1. - Top - End - #8
    Troll in the Playground
     
    Ziegander's Avatar

    Join Date
    Oct 2008
    Location
    Pabrygg Keep
    Gender
    Male

    Default Re: Ravnica: City of Guilds [Under Construction!] [Base Classes; D&D 3.5]

    The Rakdos Hellraiser



    Alignment: Chaotic Evil
    Hit Die: 1d12

    Level BAB Fort Ref Will Special
    Essences
    Invocations
    1st +1 +2 +0 +0 Aura of Evil, Hellfire Strike (3) 1d6, Rage 1/day
    --
    --
    2nd +2 +3 +0 +0 Least Invocations
    1
    --
    3rd +3 +3 +1 +1 Hellfire Strike (3) 2d6
    1
    --
    4th +4 +4 +1 +1 Hellbent
    1
    1
    5th +5 +4 +1 +1 Hellfire Strike (6) 3d6, Rage 2/day
    2
    1
    6th +6/+1 +5 +2 +2 Burning Rage 1d10
    2
    1
    7th +7/+2 +5 +2 +2 Hellfire Strike (6) 4d6
    2
    1
    8th +8/+3 +6 +2 +2 Lesser Invocations
    3
    2
    9th +9/+4 +6 +3 +3 Hellfire Strike (9) 5d6, Rage 3/day
    3
    2
    10th +10/+5 +7 +3 +3 Frenzied Rage
    3
    2
    11th +11/+6/+1 +7 +3 +3 Hellfire Strike (9) 6d6
    4
    2
    12th +12/+7/+2 +8 +4 +4 Burning Rage 2d10
    4
    2
    13th +13/+8/+3 +8 +4 +4 Hellfire Strike (12) 7d6, Rage 4/day
    4
    2
    14th +14/+9/+4 +9 +4 +4 Greater Invocations
    5
    3
    15th +15/+10/+5 +9 +5 +5 Hellfire Strike (12) 8d6
    5
    3
    16th +16/+11/+6/+1 +10 +5 +5 Greater Frenzy
    5
    3
    17th +17/+12/+7/+2 +10 +5 +5 Hellfire Strike (15) 9d6, Rage 5/day
    6
    3
    18th +18/+13/+8/+3 +11 +6 +6 Burning Rage 3d10
    6
    3
    19th +19/+14/+9/+4 +11 +6 +6 Hellfire Strike (15) 10d6
    6
    3
    20th +20/+15/+10/+5 +12 +6 +6 Deathless Frenzy, Dark Invocations
    7
    4

    Class Skills (2 + Int modifier): Bluff, Climb, Hide, Intimidate, Jump, Knowledge (The Planes), Move Silently, Swim, and Tumble.

    Weapon & Armor Proficiencies
    A Rakdos Hellraiser is proficient with all simple and martial melee weapons, with light and medium armor, but is not proficient with shields.

    Aura of Evil (Su): A Rakdos Hellraiser radiates an evil aura as an Evil Cleric of his class level.

    Hellfire Strike (Su): Whenever a Rakdos Hellraiser attacks he may empower his blow with baleful flames fueled by his own life force. By sacrificing 3 hit points he deals 1d6 additional hellfire damage, half fire, half unholy power, with each successful melee attack for 1 round. The additional damage increases by 1d6 at each odd level beyond 1st, but the cost in hit points increases by 3 every four levels beyond 1st. A Rakdos Hellraiser may not sacrifice fewer hit points to deal less hellfire damage.

    Rage (Ex): As Barbarian.

    Invocations
    A Rakdos Hellraiser learns invocations from the Warlock's list of invocations, starting at 2nd level. At 2nd level he may only learn Eldritch Essences, which he may apply to his Hellfire Strikes as though they were Eldritch Blasts, but at 4th level he learns his first normal invocation. At 2nd level he may only learn invocations from the Least Invocations list, but as he gains levels he may learn more powerful invocations as shown in the table above. The saving throw DC of an invocation cast by a Rakdos Hellraiser is 10 + 1/2 his class level + his Charisma modifier.

    Hellbent (Su): Starting at 4th level, a number of times per day equal to 3 + Charisma modifier, when a Rakdos Hellraiser flies into a Rage he may share his Rage with allies within 30ft, or force enemies within 30ft to Rage mindlessly and attack only himself. Allies may choose whether to Rage or not, while enemies must succeed on a Will save (DC 10 + 1/2 Rakdos Hellraiser level + Charisma modifier) to avoid being compelled to attack or target only the Rakdos Hellraiser for the duration of the Rakdos Hellraiser's Rage, though they also receive the standard benefits and drawbacks of Rage during that time.

    Burning Rage (Su): Starting at 6th level, when a Rakdos Hellraiser flies into a Rage he may choose to make it a Burning Rage. If he does, his body is wreathed in fire (but not hellfire), dealing 1d10 fire damage to himself each round, but adding 1d10 fire damage to all melee attacks he makes and dealing 1d10 fire damage to any creature that is grappling him or that hits him with a melee attack. The fire damage dealt by this effect increases by 1d10 every six levels hereafter.

    If a Rakdos Hellraiser flies into a Burning Rage and activates his Hellbent ability, then any allies that choose to Rage with him or any enemies that are compelled to Rage receive the benefits and drawbacks of Burning Rage.

    Frenzied Rage (Ex): Starting at 10th level, when a Rakdos Hellraiser flies into a Rage he may choose to make it a Frenzied Rage. If he does he gains an additional +4 bonus to his Strength and Constitution scores (total +8), a further -2 penalty to AC (total -4), and a further +2 bonus to Will saves (total +4). Unfortunately, during a Frenzied Rage, the Rakdos Hellraiser must attack the nearest creature every round and cannot voluntarily end his Rage without first succeeding on a Will save (DC 10 + 1/2 his level + Charisma modifier). He does not receive the bonuses to his Will save from raging when attempting to end his Rage.

    If a Rakdos Hellraiser flies into a Frenzied Rage and activates his Hellbent ability, then any allies that choose to Rage with him receive the benefits and drawbacks of Frenzied Rage. Enemies that are compelled to Rage receive the benefits and drawbacks of Frenzied Rage, but abide the normal rules established by Hellbent for the duration.

    Greater Frenzy (Ex): Starting at 16th level, when a Rakdos Hellraiser flies into a Frenzied Rage he gains an additional +4 bonus to Strength and Constitution scores (total +12), a further -2 penalty to AC (total -6), and a further +2 bonus to Will save (total +6).

    Deathless Frenzy (Ex): Starting at 20th level, a Rakdos Hellraiser is immune to death effects while in a Frenzied Rage and for the duration of his Frenzied Rage is not treated as disabled, dying, or unconscious, and may act normally regardless of his hit point total. Even if reduced below -10 hit points, he will continue to fight unhindered until his Frenzied Rage ends at which point the impact of his wounds applies in full.



    Ravnica: City of Guilds
    The Azorius Arbiter, the Boros Legionnaire, the Dimir Secretkeeper, the Golgari Graveborne, the Gruul Wildspeaker, the Izzet Mathmagican, the Orzhov Ghostwayman, the Rakdos Hellraiser, the Selesnya Convoker, and the Simic Visionary.
    Last edited by Ziegander; 2015-04-22 at 01:55 PM.
    Homebrew


    Other Stuff
    Spoiler
    Show
    Special Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!