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Thread: GitP PrC Contest XXX: Into the Light

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    Halfling in the Playground
     
    Zombie

    Join Date
    Oct 2009

    Default Re: GitP PrC Contest XXX: Into the Light

    LANTERN GUIDE



    QUOTE TO COME

    Soulspark Familiars do not pick and choose meldshapers, and meldshapers aren't exceptionally picky as to the soulstuff inherent in their familiars. The meldshaper merely reaches into the soulstuff of the universe and shapes himself one. It is the rare meldshaper who chooses to form his soulspark from the souls of Archons, to form this of most personal connections with them, and become a Lantern Guide.

    BECOMING A LANTERN GUIDE

    A majority Lantern Guides were good or lawful incarnates, but it is not unknown for a Azurin cleric of a good deity to take the plunge. But of all the races, Aasimars in particular are drawn to become a guide.

    ENTRY REQUIREMENTS
    Language: Celestial
    Skills: Knowledge (The Planes) 8
    Alignment: Any Non-Evil
    Meldshaping: Must be able to shape the Soulspark Familiar soulmeld.



    Class Skills

    The Lantern Guide’s class skills (and the key ability for each skill) are....
    Concentration (Con), Diplomacy (Cha), Heal (Cha), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Knowledge (Religion) (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis)

    Skills Points at Each Level: 4 + Int

    Hit Dice: d6

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Meldshaping, Lantern Familiar, Incarnum Radiance 1/day, Crown Bind

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Share Incarnum Radiance, Light Blast, Increased Essentia Capacity 1

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Greater Lantern, Incarnum Radiance 2/day

    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Ward of Souls, Increased Essentia Capacity 2

    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Unending Service, Archon's Light

    6th|
    +4
    |
    +5
    |
    +2
    |
    +5
    |Incarnum Radiance 3/day, Increased Essentia Capacity 3

    7th|
    +5
    |
    +5
    |
    +2
    |
    +5
    |Throat Bind, Guide Ally

    8th|
    +6
    |
    +6
    |
    +2
    |
    +6
    |Increaed Essentia Capacity 4, Toungues

    9th|
    +6
    |
    +6
    |
    +3
    |
    +6
    |Incarnum Radiance 4/day, Bulwark of Light

    10th|
    +7
    |
    +7
    |
    +3
    |
    +7
    |Increased Essentia Capacity 5, One with the Light[/table]

    Weapon Proficiencies: A Lantern Guide does not gain proficiencies with any weapons or armor.

    Meldshaping: At each level, a Lantern Guide increases their meldshaper level, the number of soulmelds they can shape, the number and kinds of chakra binds they can create, and their essentia pool as if they had gained a level in the meldshaping class to which they belonged to prior to gaining the Latern Guide level. They do not, however gain any other abilities of that class.

    If the Lantern Guide did not have any levels in a meldshaping class, they gain an essentia pool equal to their Lantern Guide level.

    Lantern Familiar: The Soulspark familiar souldmeld no longer needs to occupy a chakra to shape it, you may shape it into the light around you. If it is bound to a chakra, it still needs to be shaped in that chakra. In addition, your Soulspark familiar can go farther than 10ft from you without needing to be reshaped. It can move 30ft+10ft per essentia invested in the soulmeld.

    Incarnum Radiance: You gain the Incarnum radiance class feature as described on page 22 of Magic of Incarnum. If you already had this ability your Lantern Familiar levels stack with your Incarnate levels for the bonus provided, but you use it a number of times per day as per Table: Lantern Familiar. If your alignment is not neutral on one axis, you must choose the bonus type once you fist gain this ability.

    Crown Bind: The Lantern Guide can bind soulmelds to the crown chakra if he was otherwise unable to.

    Share Incarnum Radiance: You gain the Share Incarnum Radiance ability as described on page 22 of Magic of Incarnum. At 10th level this ability no longer fatigues you.

    Light Blast: The Soulspark Familiar gains the ability to improve its Soul Blast by investing essentia. By having 1 point invested in Light Blast, its attack range increases to 30 ft. For each point of essentia you have invested in Light Blast past the first you increase the damage of its Soul Blast by 1 die. Investing in Light Blast counts as a special ability.

    Increased Essentia Capacity: The essentia capacity of your Soulspark Familiar soulmeld increases by the number shown on Table: Lantern Guide.

    Greater Lantern: Your Soulspark familiar gains the ability to have essentia invested into multiple of it’s special abilities, not just one.

    Ward of Souls: Your Soulspark Familiar generates a Magical Circle against evil of a caster level equal to your Lantern Guide level. You can increase the caster level by investing Essentia in the soulmeld into this ability.

    Unending Service: Your Soulspark familiar can sacrifice itself once per day to heal you to full Hit Points, unshaping itself. It is an immediate action to do so.

    Archon's Light: You may cast Daylight 1/ecounter at a caster level equal to your Lantern Guide level. You may choose your Soulspark familiar as the origin of the effect.

    Throat Bind: You gain the ability to bind your Soulspark familiar soulmeld to the throat chakra.

    Guide Ally: You gain the ability to use the spell Aid at will with a caster level equal to your Lantern Guide level. Your Soulspark Familiar may use this spell as per the “Deliver Touch Spells” ability.

    Toungues: Your Soulspark Familiar gains the ability to speak and understand all languages.

    Bulwark of Light: You may invest some of the essentia in the Soulspark Familiar soulmeld into to a Spell Resistance special ability. It has SR equal to your Lantern Guide level for one essentia invested, and + 2 per essentia invested in this ability past the first.

    One with the Light: Once per day, you may benefit from the essentia granted abilities of your Soulspark Familiar for one encounter. You also shed light as a torch, and your type changes to outsider with an alignment subtype matching your Soulspark Familiar's for the duration of this ability.

    PLAYING A CLASS NAME

    Brief description on how to play the class you are designing.

    Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.

    Advancement: This is a section on different options and paths that the class can go down when they advance in power.

    Resources: What resources might a member of this PrC be able to draw on..

    CLASS NAME IN THE WORLD

    A quote of somebody else talking about your class!

    A brief description of how your class is persevered in the world and how he interacts with the world.

    Daily Life: Some general information about the typical day in the life of your class.

    Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).

    Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

    NPC Reaction

    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    CLASS NAME IN THE GAME

    This is a good place to provide a quick note on how your class will effect game play statistically.

    Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.

    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    Sample Encounter

    Give an example of how one might encounter a member of this PrC.

    EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
    Last edited by Spate; 2011-09-11 at 02:46 PM.