1. - Top - End - #67
    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default Re: Lets Invent some Tier 6s! PEACHers Encouraged!

    Elementalist
    Spoiler
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    {TABLE]Level|BAB|Fort|Ref|Will|Powers Known|Power Points/Day
    1|+0|+0|+0|+2|Energy Ray|1
    2|+1|+0|+0|+3||2
    3|+1|+1|+1|+3||3
    4|+2|+1|+1|+4||4
    5|+2|+1|+1|+4||5
    6|+3|+2|+2|+5|Energy Push|6
    7|+3|+2|+2|+5||7
    8|+4|+2|+2|+6||8
    9|+4|+3|+3|+6||9
    10|+5|+3|+3|+7||10
    11|+5|+3|+3|+7||11
    12|+6|+4|+4|+8|Energy Missile|12
    13|+6|+4|+4|+8||13
    14|+7|+4|+4|+9||14
    15|+7|+5|+5|+9||15
    16|+8|+5|+5|+10||16
    17|+8|+5|+5|+10||17
    18|+9|+6|+6|+11|Energy Burst|18
    19|+9|+6|+6|+11||19
    20|+10|+6|+6|+12||20[/TABLE]
    Hit Dice: d4
    Skill Points: 2 + Intelligence Bonus per level
    Class Skills: Autohypnosis (Wis), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Psicraft (Int)

    Weapon and Armor Proficiency: Elementalists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the use of his power manifestation.

    Powers: An Elementalist is limited to what powers they can manifest. An Elementalist’s ability to manifest powers is limited by the power points he has available, one point per level.

    The powers he can manifest are determined by his level. At 1st level, the Elementalist knows Energy Ray as a first-level Elementalist power. At 6th level, they know Energy Push as a second-level Elementalist power. At 12th level, they know Energy Missile as a third-level Elementalist power. At 18th level, they know Energy Burst as a fourth-level Elementalist power. They do not learn any other powers, and those four powers compose the class's full power list.

    To manifest a power, an Elementalist must have an Intelligence score of at least 10 + the power’s level. The Difficulty Class for saving throws against an Elementalist's powers is 10 + the power’s level + the Elementalist’s Intelligence modifier.

    An Elementalist's manifester level goes up slowly, once every odd level (1 at 1st, 2 at third, et cetra).


    This is a T6 Kineticist. I'm working on a T6 of the other 5 disciplines as well, plus other fun stuff (still working on my Ranger/Scout and Barbarian) so stay tuned!

    I actually really like the Common Thug, but I think it rises above T6, sorry. Still, it's good enough you could flesh it out more and make it a viable goon class; I know I'd use it against my PCs when they hit a city.
    Last edited by Noctis Vigil; 2011-11-19 at 01:30 AM.