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Thread: [PF] Prestige Bard (WIP)

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    Bugbear in the Playground
     
    Daemon

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    Dec 2010

    Default Re: [PF] Prestige Bard (WIP)

    Archetypes


    Arcane Duelist


    A master of the martial applications of steel and spell, the arcane duelist blends both into a lethal combination.

    Table: Arcane Duelist
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Arcane Strike, bardic performance, distraction, fascinate, inspire courage +1, rallying cry|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Combat Casting|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Inspire Competence +2|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Arcane Bond|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Disruptive, Inspire Courage +2|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Bladethirst, Inspire Competence +3|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Inspire Greatness|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Dirge of Doom, Spellbreaker|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Inspire Competence +4, Inspire courage +3|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Arcane Armor, Soothing Performance|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Inspire Heroics, Penetrating Strike|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Frightening Tune, Inspire Competence +5|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Inspire courage +4, Mass Bladethirst|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |Greater Penetrating Strike|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Deadly Performance, Inspire Competence +6|+1 level of existing arcane spellcasting class[/table]

    Arcane Strike
    Arcane duelists gain Arcane Strike as a bonus feat at 1st level.

    This ability replaces bardic knowledge.

    Bardic Performance
    An arcane duelist gains the following types of bardic performance:

    Rallying Cry (Su): At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.

    This performance replaces countersong.

    Bladethirst (Su): An arcane duelist of 6th level or higher may use performance to grant one weapon, one natural weapon, one end of a double weapon, or 50 items of ammunition of the same type within 30 feet a +1 enhancement bonus. This enhancement bonus increases by +1 for every two levels after 6th (maximum +5 at 14th level). These bonuses stack with existing bonuses and may be used to increase the item’s enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding. If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities.

    This performance replaces suggestion.

    Mass Bladethirst (Su): An arcane duelist of 13th level or higher can use his bladethirst performance to enhance the weapons of as many allies as desired within 30 feet. The bonus provided by this power is +4 if conferred on two allies, +3 for three allies, +2 for four allies, and +1 for five or more allies. The power granted to each weapon must be identical.

    This ability replaces mass suggestion.

    Bonus Feats
    An arcane duelist weaves might and magic in his combat style, gaining the following bonus feats at 2nd level and every three levels thereafter:

    2nd level—Combat Casting
    5th level—Disruptive
    8th level—Spellbreaker
    11th level—Penetrating Strike
    14th level—Greater Penetrating Strike.

    This ability replaces versatile performance and well-versed.

    Arcane Bond (Ex)
    At 4th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components.

    This ability replaces lore master.

    Arcane Armor (Ex)
    At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 14th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane spell failure.

    This ability replaces jack of all trades.


    Archaeologist


    No stodgy researcher, this archaeologist meets his research head-on in the field. Archaeologists sacrifice the bard’s inspirational performance for a smattering of rogue talents.

    Table: Archaeologist
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Archaeologist's Luck +1, Bardic Knowledge|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Clever Explorer, Uncanny Dodge|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Trap Sense +1|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Lore Master 1/day, Rogue Talent|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Archaeologists Luck +2, Trap Sense +2, Versatile Performance|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Evasion, Rogue Talent|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Trap Sense +3|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Rogue Talent, Versatile Performance|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Archaeologists Luck +3, Lore Master 2/day, Trap Sense +4|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Jack-of-all-Trades, Rogue Talent|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Trap Sense +5, Versatile Performance|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Rogue Talent|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Archaeologists Luck +4, Trap Sense +6|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |Lore master 3/day, Rogue Talent, Versatile Performance|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |-|+1 level of existing arcane spellcasting class[/table]

    Archaeologist’s Luck (Ex)
    Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 9th level, and +4 at 13th level.

    Clever Explorer (Ex)
    At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.

    This ability replaces the versatile performance ability.

    Uncanny Dodge (Ex)
    At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name.

    This ability replaces well-versed.

    Trap Sense (Ex)
    At 3rd level, an archaeologist gains trap sense +1, as the rogue class feature of the same name. This bonus improves by +1 for every two levels gained after 3rd, to a maximum of +6 at 13th level.

    Rogue Talents
    At 4th level, an archaeologist gains a rogue talent. He gains an additional rogue talent for every two levels of archaeologist gained after 4th level. Otherwise, this works as the rogue’s rogue talent ability.

    Evasion (Ex)
    At 6th level, an archaeologist gains evasion, as the rogue ability of the same name.

    Advanced Talent
    At 10th level, and every two levels thereafter, an archaeologist can choose an advanced rogue talent in place of a rogue talent.


    Court Bard


    Spending years studying all of the finer points of erudition and etiquette, the court bard takes up the role of resplendent proclaimer and artist-in-residence at the hand of nobility, royalty, and the well-moneyed elite who aspire to join their ranks.

    Table: Court Bard
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Bardic performance (countersong, distraction, fascinate, satire -1), Heraldic Expertise|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Versatile Performance, Well-Versed|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Mockery -2|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Wide Audience|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Satire -2, Versatile Performance|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Mockery -3, Suggestion|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Inspire Greatness|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Glorious Epic, Versatile Performance|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Mockery -4, Satire -3|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Soothing Performance|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Inspire Heroics, Versatile Performance|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Mockery -5, Scandal|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Satire -4, Mass Suggestion|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |Versatile Performance|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Deadly Performance, Mockery -6|+1 level of existing arcane spellcasting class[/table]

    Bardic Performance
    A court bard gains the following types of bardic performance:

    Satire (Su): A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a –1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by –1 at 5th level and every four levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components.

    This performance replaces inspire courage.

    Mockery (Su): A court bard of 3rd level or higher can subtly ridicule and defame a specific individual. The bard selects one target who can hear his performance. That individual takes a –2 penalty on Charisma checks and Charisma-related skill checks as long as the bard continues performing. This penalty increases by –1 every three levels after 3rd. Mockery is a language-dependent, mind-affecting ability that relies on audible components.

    This performance replaces inspire competence.

    Glorious Epic (Su): A court bard of 8th level or higher can weave captivating tales that engross those who hear them. Enemies within 30 feet become flat-footed unless they succeed at a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier). A save renders them immune to this ability for 24 hours. Glorious epic is a language-dependent, mind-affecting ability that uses audible components.

    This performance replaces dirge of doom.

    Scandal (Su): A court bard of 12th level or higher can combine salacious gossip and biting calumny to incite a riot. Each enemy within 30 feet is affected as if by a song of discord for as long as it can hear the performance. A successful Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) negates the effect, and that creature is immune to this ability for 24 hours. Scandal is a language-dependent, mind-affecting ability that uses audible components.

    This performance replaces frightening tune.

    Heraldic Expertise (Ex)
    A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks (minimum +1). Once per day, the court bard can also reroll a check against one of these skills, though he must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter.

    This ability replaces bardic knowledge.

    Wide Audience (Su)
    At 4th level, a court bard can choose to affect a 60-foot cone instead of a 30-foot radius with bardic performances that affect an area. In addition, for every three levels beyond 4th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). If the power instead affects multiple creatures, it affects one additional creature than normal for every three levels beyond 4th. This does not affect powers that affect only a single creature.

    This ability replaces lore master and jack of all trades.
    Last edited by Curious; 2011-11-25 at 03:24 PM.
    Prestige Bard, updated for Pathfinder.

    Revamped Spell Resistance system, for use with Spell Points/Psionics.