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Thread: [PF] Prestige Bard (WIP)

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    Daemon

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    Dec 2010

    Default Re: [PF] Prestige Bard (WIP)

    Magician


    A magician dabbles in performance, but sees it as a means to tap into universal energies and channel them.

    Table: Magician
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Bardic Performance, distraction, dweomercraft +1, fascinate, Improved Counterspell, Magical Talent|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Expanded Repertoire, Extended Performance|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Inspire Competence +2|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Arcane Bond|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Dweomercraft +2|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Inspire Competence +3, Suggestion|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Inspire Greatness|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Spell Suppression|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Dweomercraft +3, Inspire Competence +4|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Soothing Performance, Wand Mastery|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Inspire Heroics|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Inspire Competence +5, Metamagic Mastery|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Dweomercraft +4, Mass Suggestion|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |-|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Deadly Performance, Inspire Competence +6|+1 level of existing arcane spellcasting class[/table]

    Bardic Performance
    A magician gains the following types of bardic performance:

    Dweomercraft (Su): A magician can use performance to manipulate magical energies. Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every four levels thereafter. This ability relies on visual and audible components.

    This ability replaces inspire courage.

    Spell Suppression (Su): A 8th level, a magician can use performance to counter the spells of his foes. Once the bard begins using this performance, he tracks the number of rounds it has been in use. While performing, as an immediate action, he can attempt to counter any spell that he can identify using Spellcraft, so long as that spellís level is equal or less than the total number of rounds he has been performing spell suppression. The attempt to counter the spell is made as if using dispel magic, using the bardís level as the caster level. If successful, the bardic performance immediately ends. This ability requires audible components.

    This performance replaces dirge of doom.

    Metamagic Mastery (Ex): At 12th level, a magician can use performance to apply a metamagic feat to a spell he is about to cast without increasing the casting time. The bard must still expend a higher-level slot to cast this spell. This causes the performance to immediately end. This ability requires audible components.

    This performance replaces frightening tune.

    Magical Talent (Ex)
    A magician gains a bonus equal to half his level on Knowledge (arcana), Spellcraft, and Use Magic Device checks.

    This ability replaces bardic knowledge.

    Improved Counterspell
    A magician gains Improved Counterspell as a bonus feat.

    This ability replaces countersong.

    Extended Performance (Su)
    At 2nd level, a magician can extend the duration of bardic performance after he stops concentrating by sacrificing a spell slot as a swift action. The performance effect lingers for 1 extra round per level of the spell. Only one spell may be sacrificed per performance, and performance types that take effect after a specific number of rounds cannot be extended.

    This ability replaces well-versed.

    Expanded Repertoire (Ex)
    At 2nd level and every two levels thereafter, a magician can add one spell to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast.

    This ability replaces versatile performance.

    Arcane Bond (Ex)
    At 4th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item.

    This ability replaces lore master.

    Wand Mastery (Ex)
    At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wandís save DC. At 15th level, when using such a wand, he uses his caster level in place of the wandís caster level.

    This ability replaces jack of all trades.


    Sandman


    Combining performance with stealth, trickery, and guile, the sandman uses cleverness to keep others off-balance.

    Table: Sandman
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Bardic performance (countersong, distraction, fascinate, stealspell), Master of Deception|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Sneakspell +1, Well-Versed|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Trap Sense +1|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Sneak Attack +1d6|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Inspire Courage +2, Trap Sense +2|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Inspire Competence +3, Slumber Song|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Dramatic Subtext, Sneak Attack +2d6, Trap Sense +3|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Dirge of Doom, Sneakspell +2|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Inspire Competence +4, Inspire courage +3, Trap Sense +4|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Jack-of-all-Trades, Soothing Performance, Sneak Attack +3d6|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Greater Stealspell, Trap Sense +5|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Frightening Tune, Inspire Competence +5|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Inspire courage +4, Mass Slumber Song, Sneak Attack +4d6, Trap Sense +6|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |Sneakspell +3|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Deadly Performance, Inspire Competence +6|+1 level of existing arcane spellcasting class[/table]

    Bardic Performance
    A sandman gains the following types of bardic performance:

    Stealspell (Su): A sandman can use performance to steal spells from his foes and add them to his list of spells known. Once the performance is started, the bard can steal a prepared spell or a spell known from another creature with a touch attack as a standard action. The target receives a Will save (DC 10 + 1/2 the bardís level + the bardís Cha bonus) to negate the effect. The sandman may choose a spell to steal, but if the target does not possess the spell, the bardic performance immediately ends. Otherwise the spell stolen is random, but it is always of the highest level that the bard can cast, if possible. The target loses the prepared spell or spell known and the sandman adds it to his list of spells known for as long as the performance continues, after which it reverts to the original recipient. While stolen, the bard can cast the spell using his available spell slots. This use does not consume the stolen spell. If the bard steals another spell while a spell is stolen, the previous spell immediately reverts to its original owner. This ability requires visual components.

    This performance replaces inspire courage.

    Slumber Song (Sp): At 6th level, a sandman can use his performance to cause a creature he has already fascinated to fall asleep (as deep slumber, but with no HD limit). Otherwise, this ability functions like suggestion.

    This performance replaces suggestion.

    Dramatic Subtext (Su): At 7th level, a sandman can use bardic performance to cast spells without obvious visual or audible components while retaining the spellís normal effects. Observers must succeed at a Perception check opposed by a sandmanís Sleight of Hand check to notice that the sandman is the source of the spellcasting (though spellcasting still provokes attacks of opportunity). The bard must use this performance for at least 2 rounds before casting a spell; otherwise he is automatically detected and the performance ends.

    This ability replaces inspire greatness.

    Greater Stealspell (Su): A sandmanís stealspell power improves at 11th level. When a target fails a save against his stealspell performance, the sandman discovers its spell resistance (if any) and all spells it has prepared or knows. He can then choose which spell to steal. The sandman may forgo stealing a spell and instead reduce the targetís SR by an amount equal to half his bard level and gain that amount of spell resistance for as long as he continues performing. If he steals additional spell resistance, it stacks with previously stolen SR. If he steals a spell or ceases performing, the spell resistance immediately reverts back to its owner.

    This performance replaces inspire heroics.

    Mass Slumber Song (Sp): At 13th level, a sandman can use slumber song to affect any number of fascinated creatures within 30 feet. Otherwise, this ability functions like mass suggestion.

    This performance replaces mass suggestion.

    Spell Catching (Su): At 15th level, a sandman who saves against a spell or spell-like ability that targets only him (not including area spells) may use bardic performance as an immediate action. He must attempt a caster level check (DC 10 + the spellís original caster level). If it succeeds, the sandman can absorb the spell effect without harm and immediately recast that spell (using the original casterís level and save DC) or any spell he knows of that level or lower. Using this ability consumes a number of rounds of bardic performance equal to the spellís level, even if the check fails.

    This performance replaces deadly performance.

    Master of Deception (Ex)
    A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogueís trapfinding ability.

    This ability replaces bardic knowledge.

    Sneakspell (Ex)
    At 2nd level, a sandman adds +1 to the save DC of spells and bardic performance against opponents who are denied their Dex bonus. This increases to +2 at 8th level and +3 at 14th level. In addition, at 6th level he gains a +2 bonus on caster level checks to overcome spell resistance against such foes, and this bonus increases to +4 at 14th level.

    This ability replaces versatile performance.

    Trap Sense (Ex)
    At 3rd level, a sandman gains a +1 bonus on Reflex saves against traps and a +1 dodge bonus to AC against traps. These bonuses increase by +1 every two levels after 3rd, to a maximum of +6 at level 13.

    This ability replaces inspire competence.

    Sneak Attack (Ex)
    At 4th level, a sandman inflicts +1d6 points of damage against targets within 30 feet that he flanks or that are denied their Dex bonus to AC against him. This damage increases by +1d6 every three levels after 4th.

    This ability replaces lore master.


    Savage Skald


    Far from civilization, furious tribes have their own war-singers, work-chanters, and lore-keepers, savaging enemies with song and sword alike.

    Table: Savage Skald
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Bardic knowledge, bardic performance, countersong, distraction, inspiring blow, inspire courage +1|-

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Versatile Performance, Well-Versed|+1 level of existing arcane spellcasting class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Inspire Competence +2|-

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Lore Master 1/day|+1 level of existing arcane spellcasting class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Inspire Courage +2, Versatile Performance|+1 level of existing arcane spellcasting class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Incite Rage, Inspire Competence +3|+1 level of existing arcane spellcasting class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Inspire Greatness|-

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |Dirge of Doom, Versatile Performance|+1 level of existing arcane spellcasting class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Inspire Competence +4, Inspire courage +3, lore master 2/day|+1 level of existing arcane spellcasting class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Berserker Gang, Song of the Fallen|+1 level of existing arcane spellcasting class

    11th|
    +8
    |
    +3
    |
    +7
    |
    +7
    |Inspire Heroics, Versatile Performance|+1 level of existing arcane spellcasting class

    12th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Frightening Tune, Inspire Competence +5|+1 level of existing arcane spellcasting class

    13th|
    +9
    |
    +4
    |
    +8
    |
    +8
    |Battle Song, Inspire courage +4|-

    14th|
    +10
    |
    +4
    |
    +9
    |
    +9
    |Lore master 3/day, Versatile Performance|+1 level of existing arcane spellcasting class

    15th|
    +11
    |
    +5
    |
    +9
    |
    +9
    |Deadly Performance, Inspire Competence +6|+1 level of existing arcane spellcasting class[/table]

    Bardic Performance
    A savage skald gains the following types of bardic performance:

    Inspiring Blow (Su): A savage skald roars his war-cries with each telling blow. When he confirms a critical hit, he can start this performance as an immediate action (ending any other performances). He gains temporary hit points equal to his Charisma modifier (if positive), and all allies within 30 feet gain a +1 morale bonus on their next attack roll prior to the start of his next turn. These temporary hit points remain until the bard ends his performance.

    This performance replaces fascinate.

    Incite Rage (Su): At 6th level, a savage skald can induce a furious rage in one creature within 30 feet. This effect functions as a rage spell that lasts as long as the target can hear the bardís performance; however, unwilling creatures can be affected if they fail a Will save (DC 10 + 1/2 the bardís level + the bardís Cha modifier). Success renders the target immune to this power for 24 hours. The bard cannot target himself with this ability. If the target has the rage class feature, it can instead immediately rage and stay in this rage without consuming rounds of rage per day as long as the bard continues performing. This mind-affecting effect requires audible components.

    This performance replaces suggestion.

    Song of the Fallen (Sp): At 10th level, a savage skald can duplicate the effect of a Horn of Valhalla. This effect requires 10 continuous rounds of performance and summons barbarians as a silver horn at 10th level, as a brass horn at 11th level, as a bronze horn at 13th level, and as an iron horn at 15th level. The warriors remain only as long as the bard continues his performance. This ability requires audible components.

    This performance replaces jack of all trades.

    Berserkergang (Ex): At 10th level, a savage skald can inspire a rapturous battle trance that suppresses pain, stunning, and fear effects for one creature, plus one additional creature per three levels after 12th. Affected creatures also gain DR 5/ó (DR 10/ó against nonlethal damage); this benefit stacks with the damage reduction class ability of barbarians. This mind-affecting ability requires audible components.

    This performance replaces soothing performance.

    Battle Song (Su): At 13th level, a savage skald can affect all allies within 30 feet when using performance to incite rage.

    This performance replaces mass suggestion.
    Last edited by Curious; 2011-11-25 at 04:19 PM.
    Prestige Bard, updated for Pathfinder.

    Revamped Spell Resistance system, for use with Spell Points/Psionics.