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    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Iron Chef Optimization Challenge In The Playground XXVII

    Frater Omnia Vincam
    The Voice that Changed the World



    No history of the Middle Continent would be complete without mentioning the religious movement known as the Shining Brethren, which swept the continent with a surprising fervor in the early part of the third century, and nearly destroyed the previous two hundred years of rebuilding... ...the origin of the Shining Brethren can be directly traced to a single man, known only as Frater Omnia Vincam.

    ~A Complete History of the Middle Continent, Volume II, by Aerodotus the Scholar (Published in 654 A.R.)


    There is no man alive during the great reformations at the turn of the century who could possibly forget the hope that the Shining Brethren brought to the Middle Continent. It had been a hard generation, one of crop failures, natural disasters, and failing industries... ....But the sudden arrival of Frater Omnia Vincam and his declaration of a spiritual renaissance seemed to enliven the people. His message was one of peace, but it carried with it a bold rhetoric that nearly toppled several kingdoms. Those who joined his order, who he called his Shining Brethren, were considered to be subject to a higher law, one which superseded any law of Man. The poorest peasant, once a member of the Shining Brethren, was taught never to bow his head to the King... ...The Shining Brethren believed they were worshipping Argenti, a new and benevolent goddess, the daughter of Pelor. Imagine their shock when, following the death of Frater Omnia Vincam, they discovered that Argenti was merely a fabrication, and that Frater Omnia was secretly a worshipper of Vecna, the Dark Lord of Secrets!

    ~The Emperor's New Religion, by Tristen Rosencraw (Published in 370 A.R.)


    The Light, the Glory, the Build
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    Very little is known about the man who called himself Frater Omnia Vincam... ...The most popular theory suggests that he was, in fact, Achad Joannes, a lieutenant who fought for the King during the Fourth War, and disappeared during a routine skirmish... ...More than twenty years later, Frater Omnia first began recruiting men to his Shining Brethren. Frater Omnia was not a soldier, and in fact refused to lift a weapon even if threatened. However, he bore a striking resemblance to the missing Achad, and like Achad, he turned out to be a great leader of men.

    ~A Complete History of the Middle Continent, Volume II, by Aerodotus the Scholar (Published in 654 A.R.)


    NE Old Human, Bardic Sage 3/Marshal 2/Mindbender 10/Evangelist 5

    Alternate Class Features:
    Bardic Sage
    Inspire Awe (replaces Inspire Courage)

    Starting Stats (includes bonuses/penalties for age):
    Str 5/Dex 10/Con 10/Int 14/Wis 12/Cha 20
    (Original stats, before aging: Str 8/Dex 13/Con 13/Int 12/Wis 10/Cha 18)

    All stat bumps go into Charisma.

    Character Sheet
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    Frater Omnia Vincam
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Bardic Sage 1|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Bluff 4 ranks, Perform (oratory) 4 ranks, Diplomacy 4 ranks, Sense Motive 4 ranks, Know (religion) 4 ranks, Use Magic Device 4 ranks, Spellcraft 4 ranks, Gather Information 4 ranks, Intimidate 4 ranks|Extra Music, Persuasive|Bardic music, bardic knowledge, countersong, fascinate, inspire awe

    2nd|Bardic Sage 2|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Bluff 5 ranks, Perform (oratory) 5 ranks, Diplomacy 5 ranks, Sense Motive 5 ranks, Know (religion) 5 ranks, Use Magic Device 5 ranks, Spellcraft 5 ranks, Gather Information 5 ranks, Intimidate 5 ranks||

    3rd|Marshal 1|
    +1
    |
    +2
    |
    +0
    |
    +5
    |Bluff 6 ranks, Perform (oratory) 6 ranks, Diplomacy 6 ranks, Sense Motive 6 ranks, Know (religion) 6 ranks, Intimidate 6 ranks, Speak Language 1 rank|Skill Focus (Diplomacy), Practiced Spellcaster|Minor aura (motivate charisma)

    4th|Marshal 2|
    +2
    |
    +3
    |
    +0
    |
    +6
    |Bluff 7 ranks, Perform (oratory) 7 ranks, Diplomacy 7 ranks, Sense Motive 7 ranks, Know (religion) 7 ranks, Intimidate 7 ranks, Speak Language 1 rank||Major aura +1 (resilient troops)

    5th|Bardic Sage 3|
    +3
    |
    +4
    |
    +1
    |
    +6
    |Bluff 8 ranks, Perform (oratory) 8 ranks, Diplomacy 8 ranks, Sense Motive 8 ranks, Know (religion) 8 ranks, Intimidate 8 ranks, Use Magic Device 8 ranks||Inspire competence

    6th|Mindbender 1|
    +3
    |
    +6
    |
    +1
    |
    +8
    |Bluff 9 ranks, Perform (oratory) 8.5 ranks, Diplomacy 9 ranks, Intimidate 9 ranks, Know (religion) 9 ranks|Mindsight|Telepathy

    7th|Mindbender 2|
    +4
    |
    +7
    |
    +1
    |
    +9
    |Bluff 10 ranks, Perform (oratory) 9 ranks, Diplomacy 10 ranks, Intimidate 10 ranks, Sense Motive 9 ranks||Push the weak mind 1/day, skill boost

    8th|Evangelist 1|
    +4
    |
    +7
    |
    +1
    |
    +11
    |Bluff 11 ranks, Perform (oratory) 11 ranks, Diplomacy 11 ranks, Intimidate 11 ranks, Sense Motive 11 ranks, Know (religion) 11 ranks||Great orator (inspire dread)

    9th|Evangelist 2|
    +5
    |
    +7
    |
    +1
    |
    +12
    |Bluff 12 ranks, Perform (oratory) 12 ranks, Diplomacy 12 ranks, Intimidate 12 ranks, Sense Motive 12 ranks, Know (religion) 12 ranks, Know (nobility & royalty) 3 ranks|Doomspeak|Fast talk

    10th|Mindbender 3|
    +5
    |
    +7
    |
    +2
    |
    +12
    |Bluff 13 ranks, Perform (oratory) 12.5 ranks, Diplomacy 13 ranks, Intimidate 13 ranks, Sense Motive 13 ranks||Mindread 2/day

    11th|Mindbender 4|
    +6/+1
    |
    +8
    |
    +2
    |
    +13
    |Bluff 14 ranks, Perform (oratory) 13 ranks, Diplomacy 14 ranks, Intimidate 14 ranks, Know (nobility & royalty) 4 ranks||Eternal charm (1)

    12th|Mindbender 5|
    +6/+1
    |
    +8
    |
    +2
    |
    +13
    |Bluff 15 ranks, Perform (oratory) 13.5 ranks, Diplomacy 15 ranks, Intimidate 15 ranks, Know (nobility & royalty) 5 ranks|Wanderer’s Diplomacy|Push the weak mind 2/day

    13th|Mindbender 6|
    +7/+2
    |
    +9
    |
    +3
    |
    +14
    |BBluff 16 ranks, Perform (oratory) 14 ranks, Diplomacy 16 ranks, Intimidate 16 ranks, Know (religion) 13 ranks||Enchantment spell power +2, eternal charm (2)

    14th|Mindbender 7|
    +7/+2
    |
    +9
    |
    +3
    |
    +14
    |Bluff 17 ranks, Diplomacy 17 ranks, Intimidate 17 ranks, Know (religion) 15 ranks||Dominate, mindread 4/day

    15th|Evangelist 3|
    +8/+3
    |
    +10
    |
    +4
    |
    +14
    |Bluff 18 ranks, Diplomacy 18 ranks, Intimidate 18 ranks, Perform (oratory) 18 ranks, Know (religion) 17 ranks|Imperious Command|Great orator (inflame the righteous)

    16th|Evangelist 4|
    +9/+4
    |
    +10
    |
    +4
    |
    +15
    |Bluff 19 ranks, Diplomacy 19 ranks, Intimidate 19 ranks, Perform (oratory) 19 ranks, Know (religion) 19 ranks, Sense Motive 16 ranks||Skill mastery (Bluff, Diplomacy, Intimidate)

    17th|Mindbender 8|
    +10/+5
    |
    +11
    |
    +4
    |
    +16
    |Bluff 20 ranks, Diplomacy 20 ranks, Intimidate 20 ranks, Perform (oratory) 19.5 ranks, Know (religion) 20 ranks||Eternal charm (3), push the weak mind 3/day

    18th|Mindbender 9|
    +10/+5
    |
    +11
    |
    +5
    |
    +16
    |Bluff 21 ranks, Diplomacy 21 ranks, Intimidate 21 ranks, Perform (oratory) 20 ranks, Know (religion) 21 ranks|Make Your Own Luck|

    19th|Mindbender 10|
    +11/+6/+1
    |
    +12
    |
    +5
    |
    +17
    |Bluff 22 ranks, Diplomacy 22 ranks, Intimidate 22 ranks, Sense Motive 17 ranks, Know (religion) 22 ranks||Enchantment spell power +4, eternal charm (4), thrall

    20th|Evangelist 5|
    +11/+6/+1
    |
    +12
    |
    +5
    |
    +17
    |Bluff 23 ranks, Diplomacy 23 ranks, Intimidate 23 ranks, Know (religion) 23 ranks, Sense Motive 22 ranks||Great orator (convert the unfaithful)[/table]


    Spells
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    Spells per day/Spells Known
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th

    1st|2 / 4+1|-|-|-|-|-|-

    2nd|3 / 5+1|0 / 2+1|-|-|-|-|-

    3rd|3 / 5+1|0 / 2+1|-|-|-|-|-

    4th|3 / 5+1|0 / 2+1|-|-|-|-|-

    5th|3 / 6+1|1 / 3+1|-|-|-|-|-

    6th|3 / 6+1|2 / 3+1|0 / 2+1|-|-|-|-

    7th|3 / 6+1|2 / 3+1|0 / 2+1|-|-|-|-

    8th|3 / 6+1|2 / 3+1|0 / 2+1|-|-|-|-

    9th|3 / 6+1|2 / 3+1|0 / 2+1|-|-|-|-

    10th|3 / 6+1|3 / 4+1|1 / 3+1|-|-|-|-

    11th|3 / 6+1|3 / 4+1|1 / 3+1|-|-|-|-

    12th|3 / 6+1|3 / 4+1|2 / 3+1|-|-|-|-

    13th|3 / 6+1|3 / 4+1|2 / 3+1|-|-|-|-

    14th|3 / 6+1|3 / 4+1|2 / 4+1|0 / 2+1|-|-|-

    15th|3 / 6+1|3 / 4+1|2 / 4+1|0 / 2+1|-|-|-

    16th|3 / 6+1|3 / 4+1|2 / 4+1|0 / 2+1|-|-|-

    17th|3 / 6+1|3 / 4+1|2 / 4+1|0 / 2+1|-|-|-

    18th|3 / 6+1|3 / 4+1|3 / 4+1|1 / 3+1|-|-|-

    19th|3 / 6+1|3 / 4+1|3 / 4+1|1 / 3+1|-|-|-

    20th|3 / 6+1|3 / 4+1|3 / 4+1|1 / 3+1|-|-|-[/table]


    Spells Known (Bonus Bardic Sage spells are in italics)

    0- Detect Magic, Message, Prestidigitation, Lullaby, Songbird, Light, Daze
    1- Ancient Knowledge, Charm Person, Improvisation, Silent Image, Swift Invisibility
    2- Tongues, Alter Self, Silence, Mesmerizing Glare, Shatter
    3- Scrying, Glibness, Alter Fortune, Good Hope



    From Achad Joannes to Frater Omnia Vincam
    (An explanation of how one old soldier changed the world)
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    In the year 309, the Kingdom decided the Shining Brethren had gone too far, and sent the guard to arrest Frater Omnia Vincam. Upon arriving, several members of the guard refused to take him in, and even took up arms against their own comrades to defend the preacher. However, in the end, he was arrested... ...was set up for the greatest jailbreak in history. Alone in the deep underground, stripped of his clothes and gear and sealed by many magics, Frater Omnia managed to simply walk out, completely unharmed, flanked by the very jailers tasked to keep him there. As he left, he personally passed each of his captors and forgave them, one by one... ...his followers were not so forgiving. The fanatics that formed the inner circle of the Shining Brethren bore their wrath upon the dungeon itself, and when they were done, not a stone remained.

    ~The Emperor's New Religion, by Tristen Rosencraw (Published in 370 A.R.)


    Even when he was just a poor soldier, before his Awakening, Achad Joannes still knew the power of secrets. He felt the pull of Vecna long before he abandoned his old life and became Frater Omnia Vincam. But it was only in the haze of injury that he realized he was going about his life wrong. Military might was not the key to power - forcing people to do your bidding out of fear or greed was at best a temporary solution. But if you could find that secret within their hearts, find a way to bring it out, then with a few well-placed words you could change the world.

    Simply being an enchanter was not enough. You could compel people to listen to you, but only to a point. A charmed enemy was almost as tenuous of an ally as someone who was only following out of fear. But what if you combined an enchanter with a speaker of mythic proportions? What if you could turn those from men merely charmed, waiting for the moment to break free of their mental bonds, to fanatics willing to lay their lives down for you? That would be true power!

    All he needed was a cause, something to rally people behind. And so, Frater Omnia Vincam, who above all else was a storyteller, dug deep into religious history and created the greatest story of his life, the story of Argenti, wayward daughter of Pelor...

    How does his build work? His brief stint as a military commander has taught him how to use words to manipulate others (and himself) into performing far beyond their normal capabilities. As a bardic sage, while he has given up some combat abilities and musical flexibility of a standard bard, he has gained a greater understanding of history, and has expanded his spells known considerably. Instead of using his music to aid in fighting, he uses it to instill awe in his enemies and followers alike.

    In any case, the key to understanding this build’s strength lies in the epic uses of skills. Frater Omnia Vincam is able to hit some of the epic DCs associated with the Bluff and Diplomacy skills, allowing him to convert enemies into fanatics, mask his alignment, and place mental suggestions in people’s heads.

    His tactics are as follows: when confronted in battle, he attempts to stop all fighting. He uses diplomacy to convince people to talk, and lacking that, he uses spells like Mesmerizing Glare or stacks fear effects until his opponents are cowering. He refuses to raise a weapon against anyone, for the moment he devolves into that level of fighting, he knows he has lost. His evangelist levels aid in letting him use diplomacy as a full-round action rather than taking a full minute.

    Once his enemies are no longer fighting, he either talks them into becoming his ally, or enchants them. Particularly valuable opponents are targets of his eternal charm. If necessary, he can debuff his enemies heavily before charming them, giving as much as a -16 penalty to their saves (Inspire Awe/demoralize, Inspire Dread, and Doomspeak). Then, when they are charmed to the point of friendliness, he uses epic diplomacy to convert them into fanatics, described aptly in the Epic Level Handbook:

    Quote Originally Posted by Fanatic
    Means: Will give life to serve you. Examples: Fight to the death against overwhelming odds, throw self in front of onrushing dragon.
    The Shining Brethren, those that follow the false goddess Argenti, are set up into circles. The outermost circles are true believers, that he has convinced by his sermons and demonstrations. The Inner Circle is where he keeps his true fanatics, who will do anything and everything to serve Frater Omnia and keep the Shining Brethren strong.

    And secretly, behind all of this, Frater Omnia Vincam continues to build his worship of the Whispered One, Vecna, from whom all of his power is born.....


    Thy Will is the Whole of the Law
    (Days in the life of Frater Omnia Vincam)
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    No, no, I truly believe that Frater Omnia Vincam is a pacifist. I only wish we could say the same about his followers...

    ~Excerpt from an interview with Father Goran Arkadia, of the Third Church of Pelor (Taken in 308 A.R.)


    Level 5
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    As will be the case throughout his career, Frater Omnia’s strength in many ways relies on his skills. Without items, Frater Omnia already has a Diplomacy check of +25, Bluff +20, and Intimidate +22. He also has a Use Magic Device check of +18 (or +20 with scrolls), again without items, meaning that he can activate a wand on a 2, as well as most scrolls. Again, these are completely unadjusted scores - they can be boosted with Songbird or Improvisation when necessary, and if he has access to level-appropriate magic items, a Circlet of Persuasion or Cloak of Charisma would go a long way.

    He has seven bardic music uses per day, which he can use for his Inspire Awe effect to debuff enemies (with a Will save versus his Perform (oratory) check, which is at a +18 bonus, it should succeed against anything level appropriate that is not immune to fear), and then start using demoralize attempts to stack fear effects. He also uses these tactics to debuff opposing saves before charming his enemies.


    Level 10
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    By level 10, Frater Omnia’s mindbender and evangelist levels begin to turn him from a good diplomat to a Voice of the Gods. In particular, the mindbender has provided Frater Omnia with telepathy, allowing him to communicate with all manner of creatures without even speaking, as well as skill boosts to all his most important skills and the ability to read minds.

    When forced into combat, Frater Omnia refuses to fight. As a full-round action, he will talk his enemies down. As a full-round action, Frater Omnia is still guaranteed to succeed on a Diplomacy check to go from Hostile to Indifferent without the use of a single spell or magic item, and on a roll of 7 or higher converts his opponents to Friendly. Once they are no longer attacking, Frater Omnia can heavily debuff their Will save via Inspire Awe/demoralizing, Doomspeak, and the evangelist’s Inspire Dread ability. If he uses all three of these, his opponent will end up with a -16 on their Will save, making them perfect bait for Charm Person or Push the weak mind.

    Against mindless opponents, Frater Omnia will rely on his allies to protect him, or else use Silent Image or Swift Invisibility to escape. Though he claims to be a pacifist in his teachings, Frater Omnia is actually quite ruthless and has no problem sacrificing his allies.


    Level 15
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    By level 15, Frater Omnia is nearly unstoppable. His tactics remain more or less the same, but he has a few new tools in his arsenal.

    First of all, by level 15, Frater Omnia can begin reliably hitting the epic usages of Bluff and Diplomacy. Bluff in particular is extraordinarily powerful, especially thanks to Glibness. Frater Omnia attempts to keep Glibness active at all times (using items to supplement additional castings if necessary), which gives him a Bluff bonus in the 70s-80s. This lets him reliably display a false alignment (each check lasts 24 hours, so he can activate Glibness, make the check, and continue on his merry way). Also, he can use his outrageous bluff skill to instill suggestions in other people as an Extraordinary ability. And if he has Glibness active, Wanderer’s Diplomacy allows him to use that ridiculous bluff score in place of his standard Diplomacy check. It is not a permanent solution, but it can get him out of many binds.

    Mindbender also gives him far more flexibility with his offensive enchantments, allowing him to charm, suggest or dominate his opponents. But his true power comes from his eternal charm.

    Ordinarily eternal charm would be nice, but not great. Turning opponents friendly is useful, but a friendly opponent won’t do your bidding unfailingly, and certainly won’t throw his life away for you. Frater Omnia, however, can use the magic of his voice to turn those eternally charmed into fanatics, via a DC 60 Diplomacy check.

    In general, Frater Omnia researches good targets to enter into his “Inner Circle.” Once he finds them, he heavily debuffs their Will save (again, he can give up to a -16 if necessary), and uses his eternal charm. If they somehow manage to succeed on this save, he forces a re-roll via Alter Fortune. Once they have become friendly, he buffs himself with Improvisation and converts them from Friendly to Fanatic.


    Level 20
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    The good keeps on getting better. Not only do Frater Omnia’s skills improve (both from ranks and from the mindbender’s skill boost), but he also gains the ability to take 10 on his important social skills, meaning that he can auto-succeed on converting his charmed into fanatics without the use of a single item. On the rare instances he does need to roll, he can always re-roll via Make Your Own Luck. His “Inner Circle” expands to four fanatics plus a thrall, and he even gains the ability to convert people to his false religion with his voice.


    Sweet Spot
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    Level 16

    Bardic Sage 3/Marshal 2/Mindbender 7/Evangelist 4

    By level 16, Frater Omnia can sense and read minds, communicate telepathically, apply terrific Will save debuffs, eternally charm multiple opponents, automatically succeed on converting his charmed to fanatics, buff his allies with divine fire, stack fear effects and force enemies to cower via Imperious Command, mask his own alignment, and even give (Ex) suggestions with no saving throw.



    Unus In Omnibus
    (How Frater Omnia Vincam learned to bend hearts and minds)
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    The evidence was so compelling that even though the Church’s official position was that Argenti, daughter of Pelor, did not exist, many of the Pelorian clergy began incorporating her into their teachings... ...In retrospect, the worship of Argenti caught on so well because so many people wanted to believe in her, a deity with all the grace of Pelor but without the hierarchy and feudalism that went along with the Third Church. Yes, Frater Omnia Vincam invented her out of whole cloth, to further his own agenda and abuse the vile secrets of Vecna. But the idea behind Argenti was still so great, so powerful...

    ~The Emperor's New Religion, by Tristen Rosencraw (Published in 370 A.R.)

    Not only does Frater Vincam make use of every single ability found in the mindbender class, he simply would not be able to do what he does without it. No other class has the liberal eternal charm ability. No other class gives such a significant boost to all of his social skills, rather than one or two. No other class lets him communicate so seamlessly with his thralls and believers.

    What follows is a breakdown of the Secret Ingredient abilities, and how he uses them:

    Casting progression - Though Frater Omnia is in no way a dedicated caster, the ability to cast certain key spells such as Glibness and Alter Fortune is paramount to the build.

    Telepathy - Without the ability to communicate, Frater Omnia quite simply cannot function. This allows him to do so seamlessly, issue commands to his believers, and even sense minds.

    Push the weak mind - An improved version of suggestion, and another way to disable opponents without actually fighting. Combines well with his many Will save debuffs.

    Skill boost - This is huge. A scaling bonus to all of his key skills, which drive his entire build? Yes, please! +5 to every major skill makes a huge difference - for example, between this and the evangelist’s “fast talk” feature, he can always make diplomacy checks as full round actions instead of taking one minute.

    Mindread - By seeing into the hearts of his believers, he can discover what drives them and how to manipulate them.

    Eternal charm - The other key part of his build. Again, the driving engine behind Frater Omnia is his ability to eternally charm key figures, then use a DC 60 Diplomacy check to convert them from friends into fanatics.

    Enchantment spell power - Despite only having three levels of Bardic Sage, and the fact that 12 of his levels don’t progress casting at all, Frater Omnia Vincam manages to maintain a CL of 16 with enchantment spells. This significantly improves the duration of his bardic enchantments, and allows him to effect up to 16 creatures with his Mesmerizing Glare.

    Dominate - A 9th-level spell as a spell-like ability with significantly improved range - it would be hard to find a build that DOESN’T want this. That said, it also fits in well with Frater Omnia’s modus operandi, and he can make the most of it by heavily debuffing his opponent’s will save before using it.

    Thrall - An excellent capstone ability. This is for those REALLY special opponents, that you want to turn into your permanent cohort...


    The Whispered One Hides Behind the Golden Voice
    (The Keys to Frater Omnia Vincam's Success)
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    SOURCES

    Unearthed Arcana/SRD (Bardic Sage)
    Complete Arcane (Mindbender, Extra Music, Practiced Spellcaster)
    Complete Divine (Evangelist)
    Miniature’s Handbook (Marshal)
    Champions of Ruin (Doomspeak)
    Drow of the Underdark (Imperious Command)
    Lords of Madness (Mindsight)
    Player’s Handbook II (Wanderer’s Diplomacy)
    Dragon Magic (Inspire Awe)
    Complete Scoundrel (Make Your Own Luck)

    All spells can be found in the PHB/SRD or the Spell Compendium, with the exception of the following:

    Songbird (Bard 0) - Masters of Faerun
    Alter Fortune (Bard 3) - Player’s Handbook II

    The epic skill usages can be found in the Epic Level Handbook, or the SRD.
    Last edited by Amphetryon; 2011-12-12 at 07:09 PM.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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