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Thread: [PF] Prestige Bard (WIP)

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    Bugbear in the Playground
     
    Daemon

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    Dec 2010

    Default Re: [PF] Prestige Bard (WIP)

    Daredevil


    As quick at wordplay as at swordplay, daredevils are dashing heroes, inspiring their allies to match their clever repartee and acrobatic feats. Daredevils often lean toward comedy, dance, oratory, and singing.

    Table: Daredevil
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Agile, bardic performance, countersong, derring-do (+1)(+2), distraction, fascinate|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Canny Foe, Dauntless|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Inspire Competence +2|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Scoundrel's Fortune|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Derring-do (+2)(+4)|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Inspire Competence +3, Suggestion|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Inspire Greatness|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Dirge of Doom|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Derring-do(+3)(+6), Inspire Competence +4|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Jack-of-all-Trades, Soothing Performance|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Inspire Heroics|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Frightening Tune, Inspire Competence +5|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Derring-do(+4)(+8), Mass Suggestion|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |-|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Deadly Performance, Inspire Competence +6|+1 level of existing arcane spellcasting class[/table]

    Agile (Ex)
    A daredevil adds half her class level (minimum 1) on Acrobatics, Bluff, Climb, and Escape Artist checks.

    This ability replaces bardic knowledge.

    Derring-do (Su)
    A daredevil can use her performance to bring out grace in the clumsiest allies. The daredevil and any allies who see her receive a +1 morale bonus on Reflex saving throws and a +2 competence bonus on Dexterity-based skill checks. Allies who move at least 10 feet during their turn gain a +1 dodge bonus to their Armor Class until the start of their next turn. At 5th level, and every four bard levels thereafter, the saving throw and Armor Class bonuses increase by +1, to a maximum of +4 at 13th level, and the skill check bonuses increase by +2, to a maximum of +8 at 13th level. This is a mind-affecting ability that uses visual components.

    This ability replaces inspire courage.

    Canny Foe (Ex)
    At 2nd level, a daredevil can choose one type of combat maneuver. She gains a +2 bonus on her combat maneuver checks to attempt the chosen maneuver and to her CMD to resist that maneuver. At 5th level, and every three levels thereafter, the daredevil gains a +2 bonus for an additional type of combat maneuver. She may not choose the same maneuver twice.

    This ability replaces versatile performance.

    Dauntless (Ex)
    At 2nd level, a daredevil gains a +1 morale bonus on saving throws against mind-affecting effects, including all fear effects. This bonus increases by +1 for every three levels gained after 2nd level, to a maximum of +5 at 14th level.

    This ability replaces well-versed.

    Scoundrelís Fortune (Ex)
    At 4th level, once per day a daredevil can choose to roll two dice instead of one for any skill check, keeping the best result. She can use this ability one additional time per day for every two levels she possesses beyond 4th, to a maximum of six times per day at 14th level.

    This ability replaces lore master.


    Dervish Dancer


    Not all bards inspire others with their performances. Dervish dancers enter a near-mystical trance that allows them to push their bodies beyond normal limits.

    Table: Dervish Dancer
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Battle Dance (inspire courage +1), Fleet|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Versatile Dance, Well-Versed|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Inspire Competence +2|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |-|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Inspire Courage +2, Versatile Performance|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Inspire Competence +3, Rain of Blows|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Inspire Greatness|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Razor's Kiss, Versatile Performance|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Inspire Competence +4, Inspire courage +3|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Dance of Fury, Jack-of-all-Trades|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Inspire Heroics, Versatile Performance|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Inspire Competence +5, Leaf on the Wind|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Inspire courage +4|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |Versatile Performance|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Battle Fury, Inspire Competence +6|+1 level of existing arcane spellcasting class[/table]

    Class Features

    All of the following are the class features of the Dervish Dancer.

    Weapon and Armor Proficiency: Dervish dancers gain weapon proficiency with the scimitar and kukri.
    This ability replaces their proficiency with the rapier and whip.

    Battle Dance
    A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.

    Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancerís performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action.

    Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself.

    Fleet (Su)
    While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every three bard levels gained after 1st level, to a maximum of +30 feet at 12th level.

    This ability replaces bardic knowledge and lore master.

    Versatile Dance (Ex)
    At 2nd level, a dervish dancer gains a bonus equal to half his level on Perform (dance) checks. He can use his bonus for his Perform (dance) skill in place of his bonus for Acrobatics.

    This ability replaces versatile performance.

    Rain of Blows (Su)
    At 6th level, a dervish dancer can use his battle dance to speed up his attacks. When making a full attack action, he may make one extra attack with any weapon he is holding, as though under the effects of a haste spell. He also gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and on Reflex saves. At 9th level, and every three bard levels thereafter, these bonuses increase by +1, to a maximum of +5 at 18th level. These bonuses do not stack with the haste spell.

    This ability replaces suggestion and mass suggestion.

    Razorís Kiss (Su)
    At 8th level, a dervish dancer can use his battle dance to improve his weaponsí critical range. All attacks he makes with manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected.

    This ability replaces dirge of doom.

    Dance of Fury (Su)
    At 10th level, a dervish dancer can attack more than once as he moves while performing a battle dance. He can combine a full-attack action with a single move, taking the attacks at any point during his movement, but must move at least 5 feet between each attack. This movement provokes attacks of opportunity as normal.

    This ability replaces soothing performance.

    Leaf on the Wind (Su)
    At 12th level, a dervish dancer can use his battle dance to evade attacks with unearthly grace and to shake off the effects of his wounds. Unlike other battle dances, leaf on the wind requires a standard action each round to start or maintain the performance. Each round it is maintained, including the first, the dervish dancer gains a +6 dodge bonus to Armor Class and on Reflex saves. If wounded, he heals 1 hit point of damage per bard level.

    This ability replaces frightening tune.

    Battle Fury (Su)
    At 15th level, the dervish dancer can unleash a whirlwind of blows while performing a battle dance. As a full-round action, he can take a single move action and unleash a single attack at his highest bonus against each target within his reach during any point of his move, up to a maximum number of attacks equal to the dervish dancerís character level. This movement provokes attacks of opportunity as normal.

    This ability replaces deadly performance.


    Dirge Bard


    A composer of sonorous laments for the dead and elaborate requiems for those lost yet long remembered, dirge bards master musical tools and tropes that must appeal to the ears and hearts of both the living and the dead.

    Table: Dirge Bard
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Bardic knowledge, Bardic Performance (countersong, distraction, fascinate, inspire courage +1)|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Haunted Eyes, Secrets of the Grave|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Inspire Competence +2|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Haunting refrain|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Inspire Courage +2, Versatile Performance|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Inspire Competence +3, Suggestion|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Inspire Greatness|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Dirge of Doom, Versatile Performance|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Inspire Competence +4, Inspire courage +3|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Dance of the Dead, Soothing Performance|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Inspire Heroics, Versatile Performance|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Frightening Tune, Inspire Competence +5|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Inspire courage +4, Mass Suggestion|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |Versatile Performance|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Deadly Performance, Inspire Competence +6|+1 level of existing arcane spellcasting class[/table]

    Bardic Performance
    A dirge bard gains the following type of bardic performance:

    Dance of the Dead (Su): At 10th level, a dirge bard can use his bardic performance to cause dead bones or bodies to rise up and move or fight at his command. This ability functions like animate dead, but the created skeletons or zombies remain fully animate only as long as the dirge bard continues the performance. Once it stops, any created undead collapse into carrion. Bodies or bones cannot be animated more than once using this ability. Unlike animate dead, dance of the dead requires no components and does not have the evil descriptor.

    This performance replaces jack-of-all-trades.

    Haunted Eyes (Ex)
    At 2nd level, a dirge bard gains a +4 bonus on saves against fear, energy drain, death effects, and necromantic effects.

    This ability replaces well-versed.

    Secrets of the Grave (Ex)
    At 2nd level, a dirge bard gains a bonus equal to half his bard level on Knowledge (religion) checks made to identify undead creatures and their abilities. A dirge bard may use mind-affecting spells to affect undead as if they were living creatures, even if they are mindless (though spells that affect only humanoids do not affect them, even if they were humanoids in life). In addition, he may add one necromancy spell from the spell list of any arcane spellcasting class to his list of spells known at 2nd level and every four levels thereafter.

    This ability replaces versatile performance.

    Haunting Refrain (Su)
    At 4th level, a dirge bard is able to stir primal terrors in the hearts of listeners. He can use a Perform (keyboard) or Perform (percussion) check in place of an Intimidate check to demoralize an opponent, with a bonus equal to half his bard level. In addition, saving throws against any fear effect he creates are made with a Ė2 penalty, and this penalty increases by Ė1 every 3 levels beyond 4th.

    This ability replaces lore master.
    Last edited by Curious; 2011-11-25 at 04:41 PM.
    Prestige Bard, updated for Pathfinder.

    Revamped Spell Resistance system, for use with Spell Points/Psionics.