Good point. I think I can add two new columns to the table to indicate what can be used by what. That said I'm not sure that "can be used to trip" shouldn't be available to ranged. Isn't that basically what a bola is after all? If someone wants to invent a bow that shoots bola rounds or something, go nuts. Hell in my weapon styles feats I already have a feat that lets ranged weapons use any combat maneuver they like.A couple things. It would be helpful to point out which properties apply to range weapons, which apply only to range weapons, and so on. Some are obvious, but some (for example, "Can be used to trip") aren't. There's also an issue of choosing damage type or the, "Additional damage type," property; this seems to be a property of ammunition, not of a bow/crossbow.
As for the additional damage type however, ironically enough in the core rules damage type is determined by the weapon, not the ammunition. Check the SRD, the bow is listed as piercing damage, while the arrow has - in that spot. Seriously. It might be something worth changing, but seems like a needless complication when the same thing could be gotten across either way. (though some customization options exclusive to masterwork ammunition may be in order, I'd have to be careful to avoid stepping on the toes of what the weapon itself can do)
edit: Updated the table. Only one I wasn't sure about was disallowing a double ranged weapon. I mean I could easily see a two handed crossbow firing two things at once being treated as a double weapon... but then again that's just asking for abuse, so probably better to just say no, and let the person pick up two hand crossbows.