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Thread: GitP PrC Contest XXX: Into the Light

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    Default Re: GitP PrC Contest XXX: Into the Light

    RAINBOW THAUMATURGIST

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    ”Perception is just the filtered image of the true world. Your eyes cannot handle the truth hidden in the light. Let me show you what is really there...”
    ~Corsic Latro, Rainbow Thaumaturgist

    Rainbow Thaumaturgists are spellcasters who use prismatic spells and effects, as well as visual effects and light based spells extensively. They practically worship color and light, like a god. In fact, many, if not all, worship the god of the Plane of Color, especially Crayolon Rainbow Thaumaturgists.

    BECOMING A RAINBOW THAUMATURGIST
    Becoming a Rainbow Thaumaturgist simply involves getting training with an existing Rainbow Thaumaturgist, and becoming initiated into the Seven-Fold Priesthood, which is the reigning organization for Rainbow Thaumaturgists. They despise creatures that destroy the light, as well as those that create darkness.

    ENTRY REQUIREMENTS
    Skills: Knowledge (Arcana) or Knowledge (Religion) 9 ranks, and Spot 4 ranks
    Feats:
    Spellcasting: Must be able to cast 3rd level or higher spells, and the Prismatic Baked Goods spell (or any spell of the prismatic line)
    Special: Must be intiated into the Seven-Fold Priesthood.

    Class Skills
    The Rainbow Thaumaturgist's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Diplomacy (Cha), Knowledge (All; taken individually) (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level: 4 + int

    Hit Dice: d6

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Reading the Rainbow +2, Chromatic Strength|+1 level of existing spellcasting class

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Perception Filter|

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Don the Rainbow|+1 level of existing spellcasting class

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Reading the Rainbow +4|+1 level of existing spellcasting class

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Eyes of Light|+1 level of existing spellcasting class

    6th|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Wield the Rainbow|+1 level of existing spellcasting class

    7th|
    +5
    |
    +2
    |
    +2
    |
    +5
    |Reading the Rainbow +6|+1 level of existing spellcasting class

    8th|
    +6
    |
    +2
    |
    +2
    |
    +6
    |Master of Variegation|+1 level of existing spellcasting class

    9th|
    +6
    |
    +3
    |
    +3
    |
    +6
    |Taste the Rainbow|

    10th|
    +7
    |
    +3
    |
    +3
    |
    +7
    |Corona|+1 level of existing spellcasting class
    [/table]

    Weapon Proficiencies: The Rainbow Thaumaturgist gains no proficiency with any weapons or armor.

    Reading the Rainbow (Su): The Rainbow Thaumaturgist is especially able to read light and his surroundings, through the supernatural learning’s of his order, allowing him to see the reflection, angle, precise pitch of the light waves. Every color becomes a symphony of beauty, every line a crisp slice. Very existence becomes one of the most beautiful things that can be seen, for the Rainbow Thaumaturgist. Unfortunately, this also means that they can catch even the tiniest imperfections of color and light. The Rainbow Thaumaturgist gains a +2 Insight bonus to all Spot checks, and all Spellcraft checks involving spells of the Prismatic line, or spells with the [Light] descriptor. This bonus increases to +4 at fourth level, and +6 at seventh level.

    Chromatic Strength: The Rainbow Thaumaturgist is trained to be specialized in spells that deal with colors or light. This includes illusion spells, which are a natural staple of the arcane Rainbow Thaumaturgist. The Rainbow Thaumaturgist gains a +1 caster level while casting spells of the Prismatic line, spells with the [Light] descriptor, and spells of the Illusion school.

    Perception Filter (Su): The Rainbow Thaumaturgist is so capable with light and color that they can create a field of reflected, intensified, or bent light waves, distorting appearances and creating new images, even if said images don’t show an object that is really there. Starting at second level, the Rainbow Thaumaturgist may sacrifice a spell slot and cast any Illusion spell of one (or more) spell level/s lower than the spell slot. The casting time is that of the Illusion spells normal casting time.

    Don the Rainbow (Su): The Rainbow Thaumaturgist may weave light into a hauberk of armor, using color magic to damage and disorient enemies who attack the Rainbow Thaumaturgist. Starting at third level, once per day, the Rainbow Thaumaturgist may, as a standard action, weave armor out of the inherent colors and light that surrounds them. They gain a Deflection bonus to Armor Class equal to the Ability score modifier they use for casting, and whenever an attack successfully deals damage to the Rainbow Thaumaturgist, the armor brightly flashes one color, and deals one effect, randomly rolled on a d8.
    {table=head]Result|Color|Effect
    1
    |Red|1d6 Fire damage
    2
    |Orange|1d4 Acid damage
    3
    |Yellow|1d4 Electricity damage
    4
    |Green|1d4 Sonic damage
    5
    |Blue|1d6 Cold damage
    6
    |Indigo|Attacker is pushed back 5 feet
    7
    |Violet|Rainbow Thaumaturgist heals 1d6 HP
    8
    |Roll Twice|Ignore any 8 results[/table]
    The armor lasts until the end of the encounter, and then fades away, or for 1 minute if the Rainbow Thaumaturgist is out of combat. Any of the damaging effects affect the attacker, and the attacker must be within 30 feet to be affected by the armor.

    Eyes of Light (Su): The Rainbow Thaumaturgist can see bends in light and other falsities in the light, as well as being able to siphon the light from his surroundings into his eyes to be able to see where there is no natural light. Starting at fifth level, the Rainbow Thaumaturgist gains the effects of the See Invisibility spell, permanently, with a caster level equal to the Rainbow Thaumaturgist’s caster level. They may turn off the effect at any time, as a free action, and turn it back on as another free action. In addition, the Rainbow Thaumaturgist gains Darkvision out to 60 feet. The See Invisibility effect becomes permanent True Seeing at tenth level, able to be turned off or on as a free action.

    Wield the Rainbow (Su): The Rainbow Thaumaturgist can create a weapon of light, using the power of colors to damage and disable enemies. Starting at sixth level, the Rainbow Thaumaturgist may summon a prismatic weapon as a swift action. The weapon functions as a longsword, but only the Rainbow Thaumaturgist may wield it, and the Rainbow Thaumaturgist automatically gains proficiency with the prismatic weapon. The Rainbow Thaumaturgist may also summon the prismatic weapon as a pair of shortswords. For all effects and purposes, they function the same (except for where the individual weapons differ). If it ever leaves the Rainbow Thaumaturgist’s hands, the weapon disappears, as the effort to keep the light in that form becomes too much for the Rainbow Thaumaturgist. The Rainbow Thaumaturgist resolves any melee attacks made with the prismatic weapon as touch attacks. The weapon flashes a bright color whenever it strikes an opponent dealing an additional, random, effect, rolled on a d8.
    {table=head]Result|Color|Effect
    1
    |Red|+1 Fire damage/CL
    2
    |Orange|+1 Acid damage/CL
    3
    |Yellow|+1 Electricity damage/CL
    4
    |Green|+2 Constitution damage
    5
    |Blue|+1 Cold damage/CL
    6
    |Indigo|+1 Sonic damage/CL
    7
    |Violet|Rainbow Thaumaturgist heals 1 HP/2 CL
    8
    |Roll Twice|Ignore any 8 results[/table]
    The prismatic weapon lasts for up to 2 rounds.

    Master of Variegation (Su): The Rainbow Thaumaturgist can control the inherent magic in color to such a finite degree so as to be able to choose the exact pigmentation of a spell upon casting it, and also to be able to change the pigmentation of other spells that are being cast. Starting at eighth level, the Rainbow Thaumaturgist may choose the exact result of any spell of the Prismatic line they cast. They may not choose the eight result. In addition, they may choose the exact result of any spell of the Prismatic line an opponent casts, as an immediate action. In addition, she may choose the pigmentation of her own spells, changing the coloring of any effects she creates via spell, as well as being able to negate any visual effects they create. The Rainbow Thaumaturgist may suppress any visual manifestation of a spell she casts, without increasing the spell level, or the casting time.

    Taste the Rainbow (Su): The Rainbow Thaumaturgist can consume light in order to heal himself. Starting at ninth level, as a standard action once per day, the Rainbow Thaumaturgist may, while in sunlight or illuminated settings, heal himself for 7d6 damage plus a number equal to his caster level. If he does, the area around him becomes devoid of any light, as if it had the Deeper Darkness spell cast upon it, with a caster level equal to the Rainbow Thaumaturgist’s caster level. In fact, the lack of light is completely natural, and not subject to any dispelling effects. The effect fades, if there is access to light nearby, after 3 rounds.

    Corona (Su): The Rainbow Thaumaturgist becomes literally made of light. Starting at tenth level, the Rainbow Thaumaturgist naturally radiates light to 30 feet of himself. This light counts as natural sunlight for the purposes of spells and effects, and cannot be dispelled by magical effects. It counts as a spell with the [Light] descriptor of the highest level spell that the Rainbow Thaumaturgist can cast, for the purposes of interacting with spells with the [Darkness] descriptor. The Rainbow Thaumaturgist may suppress this effect at any time as a free action, and reactivate it again as a free action. In addition, the Rainbow Thaumaturgist adds all spells of the [Light] descriptor and all Illusion spells to his spell list. While in the presence of natural sunlight that is not from this ability, the Rainbow Thaumaturgist gains fast healing equal to the Ability score modifier of the Ability score that they use for casting.

    PLAYING A RAINBOW THAUMATURGIST
    Rainbow Thaumaturgists play sort of like Illusionists, usually. It really depends on the character, in truth. They are completely dedicated to the concept of light, but not like that of holy light, or healing light, but rather of illumination, and the actual concept of light.
    Combat: Rainbow Thaumaturgists focus mainly on Prismatic spells and effects, in addition to [Light] spells and Illusions. Combat, as such, is as much about manipulation as it is about direct damage or direct effects.
    Advancement: After the Rainbow Thaumaturgist, there are quite a few options to go into, and those options also depend largely on the background of the Rainbow Thaumaturgist. Arcane Thaumaturgists often go into a variety of arcane classes, especially those dedicated to Illusion. Divine Rainbow Thaumaturgists might go into any divine class that follows other aspects of their background.
    Resources: The Rainbow Thaumaturgists do not really have a lot of resources. They are a very specialized group of casters, even the Seven-Fold Priesthood isn’t that rich. The memberhood is small enough that it is hard to rely on manpower as a resources as well. They tend to be very solitary people in general.

    RAINBOW THAUMATURGISTS IN THE WORLD
    ”It… it was so beautiful…
    The corona, the way the light bent around her… it was like a rainbow of stars…
    I wanted to touch the light, to feel the incandescent sparkling of the spectrum…
    But I was burned…”

    ~Kotras Chisho, beggar

    Many Rainbow Thaumaturgists have survived with parlor tricks and plays of the light, not using the full extent of their powers because there was no need, and none who need their powers. Many Rainbow Thaumaturgists spend long periods of their life living on the street, begging and doing small magic for money. Some become court magicians, court jesters, or entertainers. They are considered second rate magicians, mostly because they have no need and no reason to show their powers.
    Daily Life: All Rainbow Thaumaturgists must spend some of their day in order to pray or meditate for spells.
    Notables: Corsic Latro, a very powerful Rainbow Thaumaturgist, was one of the first few members of the Seven-Fold Priesthood. He was known for his ability with prismatic spells and illusions especially.
    Organizations: The Seven-Fold Priesthood is the main organization dedicated to the Rainbow Thaumaturgists. Of course, they are also dedicated to the Initiates of the Seven-Fold Veil, although slightly less so, since the Seven-Fold Priesthood is more dedicated to the concept of light rather than just prismatic spells.

    NPC Reaction
    Most NPCs view the Rainbow Thaumaturgists as mere street magicians, mostly because the Rainbow Thaumaturgist’s powers are not altogether that powerful in battle, or “powerful” at all. Of course, this could easily be disproven by the Rainbow Thaumaturgists, but they rather like the persona they keep.

    RAINBOW THAUMATURGISTS IN THE GAME
    The Rainbow Thaumaturgists are like many casters, although certainly less powerful than most, although that also depends on how Illusions are used in the campaign, but even then, since the Illusion effects are secondary to the class, they are not an incredibly focused on feature of the class. Prismatic effects, because of their random effects (although that is fixed by the Master of Variegation class feature), are sometimes useful, and sometimes not useful at all, depending on the roll of the dice.
    Adaptation: The Rainbow Thaumaturgists do not have a very campaign setting specific flavor, but their flavor could indeed be instead that of showy and flashy magicians who use their powers to awe and inspire audiences, rather than the sort of secretive group that the class is currently flavored as.
    Encounters: Most encounters with Rainbow Thaumaturgists will be relatively peaceful, the Rainbow Thaumaturgists rather unwilling to use their full powers unless provoked quite a bit.

    The Tale of Corsic the Magician
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    Poor Corsic, the courtiers thought to themselves. He always was a little stupid, deep down.

    The king had found him, or rather the king’s guards had found him, living on the streets. He was a starved, gaunt figure, begging for money, showing off some parlor tricks for money. He had been promising, or at least that was what they had heard, in his days on the magician’s chief university, but he had left before completing his degree in magical studies. He had been called away.

    No one had seen him for many, many years. They thought him dead, cast out, mortally
    wounded, or kidnapped.

    But he had reappeared, one day. He had shown up in the capitol, unannounced and unknown by anyone. He had changed clothes, changed faces, changed everything. All he had kept was his name, so worn and ragged, and a tired old staff, given to him by his master, in the long ago days of his education. It was ancient oak, passed down hand to hand, master to apprentice. Corsic had treasured it, more than anything.

    But he had been found. He had been taken to the king, and been forced to perform for him. Even in the light of the danger (the king was hardly forgiving of boring entertainment), he performed wonderfully. Magically, almost.

    Still, the courtiers felt pity for him. He was forced to perform new tricks every day, and they had become more and more dangerous, as Corsic was desperately trying to outperform his death sentence.

    Still, they marveled in wonder as he stood before the king’s brother, the duke. The duke was hardly the kindest man, always drunk, drunk of shame that he was not king, drunk with shame that he could not lead like his older brother. He was quite prone to terrible, violent outbursts, his anger overtaking his sense of reason, which was not much in the first place.

    It was one of those outbursts, and Corsic was at the center, that poor, befuddled man.

    “You, imbecile!” The duke shouted at the tiny form of the man, dressed gaudily in clothes that were slightly too large for him, no doubt left over from the previous jester. The duke had a wet stain on the front of his court clothes, and clearly was taking it out on the small magician (although the sharper sighted courtiers would have noticed how it was in fact a servant who had spilled it, but rather the magician who had laughed. However, the courtiers are trained to ignore things of that sort).

    The man was slumped over, bowing from every corner and angle in his body, trying not to anger the duke any more than was possible. He wasn’t doing to well.

    “Answer me!” The duke slurred, his voice starting to lose it’s clarity to the drink. The little man cowered, and scraped forward across the floor, for truly that was the only way to describe his actions.

    “I am so very, very sorry, your grace. How may one so lowly as I serve you, your grace?” The short man asked, his voice sycophantic to the extreme, grating on the duke’s nerves like a raw skin being dragged over cement.

    “Shut up, you little ****!” The duke shouted, kicking the man in the ribs. The man grabbed his chest, while the king laughed uproariously, surrounded by his concubines.

    The duke continued kicking. The courtiers looked away uneasily, used to the dukes enraged outbursts, but not to violence of this kind in the court. The king remained laughing.

    The man continued to whimper, not understanding where the dukes inflamed rage came from. The duke, still furious, stood for several moments, starting at the little man with a fiery intensity in his eyes, his smile pulled back in a feral grin that would only spell death in the animal kingdom. Of course, this court was far too civilized for that kind of thing.

    The duke’s eyes swept over the man, and came up on his staff, the little twisted oaken staff that the magician toted with him everywhere. The duke strode over to it, his hard soled boots clacking on the marble court floors, his furs swishing around his shoulders, as the light in his eyes grew even more malicious, if that were possible, and his grin grew into a smirk of devilish glee. He bent down to pick up the staff.

    The tiny man sat laying on the floor, clutching his chest.

    “Let’s see how you can cast your impudent little ****ing spells with your staff gone, you piece of ****.” The duke said, his voice low and whispering.

    The man wearing the long, flowing robes next to the magnificent throne that the king occupied started unconsciously, throwing his hand towards the duke’s form. It was, however, unfortunately too late.

    The duke began to strain, trying to break the oaken staff, so worn of age. It looked like it would hold, but the duke’s strength managed to snap it clean in two. The sound rang out through the court, rather not unlike the sound of a gun shot.

    The duke turned to the little man, grinning, and began to throw the staff at the place where the little man had been. In the man’s place, stood something altogether quite different.

    A tall, unbroken man stood there, in the little man’s place. His robes were long and flowing, embroidered with crystals, metals, and reflective plates. They created such an effect as to make a rainbow when the sunlight that came from the great windows in the court it. Despite the brightness of his form, his eyes were shadowed. They peered from the depths of the hood of his robe, columns of light shining in a cone from each. Still, the hate radiated from those eyes.

    The courtiers, the magician standing next to the king, even the guards could not react. They stood frozen in place, from the sudden change in the man.

    The duke gave him a curious look, his face still twisted from the grotesque grin on his face.

    “Who exactly are you?” The duke asked pointedly, drawing his sword.

    The man looked at the sword as if it were made of nothing, and flicked a hand. The sword appeared to turn into a snake, which clung to the duke’s hand. The duke screamed, and tried to remove it from his hand.

    The magician took long, slow steps toward the duke, but continued walking past him, while the duke tried to remove the snake. As he picked up the little staff, so sadly broken, the snake vanished, and in its place was the duke’s sword, completely unchanged.

    The duke stared at the sword for one, long moment, and then looked back to the tall man, easily a foot taller than himself, still mourning the staff. He glanced back at his sword for less than a moment, and then charged the robed man, screaming at the top of his lungs. Without even looking, the robed man move his arm behind him, and pointed two fingers at the duke. A rainbow nimbus of light flew from them, and impacted upon the duke’s chest. He looked down just long enough to see a fire burn straight through his chest, and then looked back up at the magician holding the little staff, before falling to the ground, his form limp and unresponsive.

    The courtiers, terrified, tried to flee the court. The magician did nothing to stop them.

    As he turned to leave, the magician who had been standing next to the king appeared in front of him, some twenty feet away.

    “Corsic, you must go with me, to the cells. You must submit yourself to the king’s justice. You cannot simply kill the duke without any response, you know. He wasn’t too popular, but there are laws for a reason. Come.” The wizard reached out his hand to the magician, and drew back suddenly. He saw the look on the magician’s face, and the strange little bomb that appeared in the magician’s hands. Of course, the wizard didn’t know what a bomb is, but he recognized that sort of magical interface.

    The magician raised it up above his head, and threw it on the ground. A great blanket of green fog surrounded the magician. The wizard started forward, and then realized what kind of gas this really was. He raised a hand over his mouth, for all the effect that would have, and quickly activated a spell, flying high up into the air.

    The magician below pointed a finger at the king, and murmured four words. The king appeared to keel over, dead. The wizard teleported to the king, checking for wounds. As he touched the king, he realized that the magician had cast an illusion on the king, but as the wizard turned back to the forward part of the court, a great rainbow wall of magic appeared in front of the court, completely blocking off access. The wizard might not know those earlier spells, but he knew that one. He sighed, realizing how pointless this endeavor was, and quickly called the guards to protect the king before calling the ones in care of the gate to let the magician they had known as Corsic through. He was gone before the guards could even open the gate part way.

    It would be many years before the courtiers stopped talking about how the duke had died, and Corsic had been used as a figurehead for the revolution that eventually killed the king and replaced him with a bloody sort of anarchy, even though Corsic had long since moved out of the country, on to other things. Such is the way of life.
    Last edited by unosarta; 2012-03-13 at 07:42 PM.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.