Quote Originally Posted by ForzaFiori View Post
You might think about adding some beneficial seals as well. You mention that you can draw fates out of willing creatures, but there's not a whole lot of reason too with most of the abilities working to make someones fate worse. Yet it would make sense that you could also make it better, right? Perhaps seals that give healing, or attack/damage bonuses, additional spell slots or power points, etc, or that remove bad spells.
I had originally intended to include seals of that sort as well, but as they are no-cost, no-recharge abilities, it essentially turned the Fatekeeper into the ultimate out of combat healer and buffbot.