2011-06-11, 11:01 AM (ISO 8601)
Firbolg in the Playground
Re: [D&D3.5] Weapons, Upgrades, and More
I was actually thinking about stuff like that coming from the special materials, so they still exist, but you only have one at a time. The rest of the stuff comes from within, some mix of ability and spirit.
Originally Posted by DoomHat
The main end intent is to reduce the christmas tree effect and have a system where you can effectively eschew wealth by level, and use magic items for what I've always felt they should be: Really special objects that make an impact on how your character works.
Making it so mundane people could enchant weapons with multiple effects like the current magic item system works, just without magic, it doesn't really solve the issue that everyone needs really expensive and rare weapons... just changes the flavor slightly.
Last edited by Seerow; 2011-06-11 at 12:16 PM.
If my text is blue, I'm being sarcastic.But you already knew that, right?