Re: Ravnica: City of Guilds [Under Construction!] [Base Classes; D&D 3.5]
Originally Posted by Ziegander
I know that's the standard but reasoning for changing from the 24 hour standard is that, to me, until you level up makes more sense. With the former, I don't know why I'm not powerful enough to effect it now but I might be tomorrow. With the latter, I have literally become a more powerful character, thus it makes sense that I might now be able to crush the foes that once vexed me.
Well I believe the reasoning is less 'you become more powerful tomorrow so the ability can work on a 'day to day' basis' but rather that managing to resist the ability imparts a temporary immunity that fades over the course of a day. And I mean that as an in-game reasoning, not meta-reasoning behind the standard.
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