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2011-07-08, 07:18 PM (ISO 8601)
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#7
Colossus in the Playground
Re: [base] Psionicist Knight
Hmmm...using the Psychic Warrior for balance (Because we don't really have any other melee based psionic base classes to balance it against) I'd say it's fair. 7 less PP per day and half as many powers known (as well as selection from a much less gish-helpful power list), in exchange for channeling psionics, two extra skill points per level, access to 9th level powers, full BAB and a medium saving throw.
(Uncanny Power and Psionic Amplification replace a plentiful amount of bonus feats, so they seem to even out as well)
I like it much better now.