View Post
It is a different take on it, and I like that. Maybe you could drops a few lines in there stating that you and your companion are "bound" in such a way that when you do reach a new tier of creature, it either "upgrades" alongside you or decides that its "captain/leader/what-have-you" would be better suiting to guiding the Paladin instead. Considering it is an ACF and thus "nonstandard" and thereby "rarer," and how wonky leveling in DND is in general, it may be a better way of getting that sort of feeling across to the user.

If nothing new comes up, I could do a rough PEACH on the companions each level, but it's still an odd thing to judge. Treating it as a then highest level summons spell and then some isn't fair because it's not generating more spells and uses a different mechanical method for determining how you get them. After a certain point, your uses per day will probably boil down to "Oh, it's been 5 rounds of combat already? *poof*" Not that that is necessarily a bad thing, since it at least means it won't be used to spam a mass of Hound Archons or the like. ...Actually, just have a line saying that only one of the summons may be out at a time.
I like that line of fluff. I definitely like the idea of going "up in the ranks" so to speak, of the celestial or demonic army. I don't think an EACH of each companion is really truly necessary, though. I don't know, I don't want to take up your time if you have college and other stuff. I think I could give them a maximum number of spell levels in Spell-like Abilities equal to their Hit Dice, forcing the Paladin to choose which Spell-like Abilities they want to use.

Quote Originally Posted by Thrice Dead Cat View Post
Ignoring/lessening armor penalties or making heavier armors lighter would fit the theme and encourage a more mobile Paladin, which most of the Special Mount guys do in some regards.
That is certainly true.

Quote Originally Posted by Thrice Dead Cat View Post
I'm not sure what the number of the feats should be -probably just 1 per 5 Paladin levels - but that would encourage picking things focused on the weapon and possibly some of the TWFing double weapon style feats due to the on the fly choices.
Yeah, I was thinking something like 1 per 5 or 4 levels. I could maybe add the option of getting two weapons, but how would that work? Make them spread the bonuses between the two weapons?

Quote Originally Posted by Thrice Dead Cat View Post
Oh! I had assumed that the bonus was enhancement, thus effectively overriding the normal +1 of the weapon to a +9. This encourages doing the normal caster routine of grabbing a +1 [9 special ability points] Blah weapon and then just using a swift action spell each round - or simply attacking each round, given the spell slots. It's not too much more for a full caster based gish, but that sort of just seems off to me. Although, to be fair, weapon qualities are hard to balance in their own right just due to the fact that literally everyone save a Vow of Poverty X could have access to them at some point. As such, at most, it's only an extra +5 to hit and damage.

This definitely needs another person's PEACH over here, though. Does the Playground have a resident magic items guru?
It's untyped. I don't really like the practice of doing that with weapons, only a +1. It sort of marginalizes the use of the bonus on the weapon itself.

Quote Originally Posted by Thrice Dead Cat View Post
I agree with you. With the exception of the druid, part of the problem with core casters is just how easy it is for them to look at a prestige and then realize "So why am I waiting another 5 levels to get another class feature again?" and that's just the wizard. The others skip over in a heartbeat, but later "focused casters" a la the warmage, wu jen, favored soul, and even dread necromancers can have hard times finding thematically appropriate prestige classes that either bar them from entry due to class features (no turning, limited spell and skill lists, limited skill points) or just simply require too many feats to be worth it when compared to the core alternative with the larger spell list. "It's one thing to say wizards are best, so commoners can do this!" It's another thing entirely to make classes for your own system and then not support them but once in yet another supplement, if ever again without having to go through loops to either get the right class skills (generally, Educated or skill knowledge: X as feats) or even the right way of "casting" (Arcane Preparation for sorcerers, the Divine Insight ACF for wizards, but less so just due to how things that require spontaneity generally feel "worse" to me for some reason) or to instead take a secondary prestige class just to qualify! (generally, loremaster or other prestige classes with features that help qualify for each other or for multiples via things like Combat Casting and other feats).
Yeah, this is my main problem with some of the classes in the PHB.

Quote Originally Posted by Thrice Dead Cat View Post
Although, considering how fast this back and forth is and how little I've done for the bard and others, it may just be faster for me to jump back onto the IRC instead.
IRC? I have no idea what that is.

Also; I feel really bad about this, because I am not really incorporating some of your advice over the past few days, but I am currently in Washington D.C. I made quite a few feats related to these ACFs over the plane ride, and I should have them up in a few days.