Aesthetic Sages are wandering warriors who's skill with the blade is great. They often seek beauty where ever they see it, be it in destruction, or in life. They don't often choose the lifestyle, it chooses them. They're eye for detail aids in they're development for the perfect form.
Sages often leave home at the strike of adulthood to explore, and search for answers to life's questions as they explore they're fascination with the beautiful things in life.
Adventures: What good would being a wandering swordswoman be if you don't do anything? The Aesthetic Sage is prone to helping, or hindering, things along they're way. If they're stopping in town for supplies when a bandit raid strikes, they're going to step up and defend, maybe out of pure vengeance for ruining they're meal or even to help the bandits for one reason or another (evil).
Characteristics: The Aesthetic Sage gains her ability through self perfection, and a link with the natural beauty of the world. Primary characteristics in Aesthetic's are grace, and balance thats hard to match. They have the ability to perform amazing feats and may even seem to be everywhere at once at times.
Alignment: Aesthetic Sage's come primarily in three groups: The Chaotic Good, the True Neutral, and the Lawful Evil. Aesthetic's can be found of any alignment, however.
Religion: Its common for Aesthetic's to believe in a higher power, they may or may not actually worship a deity however. But rather, some higher force above it all. Maybe even just life in general.
Background: Those destined to be Aesthetic Sages show signs at young ages, when they awe at the beautiful things, and often try to draw, sketch or paint what they see. Many even find themselves singing to themselves, or dancing to an unheard music. They have natural talents in the Arts, and as they age they learn to hone it into swordsmanship, the art of the blade. Whether they come into it naturally or find themselves fascinated in the study thanks to the tutelage of a master. Most find themselves ready to travel at an age of around twenty, when they leave, often to find purpose elsewhere in life.
Other classes: Aesthetic Sages admire anyone who also respects beauty, or Self perfection. Many enjoy the company of classes such as Monks, Psions and even Wizards. Some may find it irksome to be around the more destructive classes. While some may find it so when around clerics or paladins, who just can't understand the beauty in destruction. (good and evil, respectively)
Role: Aesthetic Sage's at low to mid levels are heavy one-shot hitters, they try to end things before they start, Otherwise they're relatively low-powered casters, or they can keep up with the fighters on the front lines thanks to aid from they're abilities.
GAME RULE INFORMATION
The Aesthetic Sage
|+1|+0|+3|+3|Channel Spell, Aesthetic Strike +1d8|4|2|—|—|—
|+3|+1|+4|+4|Aesthetic Strike +2d8|4|3|—|—|—
|+4|+2|+5|+5|Aesthetic Strike +3d8|4|3|2|—|—
|+6/+1|+2|+6|+6|Greater Channel Spell, Aesthetic Strike +4d8|4|4|3|1|—
|+7/+2|+3|+7|+7|Aesthetic Strike +5d8|4|4|3|2|—
|+8/+3|+3|+7|+7|Improved Uncanny Dodge|4|4|4|3|1
|+9/+4|+4|+8|+8|Aesthetic Strike +6d8|4|4|4|3|2
|+10/+5|+4|+9|+9|Aesthetic Strike +7d8|4|4|4|4|3
|+12/+7/+2|+5|+10|+10|Aesthetic Strike +8d8|4|4|4|4|3
|+13/+8/+3|+6|+11|+11|Aesthetic Strike +9d8|4|4|4|4|4
|+14/+9/+4|+6|+11|+11|Superior Channel Spell|4|4|4|4|4
|+15/+10/+5|+6|+12|+12|Perfect Form, Aesthetic Strike +10d8|4|4|4|4|4
Aesthetic Sage's have the following game statistics.
Abilities: Any, usually chaotic good, true neutral, or lawful evil.
Hit Die: d10
Starting Age: as fighter
Starting Gold: 4d4x10g
Class Skills... Appraise, Balance, Concentration, Craft (any two), Diplomacy, Jump, Knowledge (any two), Listen, Move Silently, Perform (any two), Profession (any three), Spot, Search, and Tumble.
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapons and Armor:
The Sage is not proficient with any armor, or shields. And is proficient with Simple weapons, as well as one martial or exotic weapon of choice. Once choice is made, it cannot be changed.
If the Sage wears even Light armor, all class features are lost.
The Aesthetic Sage gains spells from the Sorcerer/Wizard spell list. The Sage knows Cha-Mod spells from the list at any given time per spell level, and can cast them spontaneously using the given Spells per Day in the table. Spellcasting is based of of Charisma, for saves and extra spells per day.
Saves against a Sage's spells are 10+1/2 Sage levels, + charisma modifier, they rely on skill, study, and execution rather then the spell itself.
All spells the Sage casts are treated to have the Eschew Materials feat, but they all require a focus. The focus is usually the Sage's blade, or some memento. Once chosen, so it remains. If your original focus is lost any similar item can replace it. (Necklass for Necklass, Blade for Blade, gloves for gloves, ect. but not Blade for Hammer, gloves for boots, ect (Boots don't really make a good focus anyway))
Beyond whats listed here, they cast spells like a wizard-sorcerer mix and can remove a spell and learn another via spellbooks, but current spells remain as spontaneous casting.
Fluid Motion (Ex):
The movements of an Aesthetic Sage are strangely hypnotizing in they're smooth, fluid, and quickness. The Aesthetic Sage gains an insight bonus equal to her Charisma modifier to AC, as well as to Tumble, Balance, Iajutsu Focus, and Move Silently.
Channel Spell (Sp):
The Aesthetic Sage can, as a Standard Action, Channel a single spell through her blade, Effectively making the attack roll as normal, weapon damage and effects, Then the spell and spells effects.
Only Touch spells can be channeled this way.
Aesthetic Strike (Ex):
The Aesthetic Sage knows its signature ability, The Aesthetic Strike.
Only usable at the start at the battle, The Aesthetic Strike is a single full-round action against a single target you can see within 1/2 the Sage's speed. The Aesthetic Sage then vanishes, appearing 5ft behind the target in a negative flash of momentary darkness, during which those looking see a brilliant streak following the path of the Aesthetic's blade and the movement does not provoke attacks of opportunity, and can move through enemy squares.
The attack itself is resolved as a Touch attack, and adds listed bonus to the weapons damage, However like most additional damages it is not multiplied on a critical. If the Aesthetic Strike doesn't make it passed AC, the target still takes half the Aesthetic Strike bonus damage (an eight level Sage would deal 2d8 damage, with no modifiers or other damage sources. This damage), but otherwise no effect and the Sage does not appear behind them, but instead appears adjacent and in front of them.
At level Ten, the Aesthetic Sage can perform this at any time during the fight, but only once.
At level Twenty, the Aesthetic Sage can perform this at will, with a 1d6 round recharge.
Note: Aesthetic Strike is not a special attack on its own and damage is in addition, much like a Sneak Attack with different conditions that need to be met.
Aesthetic Strike bonus damage is Sonic in nature, yes, but Silence doesn't effect it. Sonic was merely the closest I could get with 3.X's limited Energy list. (4e had nice energies, Radiant, Necrotic, water ect)
The Aesthetic Sage gains the Evasion ability, as the Rogue ability of the same name.
The Aesthetic Sage gains the Uncanny Dodge ability, as the Barbarian ability of the same name.
Superior Form (Ex):
The Aesthetic's form is exceedingly fine, and honed. As Fluid Motion. But +2 extra AC, +1/2 Charisma mod (in addition) to listed skills, and +Charisma mod to saves.
Greater Channel Spell (Sp):
As Channel Spell, but you can now channel a touch spell in with a Full Attack, or a normal standard action to channel any Targeted spell.
Or, Channel a Touch spell through an Aesthetic Strike, if you have not used up its use for the encounter yet.
The Aesthetic Sage gains the Improved Evasion ability, as the Rogue ability of the same name.
Improved Uncanny Dodge:
The Aesthetic Sage gains the improved Uncanny Dodge ability, as the Barbarian ability of the same name.
Master's Form (Ex):
The Aesthetic's form is paragon, and considered the human limit of capability. As Superior Form. But +4 extra AC, +full Charisma modifier again (Cha mod x2) to listed skills, and +Cha mod to Attack rolls.
Timed Escape (Ex):
When subject to a Reflex for Half save, the Aesthetic can appear within 1/2 Speed feet away. Also, the effects of Improved Evasion can be applied to any Reflex save based spell, not just Reflex-for-Half. Meaning, The Aesthetic Sage always takes at most half damage from Reflex-based spells.
Reactive Reflexes (Ex):
The Aesthetic Sage can react almost immediately to tactile senses, when ever the Sage would be damaged in melee, she can make an attack of opportunity against the attack. If her attack is successful, the attack deals half damage and you can make a basic attack in return, which also deals half damage. Works on ranged weapons, but you instead take 1/4th damage, and no attack is given in return.
Superior Channel Spell (Ex):
You can now channel a Touch Spell in with each attack of your Full attack action, a Targeted spell as part of a full attack, Or any other non-personal spell as a standard action.
Perfect Form (Ex):
The Aesthetic's form becomes that of perfection. Sought after by even grand masters of the art of self-improvement. As Master's Form. But +6 extra AC, +full Charisma score (Rather then just Charisma Mod) to listed skills, and +Cha mod to Attack and damage rolls.
The path of the Sage is as much about self mastery as it is about physical perfection. Perfect Form also prevents the Sage from aging passed adulthood, they do not gain any manner of aging penalties, and gain fast healing 1, resistance to poison and disease equal to they're con mod, and once per day can reset they're health to 1 if it gets to -1 or below.
__________________________________________________ ________________Lasserine Victa
Neutral Good/Female/Human/Aesthetic Sage 10
Init +5, Senses: Listen +10, Spot +10,
AC 21 , touch 21, flat-footed 16
hp 10d10 HD +20 (70hp)
Fort +10, Ref +17, Will +9
Speed 30ft. (6 squares)
Melee Snaked Sword +12 atk 1d10/2d4 dmg.
Base Atk +7/+2, Grp +9
Atk Options Snaked Sword, Spellcasting, Channel Spell
Combat Gear Snaked Sword +3 (1d10/2d4 damage, -/30ft range, 19-20/x2)
0- Touch of Fatigue, Mending, Prestidigitation, Light, Ghost Sound
1- Shocking Grasp, Burning Hands, Ray of Enfeeblement, Chill Touch, True Strike
2- Alter Self, Web, Flaming Sphere, Ghoul Touch, Knock
3- Vampiric Touch, Fireball, Deep Slumber, Ice Lance, Keen Edge
Abilities Str 15, Dex 20, Con 15, Int 10, Wis 10, Cha 20
SQ Superior Form, Greater Channel Spell, Improved Evasion, Uncanny Dodge, Aesthetic Strike +5d8
FeatsCombat Reflexes, Power Attack, Cleave, Great Cleave, Improved Overrun, Blade Rush*, Improved Bull Rush.
FlawsWeak Will*, Vulnerable*
Skills Balance 22, Jump 10, Move Silently 11, Spot 10, Listen 10, Tumble 22
Possessions Snaked Sword, Kimono* (black), fine gold chain necklace, Coin pouch (12gp)
Lass is a quiet young woman who travels around the country living off the generosity of others. She's quick to repay kindness, And persistently offers to help until equal payment has been made on her part. She never expects to be repaid herself, and often helps those she sees are in need.
She probably just has too much free time.
She adventures to find meaning, love, and to live a life many could remember. She doesn't take kindly to hostile acts. But otherwise wont distinguish a vampire from a little kid in terms of base evil rating. If If either of them are misbehaving however, mercy shine on them. (Though the kid would naturally have a higher chance of escaping alive... well, not destroyed at least)
A typical Lass encounter starts off with her avoiding, watching, and preparing defenses until the moment is right, when she strikes as hard as she can to hopefully stop the fight there. Against multiple opponents, she keeps back and performs crowd controlling actions until one is left, which she tries to end it with her Aesthetic Strike that she saves until best use.
Unless given incentive, she only attacks non-lethally.
- 1: If using BoEF, or at least the Appearance stat, the Aesthetic Sage uses Appearance, rather then Charisma.
- 2: Spells that weaken enemies melee capability, or inhibit ranged attackers are recommended. As are effects you don't have to pay attention to, such as walls. An occasional ranged or targeted spell such as Fireball or Lightning bolt are welcome as well for when enemies try to hang back.
Requirements: Iajutsu Focus 5 ranks, BAB +1
Benefit: You can perform Aesthetic Strike with your Strike in an Iajutsu Duel.
Normal: Iajutsu duels consist of three parts, Strike is the third. as such you would not be able to perform Aesthetic Strike with it until level ten.
Greater Iajutsu Aesthetics
Requirements: Iajutsu Focus 10 ranks, BAB +7
Benefit: You can add your Iajutsu skill to damage rolls when ever your perform Aesthetic Strike.
Normal: Iajutsu skill is only added to damage rolls on Iajutsu strikes.
Superior Iajutsu Aesthetics
Requirements: Iajutsu Focus 18 ranks, BAB +10
Benefit: You can perform Aesthetic Strike whenever you perform an Iajutsu Strike.
Variants/Alternate Class Features
Casting becomes Divine, and drawn from the Cleric spell list. The Sage doesn't have to worship a deity, but chooses Spirits instead. They gain a single domain every five levels. Either from they're domain from a deity, or from a newly forged link with a Spirit of the Domain's nature. "Spirits"/"Kami" w/e
Domain spells are added to the list, as well as with the one bonus spell.
so... you have a domain, you have your five known spells, then you have six spells 5+ the domain spell. you still only have given spells per day of that level, however.
You also gain access to Granted Powers, however some modifications are necessary. Instead of "Turning or Rebuking x" you gain a +2 to attack and damage rolls against x.
1,5,10,15,20 are Domain levels.
Spiritual Sages are not restricted by Alignment, they are a balance and believe all forms of magic are not evil, or good in nature. But are Neutral, and nothing more then a tool that is only good or evil depending on how it is used. A Cure spell you charge money for, and ignore the sick is just as evil as using Inflict to harm an innocent. meanwhile, using Inflict to bring down a threat that could cause loss of life or harm to innocence, is good. (And using to to defend yourself is neutral)
In addition, finally. The Spiritual Sage increases BAB to full. In effect, they're Clerics without armor, turn undead, or full spellcasting. In return, they get some better features (though turn undead is awesome...), full bab, and domains.
They CAN wear armor, if they gain the proficiency elsewhere or through feats. but by base, they do not gain armor. so have fun spending feats. However, they don't get CHA to AC while wearing armor. instead, they gain a +2 per Form rank. (Fluid, Superior, Masters, Perfect)